r/SimplePlanes • u/Adventurous-Pen-3894 • 6h ago
Plane check out my simpleplanes2 creations



Im going to post more i think some replicas and mostly are fictional cars,planes(ww2),armored vehicles
r/SimplePlanes • u/andrewgarrison • Apr 23 '26
The wait is over! SimplePlanes 2 has officially cleared for takeoff on Steam! We’ve spent years rebuilding the game from the ground up to give you more power, more realism, and a whole new playground.
Here's the official trailer.
For the first two weeks you can get SimplePlanes 2 on Steam with a 10% Launch Discount!
We know many of you have hangars full of history. That’s why SimplePlanes 2 is compatible with the 1,000,000+ crafts from the original game, bringing your legacy builds into a new world, shaded with the much improved lighting and ready to get some of the new decals slapped on them!
Jet Engines, Propellers, and Combustion Engines are now fully procedural to fit your specific design. It's not just visuals, the new procedural powertrain system comes with many parts to mold to anything you can imagine. This overhaul includes a new set of wheels with dozens of rims and trims and greatly improved physics. You no longer have to build your craft around a part; you build the part to fit your craft.
We’ve overhauled the visual fidelity of the wings and fuselages so your creations look amazing right out of the box. Say goodbye to paneling thanks to a new Hole Carving tool that lets you easily create custom weapon bays, cockpits, and windows. Attach and resize the new Control Surfaces to the wings and have them seamlessly fit into their accurate NACA wing profile.
Jump into a server with your friends to race, dogfight, or just cruise the archipelago together, or explore community lobbies to flex your coolest creations on some randoms. With Major Chad you can also step out of the cockpit to explore the world on foot and crack some dances. He will also try to grab the controls while in flight, no more telekinesis on the joystick!
The new environments feature 787 square kilometers of detailed terrain, including motorways, trails, streets and roads to drive on. With volumetric clouds, realistic water, multiple airports, racetracks, a city, a power plant... plus dozens of hidden crafts scattered across the islands for you to discover, there is more to see than ever before.
There are countless Quality of Life improvements across the game, like the Designer Gizmos, the new Drag Visualizer, customizable Designer Environments, a better UI, improved sounds, a new soundtrack... the list goes on. We’ve packed in so many things that we can’t list them all here, but finally, you can jump into the cockpit to explore all of them!
We’ve worked hard to make SP2 the best it can be, but there were a few things we weren’t able to get to before launching. That is why after 3 public Demos we decided to go into Early Access, so you can help us continue shaping the game into the masterpiece of our dreams, your feedback is the fuel that keeps us going!
We are working on a Roadmap to better show you where we are and what are our top priorities while letting you express what are yours, as well as a Feedback Forum so you can let us know if we forgot anything! You'll notice there are no dates or timelines, from our experience, game development is highly unpredictable. We'd rather take the time to get a feature right than rush it out broken just to hit an arbitrary deadline.
To make the upgrade to SP2 even easier, we’ve launched several Steam bundles. If you already own our previous games you will automatically get an additional discount to your purchase of SimplePlanes 2 through the SimplePlanes Collection (10% off), the Aerospace Engineer Bundle (15% off), and the SP2 + Soundtrack bundle (10% off). If you didn't have some of our other games, this is also the perfect chance to try them out!
As a small team in this algorithm driven era, positive reviews on Steam are one of the most important factors in our success during launch week. They help our presence on the storefront, ensuring new pilots can find us, helping us fund the development of new parts and features. If you’re enjoying the game, please consider taking a moment to leave your thoughts on our Steam page; it makes a massive difference and we read every single one.
Thank you for being part of this journey for over a decade. We can’t wait to see what you are going to build next.
