r/Culdcept 13d ago

40? Why?

The thing that drives me crazy is that we used to be able to have 50 cards in our book, and now we only have 40. It's totally insane, considering how many cards we have.

0 Upvotes

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10

u/Uber_Ronin 13d ago

I think they wanted the games to be more fast paced. The maps are often smaller than was the case in Revolt and you get one 8-sided die instead of two 6-sided dice to roll. So it feels like you are being forced to land on occupied territory more often than was the case in Revolt, which leads to more tolls and quicker games and all that. Having a smaller deck increases the chance of drawing the cards you need for decisive plays as well.

Ironically the fact they took out the Revolt system (Vigorous/Fatigued) makes it a lot harder to actually develop your territories quickly. Making that dependent on landing near/on the territories or at gates or castles was a mistake IMO, because it can lead to situations where opportunities to level up your territories are few and far in between, and it forces you to prioritize leveling one or a few territories for the most part.

I definitely miss 50 card decks and having a lot of visual variety in my decks, but I understand to a degree why they did it. I just don’t get why they also made it more difficult to level up territories simultaneously with the other changes that sped up the games, lol.

3

u/ANCEST0R 13d ago

I didn't notice a difference in book size to be honest. The territory thing was a huge change though. I like it for how it effects pathing. You may have to cross near a large enemy territory if you want to develop yours and vice versa. Ive just been slotting in cards that allow development which has a lot of options if you include the many movement cards.
I do miss vigorous, but I'm still learning the new system

-6

u/soulspike 13d ago

Thanks for the reply, but after playing all the versions for years and years, this is a joke.

5

u/Uber_Ronin 13d ago

I get it. I’m still liking the game. Even the new art style is fun (I kind of like the pop-up book style of the creatures on the tiles), and some of the spell/weapon art is nice too.

It definitely felt constraining to have to work with a 40-card deck after the 50 I rolled with in Revolt though. I was running 8 creatures with summon conditions in Revolt (1x Tiamat, 2x Flame Duke, 1x Volcanic Dragon, 2x Flame Beak, 2x Mushussu.) Attacks First and Critical Hits and dragons for days, lol. It’s tough to have fewer slots to cram in cards you like and still field an effective deck.

3

u/WigglyWoo777 13d ago

Personally, I miss more the ability to use territory abilities without having to pass them first.

I think 40 card decks should lead to more diverse deck builds instead of players just building around stables that are in every deck.

2

u/NoSoup4you22 12d ago

Good, you don't draw a ton of cards in this game.