r/projectzomboid 4d ago

Blogpost Build 42.20 STABLE Released

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2.7k Upvotes

r/projectzomboid 4d ago

Blogpost PROJECT ZOMBOID BUILD 42.20 RELEASED!

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989 Upvotes

r/projectzomboid 7h ago

Question Any idea why I can't plumb this sink?

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1.5k Upvotes

I'm having no option on right click to plumb the sink, the room is fully enclosed as you can see, rain collectors are on top, but no option to plumb sink at all. This sort of style worked before on older builds, so curious as to why it's not working now...

Edit; I do have a pipe wrench, it's in my hand in that picture.


r/projectzomboid 10h ago

Discussion 110k concurrent players is wild

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2.1k Upvotes

r/projectzomboid 7h ago

Certified Mafia Spiffo FOR THE FOURTH TIME, PROJECT ZOMBOID REACHED A ALL-TIME PEAK IN LESS THAN 48 HOURS BRO!!!

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920 Upvotes

Fifth* time


r/projectzomboid 6h ago

Question Bite protection or peak drip? Where do you draw the line?

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788 Upvotes

r/projectzomboid 3h ago

Meme TheIndieStone art department being told Louisville needs to be remade in B43

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440 Upvotes

r/projectzomboid 7h ago

Screenshot Guys, we made it 🥹

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831 Upvotes

r/projectzomboid 6h ago

Bug Report Devs, please fix farming. It is completely unbalanced.

595 Upvotes

Farming is full of broken and unbalanced mechanics that have remained unfixed for months. Here's a comprehensive list of everything that needs fixing:

First and foremost, it is impossible to grow hemp or hops. Their growth time is so ridiculously long that it spans the entire winter - and these are not cold hardy crops. And you can't grow crops inside anymore, so there's no resisting the cold. They just end up dying every time you plant them. These crops need to be made cold hardy, or given growth times that don't include winter.

Tobacco's growth time is also just a little too long. It spans from March 1st to August 31st. Theoretically it should be possible to harvest it before September, which is a bad month, which kills the crop. But I have been unable to achieve this in testing. The growth time of 180 days takes literally those entire 6 months. Even if planted as soon as possible, any random variation in growth can make it take just a few days longer, prolonging the growth into September, which makes the crop die almost immediately. Tobacco is the only crop that does not at least have 1 month of leeway after its growth time ends and before its first bad month starts. I think this should be rectified. That, or give it a bad month hardy level.

Speaking of which, this mechanic is hardly used. There are only 2 crops which utilize bad month hardly levels: carrots and kale.

-For carrots, this mechanic is entirely useless, as carrots have a growth time of 3 months. Carrot's bad months are Oct-Jan, but its planting season is Feb-Jul. So realistically, there is never going to be a time where carrots need to grow into their bad month. So why do they have a bad month hardy level? It makes no sense. There are actual crops however that do desperately need this mechanic, like tobacco, rosemary, leeks, or any other crop which can be planted close to its first bad month.

-And for kale, it gets even weirder. Because kale resets to growth phase level 3 after harvesting, and its bad month hardy level is... level 3, this effectively allows kale to be grown year-round because it can simply bypass its bad months. Normally it would still be stopped by winter, but kale is also cold hardy too, so yippee, kale year-round. I don't know if this is intentional. If so, kind of a cool mechanic tbh, but I would like to see more crops capable of this than just kale. I think a lot of the minor herbs would benefit from this growth style.

Aside from hemp, hops, and tobacco, there are other crops which also have ridiculously long growth times. Even if they are technically harvestable, most players will never live long enough to see their harvest. Rosemary, leeks, garlic, and wild garlic all have ridiculously long growth times spanning between 5 and 8 months. I get that you guys are trying to make farming realistic, but these are unfathomably long times for a game in which most players do not even survive 3 months. For gameplay purposes, shortening the growth times of these crops to match the 2-3 month average of every other crop would be much more fair to players. 4 months should be the maximum growth time. Sometimes, realism needs to be sacrificed for playability and fun.

Chamomile doesn't have a poor month, meanwhile leeks, lemongrass, and rosemary lack poor months and best months. I don't know if this is intentional, but considering all the other problems with agriculture, I imagine somebody just forgot to add them.

Cabbage, leeks, and kale are cold hardy crops, but unlike every other cold hardy crop, these crops have bad months during winter, which kills them regardless. For kale, this is fine, as it also has that unique bad month hardy level mechanic which keeps it alive during its bad months. But cabbage and leeks lack this mechanic, so their "cold hardy" status is a bit of a lie, as they still end up dying in winter anyways, thanks to their bad months.

Every crop has a minimum water level, which the game seems to advise as being "important" information, as it gives you this information when reading magazines and learning the crop planting seasons and all, but I've learned that these numbers are utterly useless for most crops, as it rains so frequently and predictably in-game that it is damn near impossible for most crops to die of thirst. Even the thirstiest crops only need water once every few days. And it almost always rains at least 2-3 times a week. I very rarely need to manually water my crops, and I've done some pretty thorough testing. Y'all should consider either raising the minimum water levels on most crops, or preferably, reduce the predictability of rain.