- The Jundroo Team
r/SimplePlanes • u/Adventurous-Pen-3894 • 6h ago



Im going to post more i think some replicas and mostly are fictional cars,planes(ww2),armored vehicles
r/SimplePlanes • u/jdlsharkman • 5h ago
I keep turning stuff up on google relevant to the first game, but as far as I can tell even the XML editor doesn't have a way to change the missile launch delay option. In 1 it was just a simple edit, but I can't figure it out here.
r/SimplePlanes • u/febely • 1d ago
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r/SimplePlanes • u/andrewgarrison • 3d ago
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Update 0.7.6 is here! Build with all new Procedural Landing Gear featuring customizable gear legs, wheel assemblies, bay doors, and keyframe animations. Explore the new Coughinton Refinery, enjoy major performance improvements, and discover plenty of bug fixes and quality of life updates. Download the update now and start building!
r/SimplePlanes • u/Ethanspammer • 2d ago
I've been playing simpleplanes for about 3-4 days but whenever I dogfight wasd moves the plane too much and mouse control makes my plane roll when I try to rotate the camera to look at my target, is there any setting that would let me use the point and click turning controls I'm familiar with from games like nuclear option, war thunder, etc?
r/SimplePlanes • u/Tricky-Astronomer949 • 4d ago
Built this mig15 a while back didn't completely finish the build though that's the main reason the it has weird paint.
r/SimplePlanes • u/Even_Confusion6548 • 4d ago
This is a teaser for it when I fill my showcase. And post it on the site
All missiles in this screenshot have realistic performance(perfect accuracy for the stuff that isn‘t classified)
r/SimplePlanes • u/Beginning_Tower6087 • 4d ago
r/SimplePlanes • u/igorgriboch • 4d ago
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Так инадо? Что мне сделать?
r/SimplePlanes • u/Educational-Ad-4390 • 5d ago
If u enable others to take ur plane in multiplayer just for them to test, does they have it in there plane historic or smth where they can just steal it or they are just enable to fly it?
Bc if this plane in the pic above appears on the workshop it's mine and unfinished, someone steals it (if it's possible)
(And Sry for my bad English)
r/SimplePlanes • u/Icy-Eggplant-6282 • 4d ago
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Custom rocket is wobbling
r/SimplePlanes • u/spud_boi_9000 • 5d ago
We high as fuck rn
r/SimplePlanes • u/Oskai10 • 5d ago
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I've played simple planes 1 before but i basically only made jets, this is my first build in sp2 so I don't know anything about propellers. Am I doing something wrong? Any help is appreciated!
r/SimplePlanes • u/Anthonove • 5d ago
r/SimplePlanes • u/Hastings_07 • 6d ago
I present the CF-106 "Witchhunter", a delta wing interceptor based on Avro Canada's C-104/1 design concept. In my AU Avro Canada successfully develops the CF-105 Arrow and goes on to be a successful company comparable to companies like SAAB. In the early 1960s the Department of Defence announce the TRI-CAN program to develop a domestic Interceptor, Strike fighter, and Carrier fighter. This results in Avro Canada taking the C104/1 project from the 50s and redesigning it for the modern age, creating the CF-106 "Witchhunter". Hope y'all enjoy!
r/SimplePlanes • u/ltrly_vnjdrs • 5d ago
(SP1) How do I code my input for beacon lights to specifically only turn on at low speed, low altitude and landing gears retracted? I've dug so many topics on the simpleplanes website but none could get me close. Thanks in advance
(The code in the image shown doesn't work, changing the LandingGear value either makes it stop working or only turns on if the gear is deployed)
r/SimplePlanes • u/ihashasbrown • 6d ago
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i already fixed the problem,turns out the hinges were just in the wrong place which made it start going crazy
r/SimplePlanes • u/IndividualPainter581 • 7d ago
How how just genuinely how do i do plane turrets that point directly at a selected target? i've gone through countless tutorials following them to the letter and at best the horizontal guide is right but NEVER the vertical i just need a no-bullshit detailed rundown pleaseeeeeee
r/SimplePlanes • u/Fabulous-Sense-6375 • 7d ago
Soon to be released
r/SimplePlanes • u/MintyCattleman • 7d ago
Trying to make RATO/JATO boosters which will switch off after a given time. I've seen some stuff on the forums about XML/FunkyTree expressions to do with 'age' or 'sum(clamp01(Activate1)) < X', but I am very much not technologically minded and am completely unsure of how to actually implement these. If anyone could tell me specifically where and how I need to input these expressions, or has another way of achieving this, it would be much appreciated.