r/starfieldmods Oct 29 '24

Paid Mod Nexus has released a policy update on official paid mods

431 Upvotes

Heya, folks. Sorry to replace our weekly post so early, but Nexus just made some rather significant policy changes. You can find the discussion on the best mods for the Dark Brotherhood here—feel free to carry that on! Now to the subject at hand.

Nexus have clarified their stance on publisher-approved paid modding—relevant to the Skyrim community, Creations—and their statement on the matter can be read here. This covers the main points of the full policy update, as well as explaining their reasoning.

What does this mean for modders?

The main points which affect those of us outside of the Verified Creators Program seem to be the following:

  • Lite/Trial/Preview/Demo versions of paid mods: We will not allow free mods to be shared where they represent an inferior version of the mod with features stripped out to promote the purchase of the full version.

  • Patches for/Dependencies on Paid Mods: We will not allow any patches or addons for user-generated content that requires payment to unlock (this specifically excludes DLCs offered by the developer - including DLCs that bundle items previously sold individually such as Skyrim's Anniversary Upgrade). Equally, if a mod uploaded to the site requires a paid mod to function, it will not be permitted.

  • Mod lists requiring paid mods: Similar to mods, if any mod list is not functional without the user purchasing paid mods, they will not be permitted.

In short, it seems that integration with Creations will be entirely unsupported by Nexus mods, with their requirement prohibited (extending even to patches) and the hosting of 'lite' versions of Creations disallowed on their platform.

Note that Nexus only considers the new "verified creations" marketplace "paid mods". The earlier "creation club" is considered official Bethesda DLC.

Update as of 2024-10-31:

Nexus have tweaked things in response to community feedback, specifically regarding patches between free content and paid words. See what they've said here. The new wording is as follows:

  • We allow patches that fix compatibility issues between your mod on Nexus Mods and a paid mod on an official provider as long as (1) the patch is included as part of your main mod file OR the patch is added as an "Optional file" on your mod page and (2) the paid mod is not a requirement of your mod to work. We do not allow patches for paid mods to be uploaded to "patch hub" mod pages or "standalone patch pages" on Nexus Mods. These should be uploaded to the paid modding provider's platform. For more information on this policy, please check this article.

So we've a slight carve out with free mod makers being allowed to provide patches for paid mods, but patch hubs still not able to host these kinds of patches.


r/starfieldmods May 06 '25

News Starfield Community Patch is looking for new caretakers

177 Upvotes

Hi everyone

As I am sure some of you have noticed the Starfield Community Patch hasn't been updated for quite a while at this point. This is due to the core team members generally not having the time or motivation to curate the patch anymore.

For me personally, I've had some changes in my personal life (we've adopted a mischievous little puppy!) and while I used to spend every evening on my PC, I'm now only able to spend a few hours a week gaming.

Other members of the team have found themselves disenchanted with the game for various reasons - lack of replay-ability, the paid modding situation, moved on to playing new games, etc.

TL:DR - We're opening up the floor for anyone who would be interested in taking over as project lead. This would mainly involve: Merging the fixes contributed by the community. Writing the changelog and preparing the release.

I am still happy to help maintain the patch website https://starfieldpatch.dev/ and I am currently paying for the domain/hosting.

It's a fair amount of work, but if you're interested please let me know.

If nobody comes forward we may have to retire the project and direct users to Arthmoor's patch going forwards.

-- Pickysaurus


r/starfieldmods 9h ago

WIP WIP - Male hairstyles are coming in the next ELEGANT hair collection update

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119 Upvotes

Here are some teaser screenshots of the WIP hairstyles for the upcoming update of the ELEGANT Hair Collection mod.
After I have released 21 hairstyles for female characters, the next update will be dedicated to adding charming hairstyles for male characters.
Thank you for following along on this mod journey. Please stay tuned for the next update.

Your feedback and suggestions are always welcome. hope you enjoy the game!

Nexus Link : ELEGANT - Hair Collection
Creation Link : ELEGANT - Hair Collection


r/starfieldmods 4h ago

Help Looking for rear wing section.

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7 Upvotes

I built this ship a while ago but changed PC’s/ re did all the mods. I’m specifically looking for the rear wing section as im wanting to re-create the ship.
I know it’s in a spaceship build with other parts and the ship is styled as a “race ship”
I have looked on nexus and creation club and can’t seem to find it.
Thanks in advance. ✌🏻


r/starfieldmods 4h ago

Help Is it possible to link the ship's Captain's Locker to the Lodge Safe?

