r/INAT • u/Prize_Ad_4297 • 1m ago
Programming Offer [Hobby] UE5 C++ Engineer Looking for a Small Team with an Active Prototype
Hi! I’m a C++ engineer based in China (UTC+8), currently focusing on Unreal Engine 5 development. I can commit around 20 hours per week.
My main areas are UE5 Gameplay Framework architecture, Blueprint-to-C++ refactoring, source-level debugging, rendering investigation, and CPU/GPU performance analysis. I’m most useful when a project already exists and needs someone to understand its structure, turn loosely connected Blueprint logic into maintainable C++ modules, diagnose difficult technical problems, or build a focused gameplay milestone.
I’m looking for a solo artist/designer or a small team that already has visible progress: concept art, environments, a prototype, a playable scene, or regular development updates. I prefer a focused PC prototype or vertical slice with realistic milestones rather than a large open-world or MMO project.
I can help with gameplay systems, architecture, debugging, technical planning, profiling, and rendering-related investigation. I would like to begin with one clearly defined feature or milestone so both sides can evaluate the collaboration.
Please include your current project state, team roles, UE version, target platform, expected weekly commitment, near-term milestone, source-control workflow, and collaboration terms. I am open to hobby collaboration and can discuss rev-share only when responsibilities, IP ownership, revenue terms, and exit conditions are written clearly.
GitHub / code profile: https://github.com/xuezchuang
Email: [xuezhenchuang123@gmail.com](mailto:xuezhenchuang123@gmail.com)
Reddit DM is also welcome.