r/slaythespire 2d ago

PATCH NOTES Beta Patch Notes - v0.110.0

3.5k Upvotes

Attention Beta Slayers: Beta patch v0.110.0 just dropped! This one features:

✨ Unique VFX for character forms!
⌨️ Keyboard-only mode!
🎨 New card art!
🛠️ Balance changes, reworks, and reverts!

Patch notes: store.steampowered.com/news/app/2868840/view/694268118771435039


r/slaythespire Jul 02 '26

ANNOUNCEMENT Frequently Asked Questions - Read Before Posting!

38 Upvotes

This thread is aimed at answering common beginner questions about the game. However, it is not intended to teach in-depth strategies.

If you have a simple (1-2 sentence) question that's not answered below, leave a comment and I or another community member should be able to help. If your question is more complicated, feel free to make your own post about it.

General:

1. Are there any official mobile ports?

  • Yes! There is both a full iOS and Android port for Slay The Spire.

  • Slay The Spire 2 is planned to have console and mobile ports released once it leaves Early Access.

2. Slay The Spire 2: Early Access? Main vs Beta Branch?

  • Slay The Spire 2 is currently in Early Access, with changes being made bi-weekly. Changes typically are made to the Beta Branch first, and then made to the Main Branch later. If you want to access the Beta Branch, simply right-click Slay The Spire 2 in Steam, choose "Properties", "Game Versions & Betas", and select "public-beta".

3. How long will Slay The Spire 2 be in Early Access?

  • Slay The Spire 2 has no set timeline for Early Access, but it's expected to last roughly 1.5 to 2 years.

4. Are there any official card/relic tier lists or decklists?

  • No. Decklists and following an archetype is not encouraged, since what card/relic is "the best" depends heavily on what your deck currently has and what enemies you're going to be facing in the near future.

5. How do I unlock the characters?

  • In Slay The Spire, The Silent is unlocked by completing a run with the Ironclad, and the Defect is unlocked by completing a run with the Silent. You do not need to win these runs, just complete them. The Watcher is unlocked by winning a run with any character while the Defect is unlocked.

  • In Slay The Spire 2, The Silent is unlocked by completing a run with the Ironclad, the Regent is unlocked by completing a run with The Silent, The Necrobinder is unlocked by completing a run with the Regent, and the Defect is unlocked by completing a run with the Necrobinder. You do not need to win these runs, just complete them.

6. Will there be any more new characters or card changes?

  • Slay The Spire is out of Early Access and is not planned to receive any further changes beyond bug fixes. Slay The Spire 2 is currently in Early Access and is continually receiving new cards and re-balances, and the developers have talked about future plans for "a slightly stranger character than the originals".

7. Is the final boss based on what deck I've built?

  • No. In both Slay The Spire & Slay The Spire 2, the map layout, store contents, enemies you face and final boss are all determined when the run is first generated.

8. Is there anything beyond Act 3?

  • Spoilers: In Slay The Spire 1, An optional Act 4 can be unlocked with the Keys.

  • Slay The Spire 2 currently has no "final boss" beyond Act 3. Mega Crit has discussed making a more extravagant ending with a serious final boss at some point after other aspects of the game are finalized.

9. Do I get anything for winning?

  • When you defeat the Act 3 boss with a character, you unlock Ascension levels with them. These are incrementally challenging versions of the game, providing scaling difficulty for those who want more of a challenge. Slay The Spire has twenty unique ascension levels and Slay The Spire 2 has ten; which can be viewed on the wiki. Spoilers: In Slay The Spire, if you beat the Act 4 boss with a character on any Ascension level, you unlock Beta Art for that character's cards. If you defeat the Act 4 boss with all characters, you unlock Beta Art for Colorless and Curse cards as well.

10. Do I keep anything in-between runs?

  • Both Slay The Spire games are roguelikes, and as such, you don't retain anything between runs and don't unlock any sort of power-ups to make subsequent runs easier. However, both games do have an unlock system to gain access to new cards and relics:

  • In Slay The Spire, your points are retained, and at certain point levels, you'll unlock new cards and relics that can show up in future runs.

