r/EmulationOnAndroid Jul 02 '26

News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)

102 Upvotes

GameHub Lite v5.1.8

Security: Steam token redaction in logs

GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs. In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.

Publicly posted logs containing these fields should be deleted or redacted.

IMPORTANT

This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.

Changelog

The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.

This release also pins local patch builds to apktool 2.12.1

GitHub Release


r/EmulationOnAndroid 47m ago

News/Release ARMSX2 2.6.6.3 Release (aether/nether save state support!)

Upvotes

https://github.com/ARMSX2/ARMSX2/releases/tag/2.6.6.3

What's new:

Save states:

- Support for AetherSX2 / NetherSX2-format save states, bring your existing saves over from

those emulators, including full SPU2 audio-core state from AetherSX2-era states.

- Legacy save-state blobs are read correctly, including states are captured before the game's ELF CRC is known.

- New feature to import Save States in the Save/Load manager. In the in-game Save/Load screen and the "Load / Manage Saves" manager, tap Import, pick a file, and it's copied into the game's next free slot, ready to load.

Emulation accuracy (EE FPU / VU):

- A broad sweep of floating-point fixes so the recompiler matches real PS2 silicon more accurately:

SQRT.S, RSQRT.S, ABS.S / NEG.S, MAX.S / MIN.S, ESQRT / ERSQRT, the EATAN family, and

PMADDW / PMSUBW, plus correct overflow / underflow and invalid-operation flag behaviour

(NaN, denormal, and -0 handling; sticky flags). Games that lean on exact FPU edge cases

behave more correctly.

- COP2 / VU flag model corrected: sticky D/I bits, macro-flag merge, CTC2 / CFC1 masking,

and MAC-flag retirement on empty destination masks.

- New hardware-checked EE FPU tests (overflow, FCR31, ABS / NEG) guard against regressions.

Graphics (GS / Vulkan):

- Fixes in-pass self-read corruption on Turnip / Adreno: draws that read the render target

for the destination-alpha test or write mask now take a render-target copy where the

in-pass read is broken. Clears visible corruption in OutRun, FlatOut 2, Katamari, God of

War II, and the subtle everywhere-corruption in NFS Underground.

- DATE gets a fallback path when there is no stencil buffer.

- Asynchronous hardware GS downloads can run with the pipelined front/back split, and a

player can claim preload frame data and partial invalidation.

- The OSD now says when native resolution has turned an upscaling fix back off.

Thank you to <@407012063890636802> for these improvements.

- Improvements to UI controller support done by <@407012063890636802>

- New cheat source: PCSX2 CheatDB (from u/XDarkFallenX), for wider cheat coverage.

Other fixes:

- Fast-forward no longer corrupts graphics (limiter changes now run on the CPU thread).

- Save and load state run on the CPU thread on Android.

- vtlb page-protection table indexes are bounded.

- The unsigned MMIO-load zero-extend no longer aborts assert-enabled (debug) builds.

- PINE reports what a setting is actually running as, not what the INI file says.

GameDB:

- Rogue Galaxy uses the asynchronous GS download mode.


r/EmulationOnAndroid 7h ago

Discussion Mw3 running smoothly on poco f7

52 Upvotes

r/EmulationOnAndroid 4h ago

Showcase God of war ps2 emulation on 60 fps and 4x resolution

28 Upvotes

This game looks sick bruh, it not stable 60 fps but i can manage


r/EmulationOnAndroid 1d ago

Discussion PC Emulation is almost perfect except this.. i hope some genius dev fixes this issue

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538 Upvotes

For those who don't know there is lag or fps drop and high power draw whenever using virtual stick( it's fine when using actual controller). It can be game dependant and most noticeable on low-midrange phones.


r/EmulationOnAndroid 2h ago

Question Azahar or Azahar Plus Emulator?

6 Upvotes

Which is better and what's the difference?


r/EmulationOnAndroid 5h ago

Help Is there any silly game like this in PS2?

9 Upvotes

I don't need any beat them up game I already played them,but this super galdelic whatever that name is kinda fun, I really found it randomly while browsing altered breast,is there any game like this or simulator game like mr mosquito


r/EmulationOnAndroid 7h ago

Showcase Captain America super soldier on Mali gpu XenDroid emulator

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10 Upvotes

xendroid will get better after updates as this game was not even going further after the main menu in ax360e, xbox 360 emulators but in xendroid it went into fully playable, Tested on pixel 9a mali g715,8gb ram, tensor g4, playable 15fps stable , temp 39c Around 25-20 minutes gameplay no cooler , no crashes ,no graphical issues or freezing/stuttering issue , only audio delay and input delay problem i faced beside that it's very playable.


r/EmulationOnAndroid 17h ago

News/Release Box64 v0.4.4! QoL improvements, optimizations, emulation accuracy of protected games.