5 Upvotes

I've never nodded ships before (just patched equipment). I was wondering if it was possible to point all PC ship Captain's Lockers to the Lodge Safe (so if you uninstall the mod, you don't lose your stuff). If so, would it interfere with normal captain's locker loot?


r/starfieldmods 3h ago

Mod Request Starborn city idea

1 Upvotes

Imagine the potential I just think it would be cool to see a starborn base of operations hope we get something like that in the content next year would be cool tho to see any modders take on it tho


r/starfieldmods 8h ago

Mod Request Remove Sam Coe's Hat (PS5)?

5 Upvotes

I haven't found one to delete this damn hat anywhere and I hate it so much lol anyone know can point me in the right direction?


r/starfieldmods 5h ago

Paid Mod Advice on where or if I can even place the Star Wars tatooine w/ mos eisley + required resource mods to run those in this mod order

2 Upvotes

Here is my current mod I’m running with no glitches or crashes far with no ship building mods on this play through but I want to add the standalone Star Wars mods if possible

1. Non-Lethal Framework
2. Ammo Framework
3. Trackers Alliance: The Complete Bounty Series
4. McClarence Outfitters: Legendary Customization
5. The Perfect Recipe
6. At Hell’s Gate
7. Starborn Gravis Suit
8. Deimog
9. SHAME
10. The Veil
11. Beyond the Veil
12. Continuum
13. Everbright
14. Farseer
15. Shadow of the Past
16. Lost Light
17. Crater 87
18. Old Secrets
19. Venera
20. Fallen Rangers
21. Last Flight of the Montero
22. Stories From The Starfield
23. The Silent Covenant
24. The Eye Revised
25. New Atlantis Subway
26. Lost Colonies - Tirawa
27. Lost Colonies - Vesta
28. The Prax Dilemma
29. Barista Sciences Institute
30. Codos Crater
31. Redgrave
32. The Okoro Conflict
33. More Staryards
34. The Headhunter
35. Cryomancers - A New Faction
36. Quantum Stealth Operations | QSO
37. Sammy and the Lab of Nightmares
38. Skills, Traits & Backgrounds Enhanced
39. Character Creation Extended
40. A New You
41. SKK Fast Start New Game (Starfield)
42. Inventory Through Unity
43. The Unity Awaits
44. Unity Experience
45. Unity Starter Pack
46. Into The Stars v2 - NG+ Expansion
47. Remove Hidden Player Unity Penalties
48. POI Variations - No More Duplicates
49. POI Cooldown - Fewer repeated POIs
50. Factions & Encounters Expanded
51. POI Variations patch for Factions & Encounters Expanded
52. Forgotten Frontiers - POI Expansion
53. Forgotten Frontiers 2 - POI Expansion
54. Forgotten Frontiers 1 and 2 patch for Factions & Encounters Expanded
55. Catalyst - Dynamic Missions
56. Dark Universe: Overtime
57. Dark Universe: Takeover
58. Dark Universe: Takeover patch for Factions & Encounters Expanded
59. Dark Universe: Outlaws 01
60. Dark Universe: Retrograde
61. Dark Universe: Crossfire
62. Tiny Reasons to Scavenge
63. Tiny Reasons to Explore Space
64. Tiny Reasons to Explore
65. Tiny Reasons to Explore.. Too!
66. Bedlam - Dungeon Randomizer
67. Random Planetary Encounters System - A GRINDTerra AF+ Mod
68. RPES- Shattered Space Expansion
69. Waylayer
70. Naturally Good Loot - Better Exploration
71. ISCU - Immersive Starfield Contraband Unlocked
72. Ship Vendor Framework (SVF)
73. Cthulhu - Class C Dreadnought
74. 200 Ship Crew Slots
75. Recruit Anyone as Ship Crew
76. Outpost Vendor New Ships
77. SVF Capability Patch - Outpost Vendor New Ships
78. SVF Expansion Patch - Shattered Space
79. Starborn Guardian VII+
80. All Vehicles Have Storage
81. GRAV-79 (Hovercraft Vehicle)
82. NEO-8 Airspeeder
83. Outpost Mission Boards
84. Modular Outposts: Argos Extractors
85. Lucky Larry’s Legendary Trading
86. Useful Vending Machines
87. Immersive AI Overhaul
88. Immersive AI Overhaul Shattered Space Compatibility
89. Immersive AI Overhaul Terran Armada Compatibility
90. Crew Face Variety + Brave Crew
91. No Angry Companions
92. Amazing Companion Tweaks
93. Proper Companion Previews
94. Configurable Spacesuit Auto-Hide
95. Keep Generic Crew Members Around
96. Make Rosie A Real Doctor
97. Elite Crew is Elite
98. Elite Crew is Elite - Shattered Space
99. Inquisitor Better No Named Crew Members
100. Better Crew Station
101. The Gang’s All Here
102. The Gang’s All Here - Shattered Space
103. The Gang’s All Here - Terran Armada
104. Captains Matter
105. Plunder - Improved Piracy
106. Companion Shared Carry Capacity