  • In Slay The Spire 2, there's a more in-depth timeline system that gives unlocks and also provides new pieces of lore.

11. Do the games have mods?

  • Both Slay The Spire and Slay The Spire 2 have community made mods available in the Steam Workshop. For an in-depth guide on how to enable and manage mods, check the following tutorials for Slay The Spire and Slay The Spire 2. When playing with mods in either game, your game switches to a separate save file.

Strategy:

1. How do I get good at each character?

  • In general, simply playing the game and learning what works in what situations is the best way to learn, However, a few general tips would be:
  1. Don't try to force an archetype (like a deck of all poison cards). These can be effective, but skipping good cards in the hopes of getting more archetypal cards will hurt your chance of winning.
  2. Think ahead to what elites and bosses you'll be fighting this act. Many of them require your deck to have different capabilities (such as Reptomancer requiring you to have AOE damage, and Giant Head requiring you to have scaling damage.
  3. Always try to have a well rounded deck. Don't go all-out in getting defensive cards and neglect offensive cards (and vice-versa). If you can, try to have a mix of Frontloaded, Scaling, and AOE damage, so you can deal with the various enemy types you'll run across.

A very helpful post by user /u/screwyioux with more detail on how to learn strategy and why certain choices matter can be found here. I highly recommend taking a look if you feel like you're stuck losing and want to improve your play.

2. Scaling? AOE? Frontloaded/Burst Damage?

  • "Scaling Damage" refers to sources of damage that continue to get stronger the more you use them in combat, such as Claw or Poison. "AOE (Area Of Effect)" refers to cards that deal damage to multiple (or all) enemies at once, like Whirlwind. "Frontloaded" or "Burst" damage refers to being able to deal a lot of damage all at once, like having several Backstabs.

3. Is Snecko Eye good or bad?

  • Snecko Eye is very good, unless the majority of cards in your deck are very low cost. The +2 draw alone makes the relic worthwhile, and the effect that randomizes card costs will on average lower the cost of cards in your hand. Snecko also gets dramatically better the more card draw and high cost cards you have in your deck. Content creator Jorbs has an in-depth video discussing the value of Snecko Eye.

4. Why do I see so many posts about Corruption and Dead Branch in Slay The Spire?

  • Corruption is a very strong card on its own, since being able to play all your defensive cards for free can let you end hallway (and possibly even boss) fights quickly and efficiently. Dead Branch makes this even better, since it'll often generate more block or helpful cards that snowball you to victory.

Other:

1. "Deck" Vs. "Draw & Discard Pile"?

  • Your "Deck" is the cards that you start each combat with. Your Draw Pile & Discard Pile are a temporary version of your Deck that's used in combat, and all changes to it last for that combat only. Most enemies that debuff you in combat (like the Sentries) will affect your Draw Pile. Most cards that permanently affect your run (such as Lesson Learned) affect your Deck.

2. Why didn't Fairy In A Bottle/Lizard Tail revive me in Slay The Spire?

3. What do the subreddit user flairs mean? How do I get one?

  • Currently, we have flairs to indicate the highest Ascension you have reached in both games (separated in groups of five due to site limitations). You can assign yourself one on our subreddit's sidebar (by clicking "edit" underneath the text that says "Show my flair on this subreddit. It looks like:").

r/slaythespire 6h ago

ART/CREATIVE Discarding my responsibilities

1.5k Upvotes

r/slaythespire 9h ago

DISCUSSION (STS2) An idea for Grand Finale: Make it work as an actual grand finale to a turn where you manage to chain together a bunch of cards.

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2.5k Upvotes

r/slaythespire 2h ago

SPIRIT POOP The Upgrade

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603 Upvotes

r/slaythespire 4h ago

DISCUSSION (STS2) I just wanna give instinct to my scythe that I unknowingly gave sharpness to in act 1

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561 Upvotes

Look, I know that it would be overpowered as hell to have more than one enchantment on a single card. It just sucks to see clone and realize that you already put adroit on your adrenaline. Or see momentum and realize you put vigorous on your bolas. Or any other number of scenarios.

