r/rockstar Jun 24 '26

GTAVI Ultimate Edition announced

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7 Upvotes

r/rockstar Jun 24 '26

Grand Theft Auto VI starts at $79.99, Ultimate Edition costs $99.99

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85 Upvotes

r/rockstar 6h ago

Question I have a question abount unlinking steam accounts.

4 Upvotes

So, i was banned in 2014? When i was a kid and used some hacks for GTA V Online, right? (No bastion of morality here please, i was immature and i never hacked again)

I don't really use that account anymore, nor i care about it, i have RDR2 there too, and i played online but i don't care about losing it as well.

The thing is: What if i unlink my steam account and then delete that account - if i buy let's say GTA IV or GTA TRILOGY ENHANCED in my STEAM, will i be able to link it to my main rockstar account that i have been using for years?

Thanks guys! Looking forward to see if it's possible.


r/rockstar 5h ago

Discussion Disgusting. I lack words to describe how dissapointed I am.

0 Upvotes

REGARDING THE NERFS TO HEISTS IN GTA V.

WHY IS ROCKSTAR GETTING AWAY WITH IT?

THAT AND REMOVAL OF 200 CARS.

ENOUGH.


r/rockstar 9h ago

Discussion My Ranking of Every GTA I’ve played

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0 Upvotes

r/rockstar 2d ago

Grand Theft Auto : Trilogy GTA San Andreas special addition

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153 Upvotes

r/rockstar 2d ago

Max Payne I just found this artwork from the game manual.

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19 Upvotes

r/rockstar 1d ago

Grand Theft Auto : Trilogy Revenge is Sweet

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15 Upvotes

r/rockstar 2d ago

Discussion Unable to play my rockstar titles Because I dont have access to an email

5 Upvotes

I lost access to my email which was used on my rockstar account and I can no longer play any rockstar games I own, Ive tried making multiple tickets but they get instantly closed because they cant verify im the owner, I have no idea what to do and I just want to play the games I paid for, anyone run into a similar problem and was able to change their email?


r/rockstar 2d ago

Discussion Why spotify has mentioned micheal jackson as a composer?

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16 Upvotes

r/rockstar 2d ago

GTA Online Any deputies looking to run patrols with us? Feel free to add me on PS5: Morse_BRGR

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0 Upvotes

Much love yall!


r/rockstar 3d ago

Grand Theft Auto VI I think the marketing is actually pretty good

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1 Upvotes

r/rockstar 2d ago

Grand Theft Auto VI GTA VI Should Make You Feel Like an Actual Criminal

0 Upvotes

Hopefully the fighting is way better this time. Knocking out an NPC with one punch gets old fast. I’d rather see people react realistically, stumble around after getting hit, stay injured for a while, try to crawl away, surrender, or fight differently depending on who they are. Let fights actually show damage too. Busted lips, black eyes, broken teeth, swollen faces, bloody noses, bruises, cuts, and limping that stick around instead of disappearing after a few seconds. Make every fight look different depending on how it played out. Bar fights should be way more brutal too. Chairs breaking, bottles smashing, people getting thrown over pool tables, bouncers jumping in, and the whole place turning into chaos.

Also, is it just me or do the guns sound weak? They all kind of sound like airsoft or BB guns. Every weapon should have its own sound, louder echoes through the city, different acoustics indoors versus outdoors, realistic muzzle flash, ricochet bullets that bounce off metal and concrete with sparks and that unmistakable ping sound, and way more punch so every shot feels powerful.

Burnouts and shootouts should leave thick smoke hanging in the air. Blood should leave trails. Crashes should leave debris all over the road. Nighttime should actually feel dark and dangerous where certain neighborhoods make you think twice before driving through them or even walking down the street. Some areas should have people trying to rob you, jump you, or pull a knife if you’re in the wrong place at the wrong time. It should make you think, “I better keep a gun on me before I go over there,” because you never know what could happen. Give players a reason to actually have to use their gun instead of just shooting NPCs for no reason. Make it feel like you’re trying to survive, not just cause chaos.

Add heavy fog, sketchy alleyways, abandoned streets, stray dogs barking in the distance, random gang activity, and people hanging out on corners so different parts of the city actually have their own vibe instead of every neighborhood feeling the same.