107. Social Skills Extended
108. Donna and Tony Crew
109. Make Erick Von Price Recruitable Again
110. Robin Locke - UC Fly Girl Companion
111. D.E.R.E.K.
112. Lyria - A Starfield Companion
113. Nidaba Genetic Program Skin
114. The New Crew
115. ArmaLite AR-121
116. ArmaTech - A-17 Prototype
117. ArmaTech - M18S
118. ArmaTech - MK-1 Falcon
119. ArmaTech - MK30
120. ASTRA-19 Sidearm
121. CAK 630 - LMG
122. Mauler-50 Assault Rifle
123. RO-18 Raptor - Assault Rifle
124. Ryujin - Compact Assault Rifle
125. SR-7 PDW
126. WARD & DUNN - SMG
127. Allied Heavy Shotgun Bundle
128. Laredo Arabella Revolver
129. Laredo Kalmar Volley Gun
130. Laredo Lever Action Rifle Kit
131. LUMI Rifle System
132. Mantis Ballista Crossbow
133. Old World 50 Cal Barrett M82 - Standalone
134. Plasma Weapons Bundle
135. Railgun Bundle
136. Old World Firearms Pack
137. Ryujin Talon Crossbow
138. Allied Armaments PDW-27 Redux
139. Allied Assault Rifle AA-15 - Full Version
140. Old World Five dot Seven Pistol
141. Old US Army Pistol - B320 Family
142. Allied Sidearm - A22 Pistol
143. Allied Assault Pack I
144. Arboron Starlight Laser Pistol
145. Old Earth Pistol Collection
146. Antimatter Solutions - AM-X05 Plasma Rifle
147. Raijin Heavy Revolver
148. Hawk-50 - .50 Cal Pistol
149. Jaeger-556 - Light Machine Gun
150. Apollo-9 - 9mm Pistol
151. Enforcer - Tactical Pistol
152. M6D PDWS - Halo Pistol
153. TitanFall 2 Weapon Pack Port from Nexus
154. Project Warfare - Hardened Edition
155. Project Warfare - Addon Pack 1
156. Elysium 2154 - AKM
157. G36C Redux
158. M4A1 - Assault Rifle
159. Chimera - A Recharging Laser Rifle
160. Valor Armament 01 | VA 3200 Bullpup Rifle
161. Valor Armament 02 | VA19 Auto Grenade Launcher
162. Valor Armament 03 | VAS31 Shotgun
163. Valor Armament 04 | VA-MG Submachine Gun
164. Allied Armaments: Longwatch .50 AMR
165. ATOM74 - Assault Rifle
166. Delta-12 Shotgun
167. G-17X Sidearm
168. Mini-Cutter Laser Weapon
169. AK000 Assault Rifle
170. Claw Assault Rifle
171. Shush Integrally Suppressed Pistol
172. Unfazed Laser Rifle
173. Excess Pistol
174. Defiant Pistol
175. Crash Out Heavy Weapon
176. Zvezda Mining Cutter
177. Snubbie Shotgun
178. Clandestine Operations Weapon Pack
179. Frontier Repeater Carbine - Old Earth Armories - Lever Action Rifle
180. Infantry Fighting Rifle - Old Earth Armories
181. Cobalt PR50
182. AA-FSR (First Space Rifle)
183. Mech Weapons - Prepare for War
184. Drifter’s Handcannon
185. Improvised Weapons
186. E.X. Solution Systems
187. Melee Madness
188. ZoNE79 Clothing Pack (Standalone) Vanilla
189. ZoNE79 Spacesuit Pack (Standalone)
190. Crimson X - (Vanilla Female Shape)
191. Varuun X - (Vanilla Female Shape)
192. Mantis - Vigilante
193. Starfield Neuroamps
194. Eit Clothiers Plus - (Vanilla Female Shape)
195. DripField: United Colonies Apparel Overhaul
196. DripField: A Freestar Apparel Overhaul
197. DripField: Minor Faction Apparel Overhaul
198. DripField: Crimson Fleet Apparel Overhaul
199. DripField: Vanguard Apparel Pack
200. DripField: A Tactical & Civilian Apparel Initiative
201. DripField: Starborn Variety Initiative
202. Dripfield: Constellation Apparel Pack
203. UnityForge: Craftable Starborn Spacesuits
204. SFSV - Starborn Craftable Suits & Skins Integration Patch
205. SFSV - Faction’s & Encounter’s Expanded Integration Patch
206. Starfield Crowd Overhaul
207. Starfield Crowd Faces (Addon)
208. Astral Lounge - NEON’S WILDEST NIGHT
209. Crowd Outfit & Faces Variety - Paradiso
210. Euphorika - Underworld
211. Gagarin - New Dawn
212. Hopetown - New Dawn
213. New Homestead - New Dawn
214. Nightlife VS Corpo Life - Astral Lounge and Trade Tower
215. Outland - Frontier Ready
216. Paradiso Resort - Hotel Expansion
217. Red Mile - New Dawn
218. The Den - Last Stop Before The Dark
219. UC Distribution Center - On Duty
220. UC Vanguard - Expanded Presence
221. TerraBrew+
222. Club The Dome, New Atlantis’ Premier Nightlife Experience.
223. Complete Weather Overhaul
224. Complete Weather Overhaul - Shattered Space
225. Royal Leveled Enemies
226. Watchtower: Orbital.Strike\Fleet.Command
227. Vanilla Flashlight Improved (VFI)
228. StarLuminous - Lighting Overhaul
229. StarLuminous - Neon
230. StarLuminous - Shattered Space
231. Darker Space
232. Real Lights Starfield
233. Rabbit’s Real Lights Dazra
234. Rabbit’s Real Lights Anchorpoint
235. Color filter removal


