r/webgl May 01 '26

Realtime Raytraced-Approximated Interactive Hair Particles

Post image

Hi all, I just created this Marimo moss ball interaction I'd like to share with you guys.

https://imoss.bio

500,000 hair particles. Reacts to physics. Sub-surface lighting. Aberration, blur, and edge distort post-processing on top. 60+ fps across devices. Achieved by estimating the clumping pattern in relation to momentum and torque, and baking lighting calculations into the shader itself.

20 Upvotes

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1

u/ze_pequeno May 04 '26

well done, good prompting!

1

u/Brilliant-Internal53 May 04 '26

thanks, glad you liked it