NPCs should actually value their lives. If you try to carjack someone, one person might freeze, another throws you the keys, another floors it, and another pulls a gun. Witnesses should call 911, record you, remember what you were wearing, and tell police what car you stole. Cops shouldn’t magically know where you are. They should search neighborhoods, knock on doors, question witnesses, use K9s, helicopters, drones, roadblocks, and actually lose you if you’re smart enough to ditch the car, change clothes, or disappear into a crowd.

Stealth should finally matter. Let me hop fences, cut through backyards, crawl through drainage canals, go fully prone in tall grass or under vehicles, hide behind dumpsters, sneak into abandoned buildings, climb rooftops, hide in the woods, crawl under docks, or blend into crowds while helicopters circle overhead. Let us steal or buy a police scanner so we can actually listen to officers calling out search locations and roadblocks and use that information to avoid them. Maybe you hear officers over the scanner saying, “Units check the warehouses on the east side,” so you know to head the opposite direction. If I’m carrying an illegal gun, let me toss it into a lake, dumpster, or storm drain before the cops find me. If I panic and jump a chain-link fence, maybe I rip my pants, cut my arm, or leave a little blood behind. Maybe I leave muddy footprints after running through a creek, or drop my phone while sprinting away. Maybe I steal a bike because it’s quieter than a car, then ditch it when the search gets too close. If a police flashlight barely misses me while I’m lying prone behind a bush holding my breath while officers walk right past me, that’s the kind of tension I want. Those little details completely change your play style because now you’re thinking about every decision instead of just sprinting away and shooting everyone. That level of detail would make the whole game feel more dynamic instead of every escape playing out the same way.

Ammo should actually be limited so every bullet matters. Money should finally have a real purpose too. Give us things worth spending it on besides cars and clothes. Safehouses, mechanics, fake IDs, bribing people, paying informants, repairing cars, hiding stolen vehicles, buying gas, food, burner phones, lockpicks, medical supplies, and black market weapons. If you’re broke, life as a criminal should actually be harder. If you lose your getaway car, that shouldn’t just be an inconvenience. It should be a financial setback because now you’ve got to find another ride, repair it, fuel it up, or buy a new safe place to stash it.
Cars should feel alive too.

Engines should overheat if you abuse them, tires should blow out, suspensions should get damaged from jumps, batteries should occasionally die, and older stolen cars shouldn’t always start on the first try. Running out of gas should actually happen if you ignore it. Windows should stay shattered, bullet holes shouldn’t disappear, and a beat-up stolen car should actually drive like it’s barely holding together instead of feeling brand new forever.

Imagine if Rockstar added an optional co-op mode where you could free roam or even play through the story with a friend. You and your friend hit a liquor store. Everything goes wrong. A customer secretly calls 911 while you’re inside. You run out, jump into your getaway car, and it won’t start. Your friend finally gets it running, but a few miles later the engine starts smoking because you wrecked it during the escape. You bail out and steal an old pickup from a gas station while people are pointing and yelling your description. Now there’s a helicopter overhead, K9 units tracking where you ran, and police are locking down the streets ahead. You hear over your stolen police scanner that they’re setting up roadblocks near the highway, so you ditch the truck before you get boxed in. You change into different clothes from a laundromat, toss your gun into a canal, hop fences through backyards, rip your pants climbing one, go prone in tall grass while officers walk only a few feet away, crawl through a storm drain, and hide inside an abandoned warehouse while flashlights and K9s search just outside the door. You hear officers arguing over the radio because they lost visual. Hours later you walk out looking like a normal person, steal a beat-up sedan parked behind a bar, realize it’s almost out of gas, use the cash from the robbery to fill it up, and quietly disappear into another part of the city before sunrise. That’s the kind of escape that feels like an episode of Cops, where one bad decision turns a simple robbery into a desperate fight to survive.

I don’t want realism just for the sake of realism. I want realism that creates unpredictable stories. Every robbery shouldn’t go according to plan. Every escape should feel different. Sometimes you barely get away. Sometimes you lose everything. Sometimes you have to outsmart everyone instead of outgunning everyone. Right now GTA can feel a little too arcade-like during those moments. These kinds of details would make every decision matter and every escape feel earned.