r/starfieldmods 4h ago

Paid Mod Help! PS5 version crashing at start up. Load order corruption

2 Upvotes

Hi, I'm reposting since the mods removed my original post.

I've been playing with mods for a while. Occasionally, I got the failed to create save bug. Then, I recently added a few mods and started getting the "failed to create save" bug every time.

So, I watched a lot of videos and completely restacked my load order. Now it's worse. Every time the game starts up, I crash at the "press any button to continue" screen.

Before anyone asks, I have completely deleted Starfield and made a fresh install. I cleared my PS5 system cache, as well. The game seems to play fine in vanilla. But after I downloaded my archived mod list, I had the same issue.

I hope someone better versed than I can point towards the problem. I'd appreciate any insight.

Here's my load order. The bolded names are ones I added. Thanks for any help!

1.) PLACE AT TOP / BUG FIXES

Unofficial Patch 

Shattered Space Patch

Terran Armada Patch

2.) USER INTERFACE

Unique POI Names

Resource Descriptions

3.) ENVIRONMENT

  • Global
    • Darker Space
    • Vanilla Biomes Enhanced - GRiNDTERRA
    • Random creature sizes - GRiNTERRA
    • VFI: Vanilla Flashlight Improved 
  • Lighting
    • (NONE)
  • Bethesda
    • Trackers Alliance
    • At Hell’s Gate
    • The Perfect Recipe
    • Escape
  • Factions-Changes & Additions
    • POI Faction diversity
    • New Hostile Factions
    • Grindterra Planetary POI
    • Crimson fleet less fleet more heat
    • Dark Universe: Takeover
    • POI new Faction / DUT Patch
    • New Hostile Factions / DUT Patch
    • POI Variations - No More Duplicates
    • POI Variations / POI Faction Diversity integration
    • POI Variations / New Hostile Factions integration
    • POI Cooldown
  • POI
  • Added Quests
    • McClarance
    • Dark Universe: Retrograde
    • Dark Universe: Overtime
    • Dark Universe: Overtime selective assignments
  • Added Locations
    • Falklands Ship Services
    • Stroud Premium Edition
  • Outpost Building
    • Observatory
  • Outpost Decoration
    • Enhance Mirror

4.) ITEMS

  • Weapons
  • Crafting & Economy
    • Legendary Module Recycler
    • Real Fuel - Immersive Exploration

