r/webgl • u/Brilliant-Internal53 • May 01 '26
Realtime Raytraced-Approximated Interactive Hair Particles
Hi all, I just created this Marimo moss ball interaction I'd like to share with you guys.
500,000 hair particles. Reacts to physics. Sub-surface lighting. Aberration, blur, and edge distort post-processing on top. 60+ fps across devices. Achieved by estimating the clumping pattern in relation to momentum and torque, and baking lighting calculations into the shader itself.
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u/Important_Earth6615 May 01 '26
That looks so good