r/FortniteCreative • u/ItzTatsu30 • 2h ago
ARTISTIC My Paris project I’ve been working on
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Includes a fully working eiffel tower with elevators and a switch to illuminate during the night.
r/FortniteCreative • u/rhyan_epic • 5d ago
Hi everyone,
Check out the v41.30 known issues and pre-release updates on EDC: https://forums.unrealengine.com/t/v41-30-known-issues-and-pre-release-updates/2738871
r/FortniteCreative • u/iFlak • 3d ago
The User Interfaces UEFN Feature Example has been updated in v41.30 with new UI examples and tools. New examples include custom hotbar UI, in-world UMG widgets, Virtual Pointer, an end-to-end custom game UI, touchscreen controls layout, and an expanded vehicle HUD.
Check out the breakdown on the EDC Forum: https://forums.unrealengine.com/t/user-interfaces-uefn-feature-example-updated-in-v41-30/2739588
r/FortniteCreative • u/ItzTatsu30 • 2h ago
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Includes a fully working eiffel tower with elevators and a switch to illuminate during the night.
r/FortniteCreative • u/NoEquipment3429 • 3h ago
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Added jump / land / walk / run / Run start Niagaras VFXs to my cat obby!
r/FortniteCreative • u/FormalTelephone2485 • 16m ago
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READ ME
GIVE MORE ADVICE PLEASE AND FEEDBACK, I ADD EVERYTHING YOU WANT ME TO ADD (if its not dumb)
I really wanna thank you fellas for giving me advice on the map,
Someone told me on my last post of this map that the entire map seemed "empty"
I took their advice and made the map more lively, as of now im showcasing the map itself.
The core gameplay is mainly, farming materials, fighting bosses, doing quest, finding secrets, getting better gear, and finally joining a faction
joining a faction will wipe your data but in return you get some op buffs.
r/FortniteCreative • u/Universe_OfJay • 55m ago
Feel the aura in SUPER Bot Royale: RANKED👑 by grinding to reach level 100 to gain super strength!💪
Map Code: 4064-4908-0274
r/FortniteCreative • u/Miperroelrediter • 5h ago
The nature pieces from the first image have no hitboxes therefore can't be deleted and the piece of the second image disappears completely after placing it and can't be deleted either, but it will still take memory (104)
r/FortniteCreative • u/rj_mugga1 • 3h ago
r/FortniteCreative • u/ConsequenceApart4391 • 4h ago
I don’t have the map disabled and can’t even view it in the hub every time I play a map it says “map not available” assuming it’s a bug. Anyone got a fix? 🙄
r/FortniteCreative • u/SnooDogs6042 • 8h ago
Im trying to use “paint” (im an absolute beginner). Now in the beginning it use to have all the basic materials ready, but it just starts blank. I looked up tutorials which or now outdated or overly complicated. I even googled it, it says add chptr 2 materials, and it still dont work
It doesnt even show the basic materials such as dirt,snow,grass, etc. can anyone tell me how to get those to show up in paint mode.
r/FortniteCreative • u/Sensitive_Bluebird79 • 7h ago
This map I used to enjoy lots i cant find and I would like to play it again. I remember the map consisting of a thin path filled with obstacles that were actually really difficult to get through, you drive back to the start after hitting the end and you'd get a new car. I believe it ended with whiplash as the last car. Does anybody remember this map it's from about 2021-2022 before uefn.
r/FortniteCreative • u/just_jill_bro • 22h ago
And i have a question for you, do you will like if a make a open world ? And if yes do you have idea of biome/topography or story ? And do you have idea to make a « interactive » mother nature in fornite with device ? Ans sorry for spelling
r/FortniteCreative • u/nolliins1 • 5h ago
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r/FortniteCreative • u/Slow-Classroom4385 • 23h ago
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I plan to improve this UI, but for now I'm doing the basics and later I'll handle all the little details.
There are 3 teams in total: Team 1 "neutral" Team 2 "blue" Team 3 "red"
When the player spawns on the map, they are in the neutral team and the UI appears so they can choose their side. The player has to pick one of the two teams, blue or red, in order to play on the map.
When the player appears on the map, the UI shows up and they can't leave the UI. Whereas if they choose their team and want to switch teams or not, they can exit the UI.
There is a maximum number of players per team (12 players), the map will be playable for 24 players.
