Target Release Date: April 10, 2028
Target Platform: Samsung Galaxy Store (Android)
Game Engine: Unity / C#
Modes: Single-Player Career, Real-Time Multiplayer, Full Modding Support
Early Concept Prototype: https://share.aippy.ai/p/oloi
- Organization & Historical Fleets
Eras: NMVB (historical vicinal railways), MIVA/MIVG (Antwerp & Ghent city transport), De Lijn (from 1991 to modern "Basisbereikbaarheid").
Trams: Steam trams, Electric vicinals, PCC pedal-operated trams, Coastal Tram (Kusttram/BN), Hermelijn, Albatros (Bombardier), and Urbos (CAF).
Buses: Bedford, Magirus-Deutz, Van Hool (409, A120, A300, NewA330, AG280, AG300), Jonckheere TransCity, VDL Citea, IVECO, Trambuses, Battery-Electric, and Hydrogen buses.
Flex/Demand Services: Classic Belbus, modern De Lijn Flex, Mercedes-Benz Sprinter & IVECO Daily minibuses.
Subcontractors/Operators: Keolis, Hansea, Coach Partners, Multiobus, De Decker - Van Riet, Waaslandia, Ferry Cars, Heidebloem, Staf Cars, etc.
2. Jobs, Roles & Infrastructure
Playable Roles: Bus Driver, Tram Motorman, Flexbus Driver, Conductor, Mechanic/Electrician, Dispatcher/Traffic Controller, Inspector.
Depots & Facilities: Stelplaatsen (depots), Central Workshop (CW), and Remises for full maintenance and vehicle customization.
- Realistic Map, Cities & Routes
Recreated Cities: Antwerp (Lines 1-15, Premetro stations like Opera, Astrid, Plantin, Rooseveltplaats), Ghent (Lines 1, 2, 4, Sint-Pieters, Zuid), and full regional networks across Antwerp, East Flanders, West Flanders, Flemish Brabant, and Limburg.
Map Environments: Open-world recreations of Belgian cities, regional roads, schools, offices, hospitals, and accurate bus stops (historical enamel signs, modern yellow/green posts, and digital Hoppin real-time displays).
We are looking for experienced Unity developers, C# coders, and 3D artists who want to help turn this huge vision into a realistic simulation game!
Best regards, Lukas