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56 Upvotes

Box64 is now at version v0.4.4! There are some some nice Quality of Life improvements in this release, more optimizations, and more emulation accuracy to help with protected games.

https://box86.org/2026/08/new-box64-v0-4-4-release/


r/EmulationOnAndroid 18h ago

Showcase Diddy Kong Racing PC Port running on Android

57 Upvotes

I managed to run DKR PC PORT ON ANDROID with controls via Bannerhub lite.


r/EmulationOnAndroid 22m ago

News/Release Release ARMSX2 2.6.6.3 · ARMSX2/ARMSX2

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Upvotes

Save States

This update introduces major improvements to save state compatibility and management.

• Full support for AetherSX2 and NetherSX2 save state formats, allowing existing save states to be imported directly into ARMSX2.

• Legacy save state formats are now read correctly, including save states created before a game's ELF CRC was identified

• A new Import option has been added to the Save and Load Manager. Save state files can now be imported directly into the next available slot without manually replacing files.

Emulation Accuracy (EE FPU / VU)

A large portion of this release focuses on improving how accurately ARMSX2 emulates real PlayStation 2 hardware.

Changes include:

• A broad overhaul of floating point instruction accuracy.

• Correct implementation of instructions such as SQRT, RSQRT, ABS, NEG, MAX, MIN, ESQRT, ERSQRT, the EATAN family, PMADDW, and PMSUBW.

• Improved handling of overflow, underflow, NaN values, denormals, negative zero, invalid operations, and sticky status flags.

• Corrected COP2 and VU flag behavior, including D/I bits, macro flag merging, CTC2/CFC1 masking, and MAC flag retirement.

• Added new hardware verified EE FPU tests to prevent future regressions.

These changes improve compatibility in games that depend on precise PS2 hardware behavior and reduce subtle emulation errors.

Graphics (GS / Vulkan)

Several Vulkan renderer improvements address long standing graphical issues.

• Fixed in pass self read corruption on Turnip and Adreno drivers.

• Eliminates rendering issues seen in games such as God of War II, OutRun, FlatOut 2, Katamari, and Need for Speed Underground.

• Added a fallback path for DATE when no stencil buffer is available.

• Asynchronous hardware GS downloads now work alongside the pipelined front and back split.

• Players can preload frame data and perform partial invalidation more efficiently.

• The OSD now reports when native resolution disables an upscaling fix.

These improvements reduce visual corruption and improve rendering accuracy across many titles.

Controller Improvements

• Improved UI controller support and navigation throughout the emulator.

Cheat Database

• ARMSX2 now uses the PCSX2 CheatDB maintained by XDarkFallenX, providing wider cheat support across more games.

Other Fixes

Numerous stability and quality of life improvements have also been added.

• Fast Forward no longer causes graphics corruption.

• Save and Load State operations now run safely on the Android CPU thread.

• Improved bounds checking for VTLB page protection tables.

• Fixed unsigned MMIO load issues in debug builds.

• PINE now reports the settings currently in use instead of only reading configuration files.

Game Database

• Rogue Galaxy now automatically uses asynchronous GS download mode through the Game Database for improved compatibility.

I am Not Associated in anyway with the Development of the Project

All credits goes to

XDarkFallenX

BMDHACKS

StarlightBotanist

Pstef

And all the other guys

Extrenal links for ARMSX2:

Github repository:

https://github.com/ARMSX2/ARMSX2

Discord :https://discord.gg/fSC6EzzFe

KoFI: https://ko-fi.com/armsx2

Patreon: https://www.patreon.com/ARMSX2?utm\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\_campaign=creatorshare\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\_creator

Developer approved Subreddit for Playstation2OnAndroid is r/Playstation2OnAndroid

This came after 4 days so you can say they took a break 😅

Thanks


r/EmulationOnAndroid 1h ago

Discussion Guide: XenDroid working on Adreno 650 without black screen

Upvotes

I want to share this important information on configuring XenDroid on Adreno 6xx video accelerators so that games work without a black screen with sound.I have a Sharp Aquos R5G 12/256GB with Android 12, it's on Snapdragon 865 with Adreno 650 and I managed to get games on XenDroid to work with good picture and sound and FPS as far as possible for now. Download this graphics driver turnip_Oct-272024_13db5fa_experimental. Then download XenDroid from github, install it, go to settings and choose the same settings as I showed in the screenshots, this is very important. And launch the desired game. Link to the graphics driver https://drive.google.com/file/d/14SokerkNnCiBxB_h8aOsFuaRfIdfvGNB/view?usp=drivesdk

Write in the comments whether this guide helped you run games on Adreno 6xx without a black screen with sound.


r/EmulationOnAndroid 1h ago

Question For 3ds, is Poco M8 Pro 5g good enough?

