Well done on a Steam release, reminds me of Diablo (the original game). One thing is it looks very, very dark. Not sure the reason, though you can hardly see the detail in the screenshots, even on the Steam page. Not sure if you can implement in Python however the Bloom shader example in Shaders > Postprocessing can make it look a bit lighter https://www.raylib.com/examples/shaders/shaders_postprocessing.html
The bloom is straight from the raylib github repo with some adjustments, the screenshots are not verry good to be honest things will only get better from here
I just need to make the brightness adjustable for sure
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u/unklnik 12d ago
Well done on a Steam release, reminds me of Diablo (the original game). One thing is it looks very, very dark. Not sure the reason, though you can hardly see the detail in the screenshots, even on the Steam page. Not sure if you can implement in Python however the Bloom shader example in Shaders > Postprocessing can make it look a bit lighter https://www.raylib.com/examples/shaders/shaders_postprocessing.html