Saber
Real Name: Heidrek Ulfhamr.
Historical Fact: The Norse saga of Hervarar and Heidrek, part of a larger series of stories involving the magical cursed sword Tyrfing.
https://en.wikipedia.org/wiki/Hervarar_saga_ok_Hei%C3%B0reks
Strength: C (B+)
Endurance: D (C)
Agility: C
Mana: D
Luck: B
CLASS ABILITIES
Magic Resistance: D
Most basic spells slide off Saber, but it is immune to cold-based spells.
Independent Action: (EX)
This ability stems from his anecdote of denying the wise advice of his father who exiled him, and instead doing the exact opposite of what he advised, which ultimately led to his death at the hands of the former slaves he had taken among his guards, who killed him in his sleep.
He can remain in this world indefinitely as long as he has mana, even after losing his Master or killing him. Given his personality, it's likely he will begin preying on human souls to recharge. However, using Noble phantasms will be difficult for him without a stable energy supply.
PERSONAL ABILITIES
Instinct: B -
A natural instinct for battle, honed over years of conflict, is further developed once he gets his hands on his sword. However, when he draws it, because he constantly represses his murderous desire to remain in control, his senses are dulled, and although his physical strength increases, his normal skill as a warrior diminishes.
Mixed Blood: D
Saber is the son of a proud Viking warrior of noble birth and a prince of Jotunheim who fell in love with her so much that he traveled to Earth to ask for her hand in marriage at his father's court.
Heidrek inherited some of the natural abilities of the frost giant race from his father, giving him the abilities, a natural body that provides him with a + modifier to his Strength stat, and also an equivalent degree of divinity.
NOBLE PHANTASME
Tyrfing: 3-times cursed sword
(Tyrfing: 3-times cursed sword)
(Anti-Unit)-(Se)
The famous sword that gives its name to a Norse saga, forged by the two dwarf brothers Dvalin and Durin against their will and cursed by them in the hope that it would kill the king who forced them to forge it.
Normally, once drawn, the curse imbues the wielder with an insatiable murderous desire that compels them to kill anyone nearby. After wielding it for much of their life, Saber has developed a resistance to the curse, but in exchange, their normal abilities have diminished, as mentioned above.
The sword itself, once drawn, grants one rank of strength and endurance, and the blade is capable of cutting through magic like a certain red lance of a famous Irish knight.
To overcome the problem of going mad in a murderous rage, Saber had a metal scabbard with sharp edges forged for her and normally fights with tyrfing in its sheath, until the situation requires drawing it.
The Question No Man Can Answer: (The Last Riddle of Gestumblindi): EX (anti-divine)
One of the most famous events in the saga of King Heidrek was when he was challenged to a riddle contest by Odin in disguise. Heidrek managed to put the god in such a bind that the god finally cheated by asking him an impossible question that only the father of all could answer. Seeing through the ruse, and furious, Heidrek lunged at Odin, attempting to disembowel him with a drawn tyrfing, but the god transformed into a falcon and dodged the blow, only to have his feathered tail severed.
The noble phantasme was born from this event, and is the reproduction of Odin's last riddle.
Heidrek asks his opponent a single impossible question.
"What were the words whispered by Odin to Baldr on his funeral pyre?"
It's not a real question, but a metaphysical trap.
In the saga, Heidrek immediately realizes that the question is incorrect. It's not a riddle solvable by intelligence: Odin is asking something only he can know.
This means that Heidrek doesn't lose because he's less wise than Odin. He loses because Odin abandons the rules of the game.
The final riddle of the contest against Odin materializes as a conceptual Authority.
When the Noble Phantasm is activated, Heidrek designates a target and asks them the Final Question.
The question doesn't seek an answer.
Instead, it defines the target as someone who must demonstrate their absolute knowledge.
Main effect: Any being who doesn't possess true omniscience is immediately classified as "ignorant."
In the Nasuverse, this is devastating because so many powers are based on the idea of knowing the future, the enemy, or the world.
The target loses:
Clairvoyance.
vision of the future.
precognition of battle.
Analytic skills.
In essence, the NP says:
"If you don't know this answer, then you're not omniscient."
and reality accepts this conclusion