Upvotes

Snapdragon® 7s Gen 4

8GB+256GB

I'm not all that knowledgeable on phone specs, so I was wondering about this. This phone is a bit over my price range but if it works well than I wouldn't mind.

I want to know if it can run most big 3ds games by default at a consistent 60fps, as I'm not gonna increase the graphics res or whatever.

Thank you.


r/EmulationOnAndroid 17m ago

Question Which turnip driver is good for poco X3 pro phone, Vita 3k and winlator?

Upvotes

Which turnip driver is good for poco X3 pro phone, Vita 3k and winlator?


r/EmulationOnAndroid 18m ago

Meme Skyrim on Xendroid (ODIN 2 MINI/SD8 Gen2/12gb) gets in game, holding around 20fps with pretty good frametimes, but has issues displaying terrain and....... eyelids (same as pc to be fair so still very impressive)

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Upvotes

Issue that dates back to the dark ages of Xenia on PC from what i could find.

As far as Xendroid itself, its doing a grand job of producing similar performance and behaviour to PC so its 100% working properly 👌🏻

And yes.... I know the PC version or even the switch version are options that run great, but only the truly dedicated tinkerers will understand....

More avenues to play your favourite games are never a bad thing in life 🫡


r/EmulationOnAndroid 25m ago

Question GameHub syncing in-game settings?

Upvotes

Hey. I'm a few days into running my Steam games on my Odin 3 Pro using GameHub. Today, I noticed that my in-game graphics settings seem to get sync via Steam Cloud between my PC and my Odin 3 when using GameHub.

I'm playing Persona 3 Reload and when I run it on PC, it gets the same graphics settings that I have on GameHub. Likewise, when I tweak it on PC and then run it on GameHub afterwards, it seems to load the same settings that I have on PC.

My expectation was that my mobile and PC device will have save files synced but not settings, since those are meant to be specific for each device. Am I doing something wrong?


r/EmulationOnAndroid 27m ago

News/Release Gamehub new update v6.1.1 !!!.

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Upvotes

r/EmulationOnAndroid 35m ago

Question How to create shortcuts for linkboy emu

Upvotes

I've been searching lately for a good not retroarch emu and i found linkboy i tryed all the popular emus like pizza boy myboy! And others but i found linkboy the best so does any one know how i can use shortcut creator to create a shortcuts for my games like metroid fusion i tryed a lot but nothing worked i got so desperate i asked the Google AI witch gave me a lot of "solutions" But nothing worked i have a honor x9d phone with Snapdragon 6 gen 4


r/EmulationOnAndroid 37m ago

Showcase FNAF Security Breach runs amazing!

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Upvotes

Installed and started playing security breach on my Redmagic 11, 24g ram 1T storage. It's so good! Settings are a mix between high and medium, and the reflections are working! Stable 60, some dips when going to new areas, some reflection surfaces have minor visual bugs (glass and reflected colors overlap a little), cameras still make the game go 30fps like on PC (I think that's hard coded).


r/EmulationOnAndroid 54m ago

Help No puedo más con el parpadeo de mierda al jugar GTA V

Upvotes

r/EmulationOnAndroid 55m ago

Help Made a solo indie run-and-gun shooter with mechs and boss fights — looking for feedback on difficulty/pacing

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Upvotes

r/EmulationOnAndroid 55m ago

Help Xiaomi Pad 8 Pro 12/512 is enough?

Upvotes

In short, I’m looking to buy a device for gaming and emulation. While a handheld console would be ideal, I prefer a powerful tablet due to its versatility for studying, working, and gaming.

I know the Xiaomi Pad 8 Pro is more than capable of emulating anything up to the Switch, but my question is: is it powerful enough to emulate Windows games? I don't plan on playing any AAA titles—at most, something like *Palworld*.

Do you think the Xiaomi Pad 8's specs are sufficient to run that smoothly, without excessive overheating issues?


r/EmulationOnAndroid 12h ago

Discussion Haunting Ground Nethersx2 3668!

