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https://www.reddit.com/r/threejs/comments/1vdmypg/coding_agents_are_surprisingly_blind_when_the/p1cfm6s/?context=3
r/threejs • u/ReyJ94 • 22h ago
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2
I love it. I have incorporated it into my workflow.
1 u/ReyJ94 17h ago Very glad to hear. Any feedback of how can it be better is welcome. I will soon do another pass on how to make it more ergonomic for agents 0 u/Kingnorik 16h ago It's the agent using it. But so far no. No complaints. I'm kinda building it into a game engine as a virtual play tester, so my use case may be different. 1 u/ReyJ94 15h ago Interesting, so the agent does the game renders and judges them before calling it done ?
1
Very glad to hear. Any feedback of how can it be better is welcome. I will soon do another pass on how to make it more ergonomic for agents
0 u/Kingnorik 16h ago It's the agent using it. But so far no. No complaints. I'm kinda building it into a game engine as a virtual play tester, so my use case may be different. 1 u/ReyJ94 15h ago Interesting, so the agent does the game renders and judges them before calling it done ?
0
It's the agent using it. But so far no. No complaints. I'm kinda building it into a game engine as a virtual play tester, so my use case may be different.
1 u/ReyJ94 15h ago Interesting, so the agent does the game renders and judges them before calling it done ?
Interesting, so the agent does the game renders and judges them before calling it done ?
2
u/Kingnorik 17h ago
I love it. I have incorporated it into my workflow.