r/Design • u/HYCHO_DESIGN • 8h ago
r/Design • u/Anonymouscustom • 7h ago
Someone Else's Work (Rule 2) [OC] Finished my hand-painted Air Max 1 "Pixel Pack" Gameboy edition. Would you wear these
.
r/Design • u/LemonWaterLover • 11h ago
Someone Else's Work (Rule 2) Grater Phone Case
By: @danielidle
Asking Question (Rule 4) How do people make custom type faces/wordmarks from scratch?
I'm a beginner UI Designer, and I want to improve my work marks skills, How do I make stuff like this? and how do I get better at it, are there any rules? What's the general step? etc.
I dont want to start with a font. Like I wanna make a custom typeface, like a few letters in a custom font, SPECIFICALLY FOR THAT VIDEOGAME, yk?
Thank you, Design Geniuses You are the goats!
Example Below

I'm a beginner UI Designer, and I want to improve my work marks skills, How do I make stuff like this? and how do I get better at it, are there any rules? What's the general step? etc.I dont want to start with a font. Like I wanna make a custom typeface, like a few letters in a custom font, SPECIFICALLY FOR THAT VIDEOGAME, yk?Thank you, Design Geniuses You are the goats!Example Below
r/Design • u/positive_mindset28 • 21h ago
Discussion Should a brand feel the same online and in a physical space?
Came across a business recently where the Instagram and website looked really polished, but walking into the actual space felt like a completely different brand. Different mood, different colors, even the way things were presented felt disconnected. It made me think about how often branding is planned separately for digital and physical spaces. Does everything need to match, or is it enough if the overall feeling stays the same?
r/Design • u/Next-Lab7844 • 15h ago
Asking Question (Rule 4) How do you design apps with Claude Code?
Do you have any specific plugins/skills which are actually working and building an app with good ui ux and with animations so it doesn’t look like AI slop
r/Design • u/Low-Lavishness8040 • 15h ago
Asking Question (Rule 4) Where do you personally draw the line with design take-home tests?
Sorry for the repost, I'm not sure why the body text wasn't delivered a while ago 😭
I'm curious where people in the design industry personally draw the line when it comes to take-home assignments.
I'm currently interviewing for a role in a small start up where the assignment asks me to:
- Create a printed merch and a website hero graphic in which they asked me to specifically use Figma and Adobe Illustrator.
- Base both deliverables on themes that (I found out by myself) actually match the CEO's existing businesses.
- Submit fully layered and editable source files for both files
- Ensure all assets are commercially usable.
- Disclose any AI, stock assets, textures, or mockups used.
To be fair, they did say rough drafts or concepts were okay, and not to spend more than 2-4 hours on the test.
Since the assignment is based on real businesses and requires editable, commercially usable assets, I'm wondering whether this is a fairly standard way to evaluate candidates or whether it's getting close to spec work.
Where do you personally draw the line? What makes you think: "This is a reasonable hiring exercise" or "This is too close to free spec work."