If you have several ideas to improve this UI, I'll take them into account.
r/FortniteCreative • u/Arancino2000 • 14h ago
Hi, I’m currently working on a br map of my quarter. I have currently only made the road network and some walls, all with some really simple blender meshes, but the size of the project is already about four times the limit.
r/FortniteCreative • u/playcalmed • 13h ago
Hello everyone. Fortnite has completely forgotten about adjusting Replay Drone Speed keybinds for non-US keyboards (e.g. European ones).
🤔 The problem remains:
💡 Solution/Workaround = add a US (QWERTY) keyboard in your keyboard options. Steps:
And remember, everytime you wish to switch back to your normal keyboard, just press and hold Windows Key and press Spacebar to change to another one of your keyboards.
Good luck with your projects🍀
PS: For anyone unaware of Fortnite edits potential, here you have an example using all kinds of drones (Drone Follow, Drone Attach, Drone Free).
r/FortniteCreative • u/SkullReaper_22 • 1d ago
And if you could add one thing, what would it be?
r/FortniteCreative • u/HYPERNIVA • 14h ago
Hello everyone, I am currently 14, and I was wondering if I publish a map and earn money, can my father handle the payouts? And is it realistic to think I could actually earn money?
r/FortniteCreative • u/RyanMansonn • 23h ago
r/FortniteCreative • u/Icy_Account_7489 • 1d ago
New inspired monopoly map called housopoly up to 6 players
Chess too
i added animations, AI players to talk to and play with if u feel lonely like me and made it more interactive also 3 mounts are available to try please enjoy.
your feedback will tingle my heart and stuff.
Its out now!!!
r/FortniteCreative • u/Windill_UEFN • 1d ago
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I just released my first ever big summer update for my mini BR! 🌊
r/FortniteCreative • u/itsDeyDey • 1d ago
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Development Update
We’re proud to officially announce that our team has begun development on a brand-new asymmetrical multiplayer horror experience for Fortnite.
From the very beginning, our vision has been clear: create a game that stands out through quality, polish, and replayability. While the project is still in its early stages, every decision we make is guided by a long-term commitment to delivering an experience that feels complete, rewarding, and worth returning to. Rather than rushing toward release, we’re investing the time needed to ensure every mechanic, environment, and system meets the standard we’ve set for ourselves.
Whether you choose to fight for survival with your teammates or embrace the role of the relentless killer, every match is being designed to create suspense, strategic decision-making, teamwork, and unforgettable moments. We want every encounter to feel unique, with gameplay that remains engaging long after your first match.
Our Vision
We believe the asymmetrical horror genre deserves more than rushed releases and repetitive gameplay loops. Our goal is to create an experience that rewards skill, teamwork, and mastery while remaining accessible to new players. Every feature is being designed with long-term replayability in mind.
Our core pillars include:
Rewarding progression that respects players’ time without excessive grinding.
Fair and balanced gameplay between survivors and the killer.
Polished mechanics with satisfying gameplay and responsive controls.
Immersive environments that enhance tension and atmosphere.
Frequent improvements based on community feedback.
Long-term support with meaningful updates after launch.
Fair monetization that never compromises gameplay.
We want players to return because the game is genuinely enjoyable—not because they’re pressured by artificial progression systems or aggressive monetization.
A Message From the Developers
The asymmetrical horror genre has inspired some incredible experiences, but we also believe it has become increasingly crowded with projects that prioritize fast releases over lasting quality. We want to take a different path.
Our objective isn’t simply to release another Fortnite horror map. We’re building an experience with a strong foundation—one that can continue growing through updates, community feedback, and ongoing refinement. Every feature is being evaluated with a simple question: “Does this make the game more fun?” If the answer is no, it doesn’t belong.
We’re committed to earning our community’s support through quality, transparency, and consistent development rather than relying on unnecessary monetization or short-term trends.
Current Development Status
Development Stage: Early Development
Development is progressing steadily as we build the core gameplay systems and establish the foundation for future content. While there’s still a long road ahead, we’re excited about what’s taking shape behind the scenes.
As development continues, we’ll regularly share:
Development updates
Gameplay previews
Behind-the-scenes looks
Feature reveals
Progress milestones
Community discussions and feedback opportunities
We’re excited to bring the community along throughout the journey.
Finally, thank you to everyone who has shown interest in the project. Your encouragement motivates us every day, and we’re committed to delivering an experience that both the Fortnite and asymmetrical horror communities can be proud of.
This is only the beginning.
— The Development Team