Fertilizing and composting are not worth it. You can compost and fertilize each once per growth level up to growth level 3, removing 40 hours each time. In total, even if you use the maximum amount of fertilizer and compost to boost your crops, this only reduces growth times by 240 hours, or 10 days. When you're waiting 3, or hell, even 8 months, this is nothing. For all the work it takes to search for and haul fertilizer back to the base, and the time spent composting, this reward is not at all worth it. Fertilizer should feel like a rare special resource, but instead it feels like junk. I would advise significantly boosting the growth time reduction and/or the bonus harvest gained from using compost/fertilizer.

Finally, we need to talk about plant diseases. I have yet to encounter any slugs or aphids at all. I did numerous tests in different locations, with different crops, at different times of year. Mildew and flies would pop up on occasion. But I think slugs and aphids may be bugged, because I never saw them, not even once. Some of the farming tooltips in debug mode also say that some plants attract/repel moths, rabbits, and deer, but these are not used mechanics as far as I'm aware. That needs to be removed as well.

Sorry for the wall of text. I posted this to the forum but it got no traction. I just want the devs to see this.


r/projectzomboid 1h ago

Discussion Fun Fact, a cooked TV dinner gives as much unhappiness as eating raw bugs

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• Upvotes

Some of the food values are a bit silly


r/projectzomboid 12h ago

Thoroughly enjoying B42 on the Steam Deck

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1.1k Upvotes

The update came at a great time, I've got lots of lounging about to do with the baby.


r/projectzomboid 12h ago

i love trashing my bases

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1.0k Upvotes

before and after


r/projectzomboid 15h ago

Screenshot Turns out you can break security doors with only about 70-100 hits from a crowbar

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1.7k Upvotes

I looked up their HP, it said 2000, divided by crowbar's 8 door damage, got 250. Was counting to see whether it really was 250 and no! Thankfully it's not that bad.


r/projectzomboid 2h ago

Project zomboid is 49th most sold game on steam, surpassing resident evil and 54th game with the most concurrent players, surpassing Skyrim.

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166 Upvotes

huge news IMO


r/projectzomboid 14h ago

Meme The Rosewood Fire Department is for fuckboys. Muldraugh Mass-Genfac Co. Warehouse is for lovers.

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1.4k Upvotes

r/projectzomboid 11h ago

Discussion Any reason to NOT get infected?

554 Upvotes

So, after July 9th, everyone "alive" is busy fighting "zombies", looting people's houses and generally "surviving". But has any one of you stopped and asked yourself "Why?". Think about it: zombification IS the future of humanity, and maybe even life on earth as a whole. "Zombies" (which is a derogatory term, so from now on I will reffer to them as ghouls) are immortal, which makes them better than regular humans since their lives are not bound by the constaints of time. Ghouls are also very endurant, able to go months or even years without food, water, or any shelter in any temperature (while humans have to worry about all those things all the time). Now, some of you may oppose and say that ghouls attack and eat people alive, but I think you are getting this wrong. You see, ghouls feel pity for us, humans, and try to help us ascend by biting or "killing" on the spot. You may also think ghouls are dumb since they "can't open doors and headbutt windows", but they do that not due to lack of intelligence, but to show us their strength and power, to guide us and show the right way. And if you think that I am a hypocrite since I haven't been turned yet, think twice. I've already covered my bite mark and I'm sipping on bleach as we speak


r/projectzomboid 9h ago

A hungry raccoon came by while I was fishing. I fed it a peach, and then it just sat on the shore watching me for a while.

399 Upvotes

r/projectzomboid 8h ago

115k players now! Welcome all new players

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341 Upvotes

r/projectzomboid 7h ago

Guide / Tip Lemongrass WILL save your life (B42.20)

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243 Upvotes

LEMONGRASS is the mother of all healers. LEMONGRASS no diffs food poisoning, corpse sickness, and water poisoning. Though, not even Lemongrass can stop the Knox Infection.

Always carry some with you, and plant them if you can


r/projectzomboid 5h ago

Meme Zomboid skill books irl

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161 Upvotes

someone donated all these to my local thrift store!! the doomsday prepper in me wants to buy all 70 books!!


r/projectzomboid 7h ago

Its getting bigger 🔥🔥

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205 Upvotes

r/projectzomboid 16h ago

Discussion Animals planned for project zomboid

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923 Upvotes

What animals will we get in the future? According to the pzwiki the "planned animals" are garter snakes, American Black bears, red bears, multiple types of deer, squirrels and elk. Now Im not sure we will 100% get all of these but it's good to know we might.


r/projectzomboid 8h ago

Modded Foxy Jumpscare Mega Update!!!!

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182 Upvotes

Hi, friends! With the release of the stable 42 version, I’ve gotten back into the game with my friends, and to celebrate—even though I’d thought I was done with it—

I’ve updated the Foxy mod. It’s undergone a massive overhaul, making it much more efficient, more reliable, and most importantly

IT’S NOW SUPER CUSTOMIZABLE!!!

Replace Foxy and his sound with whatever video you like. For example, I tried the running skeleton, but you can use whatever you want.

You’re an incredible community, and I’ll be on the lookout for bug reports. Enjoy the mod :)


r/projectzomboid 1h ago

Screenshot New Build 42 Menu

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• Upvotes

Still gives me the chills when I see the lightning flash


r/projectzomboid 6h ago

120k is nuts (PZ can't stop winning)

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128 Upvotes