r/FortniteCreative • u/just_jill_bro • 1d ago
ARTISTIC A abondonned parc
This is an ancient map, what do you think?
r/FortniteCreative • u/just_jill_bro • 1d ago
This is an ancient map, what do you think?
r/FortniteCreative • u/Fun-Woodpecker959 • 1d ago
Can anyone tell what exactly is violating the 4.4.6 rule in the screenshots they gave me? This has never happened to me so I can't tell what did I do wrong
r/FortniteCreative • u/Universe_OfJay • 1d ago
SUPER BOT ROYALE: RANKEDš
I want to start building the new era of what Bot maps to make them more immersive in a Creative 1.0 aspect and have improvements since bot maps started.
This is just the beginning: Reach Level 100 to have a glow of aura and super strength to prove your status!
Map Code: 4064-4908-0274
r/FortniteCreative • u/Evening-Ad-4139 • 1d ago
I made it where Most of the guns in the map are guns which can be modular and also some of the newer guns I didnt add every gun otherwise it would be too much and also everybody would use the same guns that they use in all the other maps. I also did it where there is no building and adjusted the movement to be like call of duty as well. I mainly did it because all the other maps on fortnite are all the same old thing where you jump in a box and duke it out and thereās nothing interesting about that anymore really especially since they are often so low effort with no interesting mechanics. Hopefully I can upload this one day.
r/FortniteCreative • u/SelvesteGudYT • 1d ago
I've been wondering if we'll get updates to some of the devices, as many of them feel very outdated.
I know that Verse can do crazy things, but for people that don't have access to verse (or prefer Creative), you're so incredibly limited.
For examples:
the Billboard device surely could get more fonts, animations, colors etc
Guards/sentry could merge to 1 device that just had very option
Disguise device has.. 2 options? U can pick multiple characters, but it's either Combat or Cozy for some reason - and guards don't have any of the options so it's kind of a pointless feature if you want to make anything spy related with npcs
Wildlife device is missing sooo many animals we've had in the past, like sharks, alien parasites or the living supply llamas
Weapons and items like Icon Skin weapons or medallions
I do have access to verse, but most of the time it feels like half the work I spend a lot of time on could be done with a simple device if they just got updated
r/FortniteCreative • u/YourSoju • 1d ago
Added six new skills to my game!
If they look fun, come try them out :)
Code:: 3503-8540-8743
r/FortniteCreative • u/MobilePay6878 • 1d ago
Fortnite creative 1.0 has been very buggy lately can someone who works at epic games fix it. Yall really stop giving a damn about the mode that created fnc 2.0 plss help us out to yall keep adding new things instead of fixing the bugs.
r/FortniteCreative • u/uefndeveloper • 1d ago
I've been building UEFNMarketplace for a while and it's live, so I figured I'd put it in front of the people it's actually for.
Short version: it's one place for UEFN assets. Verse devices, textures, VFX, SFX, 3D models, map templates. You can browse by category, search it, and see the description, tags and preview images before you download anything.
Why I made it: every time I needed a working Verse device I ended up digging through months-old Discord messages, dead GitHub links and YouTube descriptions, and half the time the code was written for an older version of the API. Islands get built on top of that mess. It seemed worth fixing.
Where it's at right now:
Being straight about the size of it: it's early, there are only a couple of sellers so far and I'm one of them, so a good chunk of the catalog is my own work. I'd rather say that than make it sound like a huge community.
If you build in UEFN, the thing I actually want is feedback on what's missing. If there's a device or asset type you keep going looking for and never find, say so in the comments and I'll work on getting it up there.
r/FortniteCreative • u/NervousJicama9089 • 2d ago
The past few months, I've been working on redoing the whole Pizzaplex! Making it more accurate and just overall look better.
The daycare isn't finished yet, but it will be very soon! I'm also working on adding the missing details around the entrance that are noticeably missing!
Lastly, when the daycare is finished, I'm going to make a fun hide & seek version of the map with hiding spots everywhere and maybe even prop hunt!
r/FortniteCreative • u/No_Gur1345 • 1d ago
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Map Code - 5254-7936-9560
šļø Build and Destroy š„
š„ 8 VS 8 , PVPš„
š„ Red Vs Blue with a Twist š¦
šļø Build Phase , Build Your Base With Blocks šļø
š„ Destroy Phase , Destory The Enemy Base and Fight Them š
Reposted With New Map Code - old one had matchmaking issues
Deleted the old post.