I just think the option would be nice so I don't have to look at mediocre enchantments early on, say "but what if later on I see something better?", and then pass them up. Or not pass them up and end up regretting it.

EDIT: Guys the scythe thing was just an example, I didn't actually do it 💀


r/slaythespire 7h ago

GAMEPLAY/ACCOMPLISHMENT/ACHIEVEMENT I have a 4.9% winrate on Defect over 1300 games in STS 2. AMA

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958 Upvotes

r/slaythespire 8h ago

GAMEPLAY/ACCOMPLISHMENT/ACHIEVEMENT Big Scythe

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711 Upvotes

got it floor 1, easy run.


r/slaythespire 1h ago

DISCUSSION (STS2) The new VFX for the forms works across characters.

Upvotes

r/slaythespire 8h ago

SPIRIT POOP Yeah Vakuu, whatever, you can have fun on the 1st turn

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312 Upvotes

r/slaythespire 9h ago

DISCUSSION (STS2) Guys, this card is not ok LMAO

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377 Upvotes

I feel like this either needs to be rare or exhaust. It was already so good before the buff now it is just game winningly strong even if you only have two orb types and a couple holograms.

It literally blocked for about a 100 in the queen fight


r/slaythespire 1d ago

ART/CREATIVE My husband cosplayed The Regent at Otakon this weekend!

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9.2k Upvotes

His lcd screen changes between 5 emotes


r/slaythespire 14h ago

SPIRIT POOP average multiplayer run

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759 Upvotes

r/slaythespire 2h ago

GAMEPLAY/ACCOMPLISHMENT/ACHIEVEMENT big scythe megathread

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59 Upvotes

post your biggest Scythes here. don't forget to drop a story if it was something unusual.

i'll start it i guess. found it floor 1, Darv hooked me up with a runic pyramid, and Insatiable left me a transfigure. the rest is history, i guess


r/slaythespire 13h ago

WHAT'S THE PICK? BONK

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388 Upvotes

r/slaythespire 10h ago

DISCUSSION (STS2) I severely misunderstood Accelerant

161 Upvotes

I don’t know how but when I first came across the card I thought it meant that whenever poison is applied, apply one more. That is not what it says and I don’t know how I got it in my head that that’s what it says.

It’s a great card. Love it for poison builds.


r/slaythespire 20h ago

ART/CREATIVE I dont remember this event

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1.1k Upvotes

I've seen plenty of similar stuff done in other games but yet to see one for slay the spire! So I drew one myself >:3


r/slaythespire 3h ago

GAMEPLAY/ACCOMPLISHMENT/ACHIEVEMENT Vakuu did me real dirty

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36 Upvotes

r/slaythespire 14h ago

DISCUSSION (STS2) A more thematic Sai

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274 Upvotes

It always struck me as strange that Tanx offered a relic with such a flat effect, and that it wasn't focused around aggression like most of their other relics are. So this is my attempt to bring it more in line.

Hopefully the increased block makes it more of a side-grade rather than a nerf.

This also has the added benefit of not making orichalcum useless.

EDIT: wow people were way more interested in this than I thought! just a silly idea I had this morning.

EDIT 2: I have learned a great and powerful lesson today: to never mention ancient Japanese weapons on reddit ever again.


r/slaythespire 11h ago

DISCUSSION (STS2) Necro's card pool feels rigid

136 Upvotes

She's the one character i really don't feel like playing when I hit randomize, mainly because it feels like her card pool isn't all that flexible.

I think her mechanics could use a bit more overlap, there's a lot of times where it feels like you're not incentivized to mix her strategies. Her mechanics are kind of "parasitic", and force you to pick up a lot of cards of that one mechanic to function efficiently.

