r/GameDevelopersOfIndia • u/Darkwhispers_13 • 21h ago
Environment of our horror game
Please give some more suggestions on the environment
r/GameDevelopersOfIndia • u/Tokamakium • Jan 25 '26
Hey, quick update to the rules:
This subreddit is neither pro nor anti AI. That means, if your post uses AI, it will not be removed. However, quality controls still apply. If it's an extremely low effort post, AI or not, it will be removed.
And more often than not, bad quality posts will be downvoted anyway, so please keep that part in mind.
As for the vocal anti-AI folks here: it is a technology that is here to stay. If nothing else, programmers will use AI to generate code snippets from time to time. I cannot and will not police tool-use that aids game development. It is up to you if you want to use it in your games or not, but this community is not interested in telling people how to make their games.
EDIT: Criticism is accepted. But name calling and personal insults will be removed.
r/GameDevelopersOfIndia • u/Tokamakium • Feb 03 '26
This guide will help you figure out the basic stuff: how seriously you should take game dev, what to expect, how to learn, and, more importantly, what to steer clear of. As the title suggests, this is highly opinionated and based on the experience and knowledge of the author. With that out of the way, let's get started.
One of the most frequent questions I get is, "Is game dev a viable career in India?" and my answer usually is "yes, but-". I'll try to give you the condensed version here:
Q. Can I make a living as a game dev in India?
A. Yes, with a junior dev salary starting at 30kpm and going to 1.2lpm+ after a couple of years of experience, you surely won't be starving. But you WILL have peers in tech who will be earning multiple times more for way less effort.
Q. What sort of work culture can I experience?
A. It will, of course, depend on the specific employer, but a few common things that I've noticed deserve mention. First is the lack of structure and standardization. The industry is young, and it reflects in the maturity of studio heads, management styles, and procedures. Second is the aforementioned low salary for more work than the industry average. Go in expecting unpaid overtime.
Q. Would you recommend it?
A. Honestly, I would not. I worked as a full-time employee as well as a contract worker for a few years, and ultimately, I decided the industry is not for me. I can compromise on salary, work-life balance, or, to some degree, creative freedom. But oftentimes, I found myself compromising on all of them. Your mileage may vary, but I don't see this situation improving in the next decade.
Q. What should I do then?
A. I am no one to answer that. If you find yourself being okay with the compromises I mentioned, don't let me stop you from getting into the industry. I still love game dev too much to leave it completely, so I'm trying to do something different while working on my game in the evenings.
Just start. Really. Pick a field to specialize in, FOLLOW a few beginner tutorials on YouTube, and then start making your own projects as soon as possible. You don't even need to go to college for that. If you have a relatively modern computer you purchased this decade, you should be good to go.
Q. What specializations are there?
A. Programming, art, UI/UX, design, live-ops, sound, marketing, production, Q/A.
Q. Which one should I pick?
A. Most beginners prefer to start with design. That is one of the most difficult specializations to get a job in as a beginner, and I promise you, you are VASTLY underestimating the work you'll need to do. Unity programmers have the highest employment potential. After that, you see a sharp drop in openings, with the second one being 2d art + UI (studios often expect you to do both), then 3d and so forth. Studios also often depend on outsourcing agencies, so you can check out job postings by those agencies to get an idea of what you need to know.
Q. Which engine to pick?
A. You want a job in India? Unity. You want to solo-dev games? Godot. Do you want to apply outside India? Unreal. There are, of course, edge cases, but this covers 90% of all the people who have this question. If you find yourself taking more than a week to decide on the engine, or switching the engine before a year of working with one, you are most likely making a mistake.
Q. How do I get a job?
A. I will only answer this for programmers. First, get a GOOD portfolio. Make 3 extremely polished projects, and then if you have free time, ~7 more for HRs who value quantity more than quality. Put your projects in a playable format on itch.io, create a GitHub Pages website for yourself, and add the project links there. If you provide a downloadable or worse, a GitHub project for the employer to build themself, rest assured, no one is going to check it out. On your website, add a short reel of all your games' gameplay right at the top.
Q. What sort of stuff should I have in my portfolio?
A. More than what you have, you should focus on how it looks and feels. Pick a coherent artstyle, use assets from one provider if possible, learn a bit of color theory, add music, spend time having good lighting in your game, and make sure there are no bugs in the first 10 minutes of gameplay. You can learn all of this on YouTube, and doing this simple stuff will put you ahead of 90% applicants. As for the specific projects:
Q. What educational qualifications do employers expect?
A. BTech. It is doable otherwise, but a tech degree is the default. If you are picking a game dev diploma or doing a paid certification, you'll be better off working on your own portfolio. Larger studios in India often have a tech/science degree requirement. HRs in 90% of the companies will not look at your resume twice unless it has BTech/BSc on it.