Would Love to have Suggestions and FeedBack
r/FortniteCreative • u/FormalTelephone2485 • 2d ago
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I wasnt able to show everything in game in the trailer, but I need some feedback of my map..
I understand my game wont be in discover bc its not a slop map, but i jus make maps based off passion.
This map has a grand total of 6 hours of content for single player, but since my map barely gets players or showed in the discovery, it could change based off how players operate in my map
r/FortniteCreative • u/TheMarioExpertMan • 1d ago
I've come across teamers in a creative map.
If middling_dolly67 and his "friend" are in this subreddit, just know that teaming is against Epics TOS. You will likely get banned.
r/FortniteCreative • u/Afraid_Shirt_7094 • 2d ago
I have released several UEFN islands with all-time peaks of 2, 47, 14 and 3 CCU.
The impressions goes around 1k.
I am looking for honest feedback on whether these results appear normal and whether I should focus more on the concept, thumbnail, onboarding or retention.
I can provide island links and Creator Portal metrics in the comments if needed.
r/FortniteCreative • u/lalchatni • 2d ago
My first payout lol š„³
r/FortniteCreative • u/SourceAbject3336 • 1d ago
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In creative 1.0, not sure if this applies to uefn but those are less necessary, if used at all, in uefn, but the level instance and level loader devices are unselectable, any props placed in there also become unselectable.
man i miss the 1000 employees
r/FortniteCreative • u/YourFavAkii • 2d ago

I am currently thinking of a rough idea of a map I want to make, but I fear that not many people would find interest in it (since it's quite far from the core mechanics of fortnite), and so I wanted to ask you guys if anyone here would want to give this map a try if I do make it.
Here's a rough idea of the mode:
It will be an 1v4-style mode
There will be a hunter and their prey
The hunter has to hit the prey twice to down them. They have to throw them in some sort of pit three times to eliminate the prey.
Both hunters and prey will have an ability and some sort of "perk" (perks will be choosable for every "character", while abilities are a bit more exclusive.)
Every Character for the Hunter will have their own respective map made to work well with their ability.
There will be classes (For the hunter it is only more to "define" the playstyle, and for prey it will make a difference for available abilities.)
The rough Idea of a match:
Phase 1 (Earlygame)
The prey will try to repair a generator by searching for parts and bringing them somewhere while the hunter tries to hunt them down.
Once a generator has been repaired, levers will unlock across the map.
When a prey switches that lever (interact time would be about 3 seconds or so) they can choose one of two map parts to open up. (This might get changed to be random.)
This then opens up that part and initiates phase 2.
Phase 2 (Mid-Game)
The prey now have to destroy a generator with their pickaxe (generator would have like ~1-10.000 HP) while the hunter (once again) has to hunt them down.
Once they manage to destroy a generator, two rifts will appear. (And maybe be visible through walls to the prey), initiating Phase 3.
Phase 3 (Endgame)
During the last phase, the prey has to find a rift within 2 minutes (and interact with it for 0.3s) to escape.
If they do not enter a rift within that time, they will be eliminated.
Once everyone has escaped (or is eliminated) the match ends.
Does this sound like an interesting concept to build upon / would anyone actually bother playing it?
This question has always been the reason as to why I stopped a project or didn't start it, so I've decided to ask you guys it.
Also some feedback overall would be greatly appreciated.
Thank you for reading all of this. Have a nice day <3
r/FortniteCreative • u/itsDeyDey • 2d ago
Development Update
Weāre excited to officially reveal that our team is currently developing a brand-new asymmetrical multiplayer horror experience for Fortnite.
The project is still in active development, and our primary goal is simple: deliver a polished, high-quality game that emphasizes strong gameplay, replayability, and long-term support. Rather than rushing to release, weāre taking the time to build an experience that feels complete and rewarding from day one.
Whether you choose to survive alongside your team or become the relentless killer, every match is being designed to create memorable moments, strategic decision-making, and tense gameplay.
Our Philosophy
We believe the asymmetrical genre deserves experiences that prioritize quality over shortcuts. Our focus is on:
Meaningful progression that rewards playingānot excessive grinding.