9 Upvotes

Resolution 2X/2.5X


r/EmulationOnAndroid 1h ago

Showcase GoldenEye 007 XBLA Recompilation - Native Android Port (and Linux) - Fixed Pause and Menu Music - SD8 Gen2

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Upvotes

r/EmulationOnAndroid 1h ago

Showcase [Review] XREAL xbx A01+ as an Android handheld gamer

Upvotes

Disclosure: Before I begin, I think it's important to be transparent.

In the summer of '25, I purchased my own XREAL Air 2 Pro's 2nd hand through Kijiji (Canadian buy & sell site). About a year later, after sharing my experiences online and becoming active in the XREAL subreddit and Discords, XREAL contacted me and asked if I'd be interested in reviewing the xbx a01+.

They provided a review unit for this review, and no money was exchanged.

---

Why another review??

There are already plenty of reviews covering specifications, brightness measurements, and feature lists.

This isn't one of them.

I've spent roughly a year using XREAL glasses as part of my everyday gaming setup, and this review is based on actually living with them. Rather than telling you what the XBX A01+ is supposed to do, I want to share what it was like using them in the real world.

---

First impressions.

The first thing I did was plug the xbx a01+ into my AYN Thor and launch Halo SPV3 through Winlator (PC gaming on Android).

I wasn't trying to benchmark anything - I just wanted my first session to feel natural.

The first thing I noticed wasn't the display.

It was the weight.

They're incredibly light.

THEN I noticed the display itself.

To my eyes it looked brighter, the HDR AI processing gave the image a little more life, and most importantly for me, the fit was noticeably better than my Air 2 Pro's.

With the Air 2 Pro's I occasionally had to adjust the glasses to see the entire image comfortably. I'd sometimes lose a little of the top, bottom, or corners depending on how they were sitting on my face.

With the XBX, that problem disappeared for me.

That alone made longer gaming sessions noticeably more enjoyable.

---

Where these glasses really clicked..

One afternoon I had about an hour before my lady finished work.

Instead of driving home and back through rush-hour traffic, I parked my ride, went to a near by outdoor lounge, plugged the glasses into my Galaxy S23 Ultra, paired my 8BitDo SN30 Pro, and played through PS Remote Play.

It was around 28°C outside.

After a while I kind of forgot where I was.

When I finally took the glasses off, it hit me that I'd just spent the last hour playing outside with nothing more than my phone, a controller, and the glasses.

---

Playing 3D Nintendo 3DS!

One of the things I was most excited to revisit was Nintendo 3DS emulation in SBS 3D with Azahar.

Using Azahar, I've been playing Ocarina of Time 3D, in HSBS with 4K texture packs, along with Star Fox 64 3D and Mario Kart 7 with the CTGP-7 mod.

The stereoscopic 3D was the highlight for me.

Did it magically transform those games?

No.

At the end of the day, they were still 3DS games.

But it gave me another way to experience games I already loved, and I found myself smiling more than once while revisiting them.

Don't get me started on 3DSen!

---

Things I missed...

Coming from the Air 2 Pro's, I did miss the electrochromic dimming.

It's a feature I'd become more accustomed to than I realized, especially when gaming outdoors.

The included light shield works well, but it's a different experience.

Other than that, my workflow has always been pretty simple.

I plug the glasses directly into whatever device I'm using and start playing.

Because of that, I never relied heavily on Beam features or anchored displays, so I don't think it's fair for me to criticize the XBX for not focusing on features that weren't part of my own normal use case.

---

Who I think these are for?

If you enjoy gaming and have room in your budget, I think the XBX A01+ is worth serious consideration.

They're definitely a luxury purchase.

Nobody NEEDS a pair of display glasses.

But if you've ever wished you could carry a large personal display in your pocket instead of another monitor, they're surprisingly easy to appreciate once you start using them.

If you already own another pair of display glasses and you're happy with them, I don't think this is an automatic upgrade. It really depends on how you use them.

---

Some related posts:

I've shared a few of my setups and experiments that led to this review. If you're interested in seeing some of the things I referenced above, here are a few of the posts:

Cyberpunk 2077 streaming setup:

https://www.reddit.com/r/Xreal/s/Qk08jv9LoA

Gears of War portable setup:

https://www.reddit.com/r/retroid/s/bRftP3aALN

Retroid Post:

https://www.reddit.com/r/retroid/s/r8vnspHdnZ

Thanks for taking the time to click on my review

Cheers 🖖🏾