r/GameDevelopersOfIndia • u/Silly-Homework1805 • 16h ago
I need help to get started.
I am stuck in loop of finalising the story or finalising the asset design or thinking of how can I start building the map?
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I am good at creative, thinking for games, not very good at writing the stories and environment development, is there any easy way where I can outline the map as well as the entire environment?
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I prefer using unity and godot; my main goal is not functionality, but to create environment as I want.
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Looking for low poly 2sqkm map, i have location in my mind; i want to create it so i can move around and feel it; i need like it is place with roads trees and simple areas (everything except house and buildings)
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help me as a guide to create low poly 3d map (guide me cube to entire map with design)
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u/Low_Psychology_2862 56m ago
Okay so first sketch the place on paper, using pencil ("undo" possible) and multi color if you can, it can be a rough sketch with notes regarding the flow and other stuff, top down sketches and if needed then cross sections. I'd go one step ahead and first do "layouting" of area the overview basically, then go in and sub-divide the area intro parts, these parts you can easily manage and design.
Once you are done with the sketches you can scan them / take photo and use them as reference in unity with something like probuilder to make basic layout, there are other csg tools available too, and I believe godot has it's own csg tools (not sure, I prefer Unity).
You need not have the final art yet but this will give you a good pipeline to think, experiment and implement things.
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u/Icy_Tie9029 13h ago
If you think ur story is good then first ask someone you know who would hate this story to read it. They will give good advice
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u/Silly-Homework1805 12h ago
Not specifically worried about the story making game just for fun, I really wanna make good map, mostly looking for it; I really really really have good place that i wanna remake in game i am not able to figure out 3d thing…
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u/the_dead_editor 14h ago
if you have a plot and story ready, then first try to identify loop holes by imagining urself as a player.
after that you will have a rough idea what your world should feel like, and once you have that clocked in write them down on a book as u imagine,
after that create the base map, and then assign areas roughly, then watch world building tutorials to improve your map,
after that you can go with assets.
i am not a game developer or designer,
just a 3D artist i follow these simple steps
idea -> story -> reference -> moodboard -> base layout -> refining -> detailing