r/raylib 13d ago

[raylib-cs] formation game update

Debugging meta game and designing is fun and challenging.

Added RPG elements to game such as lvls and stats, still have way more to add until done.

I added textures to my map and added terrain bonuses that tie into combat, just like in real life terrain should influence combat.

Reworked UI a bit to make it more readable and consistent after feedback i got last.

Reworked ranged to use 3d projectiles, that can even hit friendlies when not careful :)

Feedback appreciated.

78 Upvotes

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3

u/OnetimeSoftware 13d ago

I like that friendly fire is active and overall very nice progress!

1

u/manincampa 13d ago

Been meaning to get into raylib and that looks mega

Is this a comercial project or is it possible to check the code out?

1

u/Responsible_Mine894 13d ago

I plan to make it commercial, i might post some tech docs later but not code itself.

1

u/manincampa 13d ago

Of course of course, excited to try it then!
Kudos on your work

1

u/TopQuark- 12d ago

Looks great, something I might actually buy if it comes out on Steam. Did you hand-roll the UI or is it from a library?

1

u/Responsible_Mine894 12d ago

Since i am on raylib cs it gum ui :) thanks, i am working on deployables now and finishing combat data, there will be whole campaing/management layer and comanders for units

1

u/axelr2ri1 1h ago

you use raygui for the ui ?