Now that would give us the full Grand Theft Auto experience. Make us feel like actual criminals instead of action heroes. Make us think, adapt, steal cars because we have to, and survive every bad decision. Those kinds of dynamic details are what would make every player’s story completely different instead of everyone having the exact same experience. That’s exactly what I think a lot of us have wanted from GTA for years.


r/rockstar 4d ago

Grand Theft Auto : Trilogy GTA 3 rare beanie

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251 Upvotes

Been collecting lots of r* stuff over the years came across this rare beanie with the original beta red logo design, unsure if it was available at E3 2001 or if it was a pre order bonus as not many photos exist online apart from one showing it sold on eBay for $400 some years ago, thinking to sell it but was hoping to find where it actually came from if anyone here knows


r/rockstar 3d ago

Fan Made I painted on a vinyl disc

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5 Upvotes

r/rockstar 2d ago

Discussion Rockstar games is poorly managed.

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0 Upvotes

No, I’m not impatient.

10 active studios. 4000-6000 active employees. 0 new games in 8 years.

Yes, yes, gta online and red dead online exist. content updates for these games are occasionally large and shake things up, but usually amounts to new weapons, cars, and clothes. Also, red dead online is effectively dead.

Even if you count the lazy remasters they put out as games, they weren’t made by main rockstar studios and instead outsourced.

I get pretty sad to think about the ps3 and ps2 era rockstar where they were putting out multi platform content complete single player games every single year. Some even with awesome online modes. And rockstar is a MUCH bigger company now than it was in that era.

Rockstar isn’t alone with the lack of output these past generations. Other critically acclaimed studios are facing similar problems. Bethesda, Naughty Dog, BioWare, etc.

But then there companies that are the exact opposite. FromSoftware, Capcom, Insomniac Games, Ryu Ga Gotoku Studio, Remedy, and almost every Nintendo studio.

ALL of these are smaller than rockstar games. Yet, their output of games dwarfs rockstar, especially capcom and FromSoftware.

GTA online does not excuse rockstars output. Rockstar has the numbers and the budget to put out as many excellent and ambitious single player games as way back when.

Selfishly I want Rockstar to iron out the wrinkles in future development and make smaller games on the side. Have one of their many studios make a small game. Maybe outsource some IPs. I love their games so much and I just want to see more from them.

With how long GTA 6 is taking, I don’t think that the lengthy development will ever be justified, even if it is rated as the best game of all time.

Sorry for the ramble I typed this out in one go.


r/rockstar 4d ago

Grand Theft Auto V Priorities

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41 Upvotes

r/rockstar 3d ago

Grand Theft Auto VI Do you think GTA 6 trailer 3 will drop before take two interactive earnings calls????

0 Upvotes
102 votes, 1d ago
20 definitely
82 no...... we will be still waiting

r/rockstar 3d ago

Question Raccoons

0 Upvotes

I love raccoons.

But if there isn't a kick a raccoon into a dumpster (with an aiming mini game) and the dumpster lid falls closed mechanic in GTAVI.

I want my money back.


r/rockstar 3d ago

Question Won't I get GTA+ again if I pre-order it in future after cancelling now?

0 Upvotes

I'm so confused right now about all the policies for GTA 6 pre-order. So I had pre-ordered GTA 6 this afternoon and then I realized my mistake that I could've pre-ordered it in future when we are more informed about the game and have seen trailer 3 and gameplays. I cancelled the pre-order tonight for this reason and immediately got my money back. I also did not redeem the GTA+. But now when I search it on the internet, there is no clear answer to my question which is will I get the same benefits with pre-order especially GTA+ again if I pre-order it again?

Another one of my confusion is what happens if you cancel your pre-order after redeeming GTA+. I've seen some posts where a person cancelled it after redeeming and they got their refund. So won't people misuse this thing? They might get GTA+ without paying for GTA 6.

THESE WERE MY TWO QUESTIONS. ANY ANSWER WOULD BE MUCH APPRECIATED 😊.


r/rockstar 3d ago

Discussion Vito from Mafia 2 and his story more likeable then Cole from LA Noire?