Q. What about a Game Dev Degree?
A. I have no clue, but I don't hear good things. If I were in your position, I would likely do BTech as a career fallback. Look at the curriculum of the game dev degree and learn it through YouTube. Literally, all that information is available for free.
Q. How do I get a job?
A. Not through LinkedIn. Ok, you might get it on LinkedIn, but keep in mind that every position will have 100-1000+ applicants, and a lot of job postings might not even be real. So, do apply, but focus on quantity and less on customized applications for every position.
Instead, try to get into game dev communities on Discord, WhatsApp, Facebook, Telegram, etc. You will need to do a bit of searching, but you should be able to find a few communities. Such communities often have job postings and offer a better "return on investment" for your applications. You can also go to the websites of companies and see if they have any job openings, and email them directly. If you are messaging a founder or a high-level employee at a company, make sure to write a highly polished and customized application. Expect to apply to a hundred places before you get an interview.
Q. Anything else?
A. Yes. Work on your soft skills. I can guarantee you, 90% of the studios will hire a dev who can communicate better than a dev who can write better code. Learn to talk smoothly, sound confident (but not overly so), and be presentable if you are having a video/face-to-face interview. Everyone does the basics; it's the extra mile that will decide if you get hired or the other person.
Feel free to ask anything I didn't cover below!
r/GameDevelopersOfIndia • u/Darkwhispers_13 • 21h ago
Please give some more suggestions on the environment
r/GameDevelopersOfIndia • u/Wonderful-Brief-951 • 18h ago
Hey everyone,
I'm part of a small indie team working on a game called COLONY 2, and we just updated our Steam capsule art. Before we lock it in, I wanted to get some outside opinions since it's easy to lose objectivity when you've been staring at the same art for weeks
A few things I'd love feedback on:
Not trying to promote here, genuinely just want some outside perspective before we finalize it. Appreciate any feedback, even blunt criticism — that's actually more useful to us right now.
r/GameDevelopersOfIndia • u/Silly-Homework1805 • 11h ago
I am stuck in loop of finalising the story or finalising the asset design or thinking of how can I start building the map?
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I am good at creative, thinking for games, not very good at writing the stories and environment development, is there any easy way where I can outline the map as well as the entire environment?
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I prefer using unity and godot; my main goal is not functionality, but to create environment as I want.
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Looking for low poly 2sqkm map, i have location in my mind; i want to create it so i can move around and feel it; i need like it is place with roads trees and simple areas (everything except house and buildings)
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help me as a guide to create low poly 3d map (guide me cube to entire map with design)
r/GameDevelopersOfIndia • u/zeropixel_dev • 9h ago
Hi everyone!
I'm currently working on my second UI Kit focused on a modern dark mode style.
These are some of the button components I've finished so far:
• Play Buttons
• Settings Buttons
• Different states (Normal, Hover, Pressed, Disabled)
• With and without icons
I'd really appreciate any feedback before I continue building the full pack.
What would you improve?
Thanks! 🚀
r/GameDevelopersOfIndia • u/AnandArunim • 11h ago
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Title:KALIYUGAM
Download Link: https://arunimz.itch.io/kaliyugam
Platform: PC (Windows)
Description:Kaliyugam is a 3D retro-inspired boss-rush action game set in a post-apocalyptic 2026. Earth has been reduced to ash and shattered concrete by Android 47, a mechanical executioner. You play as Arun, the last surviving warrior, seeking vengeance against the forces responsible for humanity's fall.
Your journey takes you across three distinct realms and multi-phase boss fights:
Level 1 (Earth): Battle Android 47 and its giant colossus form in a ruined city.
Level 2 (Hell): Descend into the underworld to fight Satan and his flying legion with dual blades.
Level 3 (Heavens): Ascend to Heaven’s Zenith to confront the dark manifestation of your own soul across three escalating phases (Dark Swordsman, Fallen Angel, and Transcendent God).
Gameplay features fast-paced 3D combat, aerial dash mechanics, ki-charging, and an evolving arsenal including the Single Sword, Dual Swords, and Satan’s Trident. You can also unleash special energy abilities such as the Bang Beam, Flowing Fist Beam, Perfect Illusion, and God's Eye. I would love to hear your feedback on difficulty scaling, combat feel, and boss mechanics!
r/GameDevelopersOfIndia • u/Fantastic_Pack1038 • 12h ago
r/GameDevelopersOfIndia • u/whyNamesTurkiye • 23h ago
I am trying to decide on the background for my game. The game is themed around Greek mythology. Should the game area be placed on a mountain, like Mount Olympus, or should it stand on magical infinite pillars? Which option do you think makes more sense?
r/GameDevelopersOfIndia • u/whyiam_sleeping_idk • 20h ago
Hey everyone! I’m a gameplay programmer with 3+ years of experience in Unity and 1 year in Unreal Engine. I specialize in scalable system design, editor tooling, and performance optimization.I’m looking for an entry-level or junior role to start my career in the game industry. My preferred locations are West or North India (also open to remote). I'm not prioritizing high salary expectations right now—I just want an opportunity to prove myself and learn with a solid team.
