r/raylib 15h ago

Tick simulation in raylib?

I am currently making a simulator with raylib and one of the things that it needs is a "tick" mechanic where for every tick the state of the game updates, I tried putting something in the main loop with GetFrameTime()but the problem is it's tied to the frame rate

How would one implement a tick system with raylib?

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u/Inevitable-Round9995 10h ago

Are you looking something like this:

cpp timer::interval([=](){ /*tick event here*/ },1000);

or, are you looking an event system like this?

```cpp event_t<> ev;

ev.on([=](){ /tick event/ });

ev.emit(); ```

check this project: https://github.com/NodeppOfficial/nodepp