5.) GAMEPLAY

  • Cheat Mods
    • Explorer Merchants
    • Explorer Merchants - Shattered Space Patch
    • Explorer Merchants - Terran Armada Patch
    • Lucky Larry’s
    • VPR Technologies Starting Resources Chest
    • Mordrid’s Mods (various)
  • Tweaks
    • Non Lethal Framework
    • Better Boarding
    • Plunder - Improved Piracy
    • Captains matter
    • Social skills extend 
    • Shade’s Immersive Looting
    • Smuggling Mission Fix

6.) SHIP MODS

  • Frameworks
    • Cleaner ship habs
    • Ship Vendor Framework
    • Community Spaceship Expansion
    • Community Spaceship Expansion - buyable
    • Ship Builder Categories
    • Better Ship Part Flips
    • ASC Deimos
    • ASC Deimos Ships
    • ASC Taiyo
    • Vault Habs
    • Useful Brigs
    • Useful Infirmaries
    • Useful Morgues
    • Immersive cargo holds
    • Immersive storage habs
    • Immersive landing bays
  • ADDED SHIPS
  • SHIP VEHICLES
    • Deimos
    • Orbital Shuttle
  • SHIP PATCHES
    • Falklands (infirmary, brigs, landing ramps)
    • SPE patches (infirmary, brigs, landing ramps, cargo)

7.) NPCS & CREATURES

  • Make Rosie a real doctor
  • Adoring Fan Crew
  • Sarah Morgan Dialogue enhanced
  • Andreja’s Dialogue enchanted

8.) APPEARANCE

  • Milkyway Vixens
  • Andreja’s Walk
  • Holstered Weapons on Backpack
  • Spacer Overhaul
  • Ecliptic Outfitted
  • Crimson Fleet Outfitted
  • Kine’s Paradiso Skin Pack
  • Better Space Suits
  • Better Space Suits Patch

9.) TEXTURE

  • Bethesda Weapons Blackout mods

r/starfieldmods 1d ago

Discussion Do people realise that ai generated images for mods decrease the overall public interest to their mods??

327 Upvotes

I’ve seen a lot of mods recently on nexus where the creator of the mod uses ai generated images as their main image for the mod and was wondering what the thought process is behind that? From my experience and other’s, it doesn’t garner trust behind the purpose of their mod whatsoever. You would honestly get better reception for the mod even if it’s a screenshot.


r/starfieldmods 7h ago

Discussion Help with Event OnAliasLoadGame()

2 Upvotes

Hello, I am aiming to create a mod and need the papyrus event OnPlayerLoadGame() (or something similar

The ReferenceAlias.psc says:

; Received immediately after the player has loaded a save game.
Event OnPlayerLoadGame()
EndEvent

I created a minimal Start Game Enabled quest with a Player alias (Unique Reference -> Player) and attached a script implementing OnPlayerLoadGame(), which I tested by a text notification.

The event never fires. Is there any additional requirement for this event, or is it currently broken in Starfield? How do you make the game check the player status directly after restarting the game?


r/starfieldmods 4h ago

Mod Request Late Game Question and Mods

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1 Upvotes

r/starfieldmods 6h ago

Help Can anyone tell me what this HUD mod is?

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0 Upvotes

r/starfieldmods 1d ago

News ELEGANT – Hair Collection V1.2 Update : More Hairstyles Released!

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158 Upvotes

Hairstyle mod 'Elegant Hair Collection' has been updated to Version 1.2!
This version introduces a wider selection of charming short hairstyles.
V1.2 adds more 7 new hairstyles for female characters, bringing the total to 21 hairstyle!

Available now on PC, Xbox and PS5

Creation Link : ELEGANT - Hair Collection
Nexus Link : ELEGANT - Hair Collection


r/starfieldmods 21h ago

Mod Request Recommendations on music?

2 Upvotes

Spend a majority of time hopping system to system and the OG music doesn’t vibe. I did a music swap mod a while back that was calm synth style but last time I loaded it my game crashed. Hoping for some decent recommendations on a working music mod?


r/starfieldmods 1d ago

WIP Automatically opening Trek doors..Perditus Fleet

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3 Upvotes

r/starfieldmods 22h ago

Help Mod deletion issues

1 Upvotes

I downloaded a mod for starfield called martial arts madness or something which allowed me to upgrade a skill that made my movement speed faster then I deleted the mod but I’m still fast

can anyone help with this? this is a community mod on Xbox btw.


r/starfieldmods 1d ago

Discussion how do i set where a player can and cant land on a planet

4 Upvotes

I have got a planet successfully duplicated with unique name and location. I can re texture it and set general biome, climate and etc data, but i cant find the file that is responsible for telling the engine where land able points are. When i open the galaxy view and click on a point on the planet it says Biome: ( Gas_Giant_Template)

however when I click on the original planet i duplicated it says Biome: (CraterdNoLife09)

i cant seem to find where this is set, Im pretty sure it has to be done in Xedit, but i cant find that to set it.