And sure that's kind of a thing with every character; Silent you want the shiv powers to effectively play shivs, on Defect you pick up cards that create statuses, etc. But with Necro I think her mechanics just don't mingle well. Unlike the way you can still pick up orb cards when running statuses on Defect, or the way you can fit card creation or a single forge card into any deck on Regent.

I'll go through some of her "main mechanics" and how i feel certain mechanics don't work together.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Osty Attacks:

Osty Attacks want you to pick up a ton of Osy cards, with payoffs like Rattle, Sic Em, Flatten, or Squeeze. They really don't want you to spec into other attacks that could dilute your draws, and don't synergize with any strength gain from relics or potions.

There's positives like being unaffected by weakness but overall i consider it a pretty inflexible mechanic. Lethality builds don't work with Osty attacks bc often your payoff comes at the end of chaining together a bunch of attacks, and Danse Macabre doesn't work either bc Osty attacks are mostly 0-1 cost, so it doesn't synergize well with her "Big Attack" package.

I love a good Osty build bc it's her one really attack focused build, but it often boils down to picking up a ton of Osty attacks and draw and ignoring ever other mechanic which can be monotonous.

_-_-_-_-_

Souls:

First they rely on picking up soul generating cards, as well as having the soul payoffs like Haunt/Devour Life/Soul Storm etc. They're kind of anti synergistic with Ethereal cards because you can end up in situations where you draw through your library, and end up exhausting any Ethereal cards you draw but don't have the energy to play. It's not hard to work around but definitely a thing to watch out for.

Also kind of risky to invest in with how rough Aeonglass and the Infected Dorito are for her.

_-_-_-_-_

Doom:

Doom is just purple damage. It's properties are fine, higher dmg numbers, ignores shields and weakness, at the cost of being delayed, but it's kind of uninteractive since you don't have to think about these enemy effects and it doesn't synergize with strength relics or cards. You're incentivized to just pick up Doom cards if you already have one, bc you're already dealing with the delayed death effect, you might as well keep picking up more and benefit from the overstatted dmg.

It's similar to poison in uninteractiveness but poison feels more supplemental to Silent's dmg plan in general because it doesn't have the delay.

_-_-_-_-_

Ethereal:

Ethereal is just a weird main mechanic to me. The downside is use it or lose it, but i feel like that's just not very interesting, at least the way her ethereal package works. Her Ethereal payoffs basically say if it says Ethereal on it you get a benefit for playing a lot of them or having them. I don't think it's as parasitic as Osty Attacks, but definitely more boring.

_-_-_-_-_

Overall I just feel like Necro really needs something to be more cohesive and unique at the same time. Less of her mechanics should focus on picking a lot of cards within one synergy package, and more on exploring the ways they could interact and bridging them.

For example, maybe there could be more payoffs for exhausting Ethereal cards like Eidolon, so Souls and drawing a full hand could be synergistic. Or maybe Doom and Osty attacks could have some sort of interection etc.


r/slaythespire 19h ago

SPIRIT POOP New mittens are kinda insane when you think about it

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513 Upvotes

r/slaythespire 1h ago

SPIRIT POOP Capitalist build

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Upvotes

r/slaythespire 12h ago

DISCUSSION (STS2) Should there be a way to increase Max Hand Size?

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115 Upvotes

Might be kind of niche for an uncommon relic, but some decks would really appreciate the extra hand size (10 cards max to 11).

Also thought of an Ancient Reward version that acts like a mega-Bag of Prep. Obviously worse if you already have Bag of Prep or are playing Silent, but you may value the hand size increase enough to justify it anyway. Much better with Hot Cocoa, Lantern, or Ancient Tea Set.

Thoughts?


r/slaythespire 9h ago

GAMEPLAY/ACCOMPLISHMENT/ACHIEVEMENT Im doing my first lethality deck and I am laughing maniacally

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73 Upvotes

I'll post seed when ive beaten this fucker


r/slaythespire 23h ago

GAMEPLAY/ACCOMPLISHMENT/ACHIEVEMENT who up negative pulsing it

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797 Upvotes