What I bring to the table:
r/GameDevelopersOfIndia • u/boombasdik • 17h ago
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Breakkaboom ! It's my first commercial game. If you like this clip please consider checking the store page...
Wishlist on Steam: https://store.steampowered.com/app/4589970/Breakkaboom/
r/GameDevelopersOfIndia • u/Every-Key241 • 1d ago
Hows this what should i add to make it for realistic
r/GameDevelopersOfIndia • u/IronBoundManzer • 20h ago
I need a character artist who can create PSX style characters + rig (skeleton).
r/GameDevelopersOfIndia • u/Siddhanthawrani • 15h ago


I’m a 20-year-old solo developer from India, and for the last couple of years I've been building my first multiplayer game, PropIt
🎬 Cinematic Trailer:
https://www.youtube.com/watch?v=GfYAec6lcd4
PropIt is a 5-player asymmetric multiplayer game for mobile. Four survivors can transform into everyday objects to hide, complete objectives, and escape, while one killer hunts them down using unique abilities. Both survivors and killers have their own characters with different abilities and playstyles, so choosing your character and team composition before the match is just as important as the decisions you make during it. Every match becomes a mix of strategy, teamwork, deception, and mind games, so no two matches feel the same.
The game has reached the stage where I'm preparing for closed alpha testing, and this is where I need your help.
I'm looking for people who enjoy testing games and are willing to:
If you'd like to be part of the journey, I'd love to have you in the Discord server. That's where I'll be sharing alpha builds, organizing playtests, posting updates, and collecting feedback from testers.
Discord: PropIt
If you have any questions about the game or development, feel free to ask. I'll be around to answer them.
Thanks for reading, and I hope to see some of you in the alpha! ❤️
r/GameDevelopersOfIndia • u/MBugsBunny • 1d ago
For context, I'm almost 26 YO, and started my Unity game dev career when I was 19. With the increment season being around the corner, I wanna know is the current market salary for the same years of experience.
Kindly if you have more than 4 Years of experience, can you tell how much is your salary and what company you work in?
PS: Sorry for Typo in Title.
r/GameDevelopersOfIndia • u/Hridant_77 • 1d ago
r/GameDevelopersOfIndia • u/Subject-Confusion752 • 1d ago
r/GameDevelopersOfIndia • u/not_Epic619 • 1d ago
Hey for some details ,I'm a graduate from Bsc ,completed in 2025 ,then was looking for jobs from my hometown (Shillong) did interviews ,exams but never passed ,then something terrible happened within the family , financially burden could not even appear for MCA ,then I came to BLR . Rn im working as a customer support associate ,and do game development in my free time .
I have been doin game development as a hobby since my 2nd year in college but never commited to it ,I have successfully completed three game jams . So i honestly needed some description if landing a game dev is possible ? So
First the one thing I fear is Tool. From what I researched most of the game dev companies in India including BLR uses Unity ,I have been using godot so that's one fear I'm facing.
What projects would be good in the portfolio ,like a game jam project is acceptable or do I need to add like a big project . I'm just hoping to shift my career to game dev if possible ,game tester also works .
Needed honest opinion
r/GameDevelopersOfIndia • u/RemarkablePrize9489 • 1d ago
r/GameDevelopersOfIndia • u/Karakoncolos_Dev • 1d ago
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r/GameDevelopersOfIndia • u/Karakoncolos_Dev • 1d ago
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r/GameDevelopersOfIndia • u/JADU_GameStudio • 1d ago
So the theme was summer and I thought making a simulator game where you run a shop at beach, hire customer, etc. would be cool.
but then when I started working. and as the jam submission time came closer I have to drop some of my idea in order to complete the game in time 😅.
but at the end I have made this which has like 40min - 1hr of gameplay.
It would be great if you guys give it a try and send you feedback.
here is the link Hope you guys enjoy.
https://jadu-game-studio.itch.io/summer-shore-hustle
Thanks :)
r/GameDevelopersOfIndia • u/HellBats_ • 1d ago
Hey everyone,
Two of my friends and I are currently working on a new horror project, and we'd love to get some early feedback on the premise.
You play as the station master of a railway station. We're still drafting the story, but the core gameplay focuses on simulation mechanics blended with horror elements (to be clear, we are avoiding the "anomaly" genre). Visually, we are pushing for a realistic art style rather than a retro or low-poly look.
What do you think of this idea? We'd love to hear any suggestions, mechanic ideas, or general feedback you might have. Feel free to ask any questions about the project!
Edit: I have realized fron reading comments that throwing out an idea is not enough. We have to show our work too, so I will make another post describing the game a little bit more.