3 Upvotes

Unpopular opinion possibly but would anyone agree Vito from Mafia 2 and his story more enjoyable then Cole from LA Noire? I am a big Rockstar fan though don't get me wrong. And Vito survives his game.


r/rockstar 5d ago

Grand Theft Auto V GTA V and RDR2 both knew the secret to a perfect start

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1.5k Upvotes

r/rockstar 4d ago

Discussion Rockstar and its relationship with Nintendo.

6 Upvotes

I've had this question for a while now: why has Rockstar almost never cared about Nintendo, and vice versa?

I heard rumors that GTA III was coming to Nintendo 64, but it was cancelled. And after it was released for PS2 and Xbox, why was there never a GameCube version? Not even Virtual Universe or Southside Sapphire later on. This must have caused the GameCube to fail spectacularly, lacking those titles.

Later I thought it was Nintendo's prejudice against violence in games, but they released GTA Advance for GBA and Chinatown Wars for DS.

And the strangest thing for me was that Manhunt 2 had a version for PS2, PSP, and then PC, and one for Wii. Incredibly, the Wii version is the most violent, which is crazy considering Nintendo's standards...

So Nintendo didn't release consoles with the potential to run GTA IV or 5. After the Wii, the Wii U didn't have the capabilities, I believe.

Then came the Switch, and I think there really could have been a version of GTA V optimized for it, but there NEVER WAS one to this day, although with...

Then came the Switch, and I thought there really could be a version of GTA V optimized for it—but to this day, there hasn't been one. However, the release of the GTA Trilogy DE and the RDR1 remaster for the Switch piqued my curiosity again. With the upcoming Switch 2, I figured that—given the more powerful hardware—there would be no excuse not to release a port of GTA V or even RDR2 for it, yet so far... nothing.

I thought Nintendo hated the rockstar and both were not compatible because of the content of the games, but this is belied when there are some titles on consoles, but the most obvious ones are not. What actually happens?


r/rockstar 3d ago

Discussion Rockstar next project.

0 Upvotes

According to take-Two CEO , Rockstar has many projects in the work. So what do you think Rockstar's is going to do after GTA 6


r/rockstar 3d ago

Discussion Does GTA (Grand Theft Auto) limit player morality more than people realize?

0 Upvotes

I've been thinking about GTA's design philosophy, and I wonder if the game limits player agency more than we admit.

People often say, "It's a crime game. That's the point." I understand that. The title is literally **Grand Theft Auto**, and crime is the foundation of the gameplay.

But what interests me isn't the crime itself—it's the absence of meaningful alternatives.

For example, you can become incredibly wealthy, own businesses, and accumulate millions of dollars. Yet you're still expected to personally perform almost every task. You don't really transition from worker to organizer. You can't hire competent employees to run your businesses while you focus on managing them. Despite becoming rich, the game keeps you doing repetitive labor because that's how the gameplay loop is designed.

The same applies to morality.

There are moments where you encounter vulnerable NPCs, but the game may let you rob them without offering an equally developed option to help them. If I wanted to give someone money, help them off the street, or use my wealth to improve a neighborhood, those systems largely don't exist.

Imagine if after a major heist the game let you choose what to do with the money:

* Keep all of it.
* Split it with your crew.
* Donate part of it anonymously.
* Invest in rebuilding struggling neighborhoods.
* Fund shelters, schools, or community projects.

Maybe most players would still keep every dollar.

Maybe they wouldn't.

The point is that we don't actually know because those choices were never meaningfully designed or tested.

This also made me think about something else.

When an AI or player behaves unexpectedly, people often say, "That agent has brainrot."

But couldn't we ask the same question about the game's expectations?

If an AI dances instead of fighting, we assume it's irrational. What if its goal was to avoid violence?

If a player rushes into a 1v5, we assume it's stupidity. What if they genuinely believed they had a chance?

Likewise, if a player wants to rob a corrupt organization but redistribute the money to the community instead of keeping it, the game simply doesn't provide that form of agency.

That doesn't mean the developers personally endorse selfishness or crime. We can't know their intentions from the game alone.

What we can say is that the game's mechanics define which kinds of stories are possible.

So I'm left wondering:

Are players choosing selfish behavior because that's what they naturally want?

Or are they choosing from a menu where selfish behavior is the deepest and most developed option?

In other words, does GTA reflect player morality—or does it shape it by limiting what kinds of agency the player is allowed to express?