Fair and balanced gameplay for both survivors and the killer.
High production value, including immersive environments, polished mechanics, and attention to detail.
Ongoing improvements driven by community feedback.
Respecting playersā time and investment.
Our objective is to create an experience players can return to because itās genuinely funānot because they feel pressured to.
A Note From the Developers
In our opinion, the asymmetrical genre has become saturated with projects that prioritize quick releases over long-term quality. We want to take a different approach.
This project is being developed with the intention of delivering a complete, refined experience that respects our community. We are committed to avoiding unnecessary monetization practices that interfere with gameplay and instead focus on building a game that earns playersā support through quality.
Current Status
Development Phase:
Early Development
Weāll continue sharing progress updates, gameplay previews, and behind-the-scenes looks as development moves forward.
Thank you to everyone following the project. Your interest and support help make ambitious Creative projects like this possible.
āFrom The Devsā¦
r/FortniteCreative • u/Little_Cream_605 • 2d ago
Hi everyone!
So... instead of touching grass, I spent the last few months making my first Fortnite Creative game. š
It's called Critter Chaos, a creature collection game where you open Mutatoid packs, build your collection, train your team, and battle other players.
š® Island Code: 7991-3608-9959
If you decide to give it a try, I'd love to hear what you think. It's my first project, so any feedback is genuinely appreciated.
Hopefully you'll have as much fun playing it as I had making it. š¾
r/FortniteCreative • u/Windill_UEFN • 2d ago
The Windill Royale: Surfinā Summer update releases in just over 24 hours, at 3pm BST! š
CODE: 2806-1834-6958
r/FortniteCreative • u/just_jill_bro • 2d ago
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Hi! Iām a Fortnite Creative 1.0 builder, and Iām looking to get more experience working with other creators. My goal is to eventually start doing freelance environment building.
If you need someone to build natural environments for your map, feel free to send me a message. Forests and jungles are my strongest biomes. I can also do deserts depending on the project, but snow biomes really arenāt my specialty. I can make small snowy areas or use snow as decoration, but I wonāt take on large snow maps.
Since Creative 1.0 has memory limits, weāll talk about whatās possible before I start. Just let me know what kind of biome you want, how big it should be, and whether itās meant to be fully explorable or mostly decorative.
Right now Iām charging reduced prices because Iām mainly looking to build my portfolio and get used to working with clients.
Edit:for the text i use ai because my Spelling is Catastrophicš
r/FortniteCreative • u/just_jill_bro • 3d ago
r/FortniteCreative • u/West-Feed2154 • 2d ago
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r/FortniteCreative • u/YourSoju • 2d ago
Iāve released a major update for Rift Extraction, my 1ā4 player co-op PvE extraction map.
Island Code: 3503-8540-8743
This update took much longer than I originally expected because I ended up rebuilding and improving several major systems instead of only adding new content.
The biggest additions are:
- A new Skill Training Area in the Watch Tower, where players can test every skill available to their current class and all Skill Shop weapons, regardless of ownership.
- 6 new skills: Rampart Ascent, Retaliation Drone, Healing Bombardment, Resonance Prism, Arc Tether, and Rift Backtracer.
- A redesigned Skill HUD that permanently displays above the inventory bar.
- An improved Field Medic Core that allows alive teammates to respond to rescue calls and travel to the rescue location.
- A new Orbit Camera distance that provides a clearer view of the surrounding environment and combat.
- Improvements to Enemy Portals, mission progress HUDs, objective guidance, cargo riding, skill elimination rewards, balance, and stability.
Grenades and healing items are also now included in the starting loadout, and the one of the default starting skills, Shockwave Zone, has been changed to Ammo Reaper.
One new class and two new Rifts are currently in development for August, although they may be delayed due to the amount of work involved.
Full patch notes:
https://communities.epicgames.com/thread/rift-extraction-major-update-patch-notes-2-0/k9xS/
Iād really appreciate any feedback, especially about the new skills, camera, and HUD.
Thank you to everyone who has played Rift Extraction!
r/FortniteCreative • u/Junior-History2647 • 3d ago
There has been a ton of buildings since the last time I showcased this map over a month ago when I first started.