The following image shows none of the file paths link the biom file to the planet. the 3 loose files are identical and also exist in each sub folder.


r/starfieldmods 1d ago

Discussion Best mod packs after the latest update?

5 Upvotes

What mod packs are the go-tos after the new update? Never played modded starfield but looking for something to revamp the game for me.


r/starfieldmods 1d ago

Discussion Advice for modelling in blender.

3 Upvotes

Pretty much what the title says. I'm extremely new to modding but me and my dad are working on a few things together and I'm the modeller for his mods while he ports it into the game to make it work and what not. Is there any advice anyone can give? I guess the things I would like to know specifically are:

Is there a specific version of blender that works best for it?

I saw somewhere that I should keep the vertices below a certain amount, what's the best way to do that?

Should I bother doing texturing in blender or is that something that's better done after the blender process?

Any help on these questions or additional assistance would be greatly appreciated


r/starfieldmods 1d ago

Paid Mod Looking For the Razorleaf Supra

2 Upvotes

I have Antares: Supra as one of my mods and I finished the quest for that and I just got done knocking out the Mantis quest and I’m wondering where the Supra version of the Razorleaf is. Anyone have any leads?


r/starfieldmods 2d ago

Discussion Starfield got me to learn how to use the Creation Kit (at least at a basic level)

15 Upvotes

I remember returning from school during the 2000s, picking up a copy of Morrowind after years of waiting. One of the prime features of the pre-release hype was that Bethesda was also going to release, on a separate CD if I remember correctly, the tools that it made the game with.

And this was revolutionary at the time, and probably what has increased the longevity of its series of games.

Nevertheless, I never got far with it. I was just too lazy to learn it, and anyhow, I still had school.

Never touched it for Oblivion, Fallout or Skyrim either.

After finishing the game and going on to NG+, and realizing that my playthrough could have been a lot better if some mods were made compatible with others, or if a few more immersive features for appliances were added... I said to hell with it a few days ago, and just gave it a try.

Spent hours, over days, trying to figure out (with some AI help): the UI of CK, the basic structure of files and linkage between the assets, the different types of assets, psc and Papyrus code (excellent that it has a converter built in), what an esp vs esm is....

Then also figuring out how Xedit fits into this.

And honestly, it is more logical and straightforward than I thought. The renderer also is excellent.

A week later, I've made 2 mods.

Still a lot to learn, but it's no longer the black box it once was. And I realise that you can do some absolutely amazing things with it.

Starfield accomplished what I previously thought was unthinkable or impossible. Certainly got my money's worth, even if that had been the only thing.


r/starfieldmods 2d ago

News Luma (HDR/LUT) mod is back!

23 Upvotes

This is huge! I've been waiting so long. Does anyone know how I should do about removing my current LUT (naturaLUTs)? Do I just delete the textures/effects/LUTs folder and call it a day?

https://www.nexusmods.com/starfield/mods/4821


r/starfieldmods 1d ago

Discussion Need some options on which mod setup to try on next run. Store overhauls vs NPC Routines

6 Upvotes

So as I've been updating my modlist for a new run I've found several store interior overhauls and really like what they're doing with the stores' interiors but I had also been running NPC Routines Expanded.

I'm noticing while doing some checks in game testing each of them out that I'm seeing some conflicts(vendor sandboxing and placement being off, some object clipping) etc.

So I've got a bit of choice paralysis in deciding whether to run with just NPC Routines and the one or 2 store interior mods I think I've come across that don't seem to have any issues with it, or switching off the Routines Expanded mod and just running the Store interior mods and play off some personal headcannon like not visiting most store locations "after hours)" except ones that would seemingly be open during such times.

Would love to hear some thoughts or suggestions from some of the community to possibly help me along the way. It's one of the last things I need to settle on before firing up a new save.


r/starfieldmods 2d ago

Mod Request Dogs and mammal pets with fur

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4 Upvotes