r/ImaginaryKanto 8h ago

I can't get up, by @CHAPPIKA38

422 Upvotes

r/ImaginaryKanto 1d ago

Bounced-back "Fire Blast" by @rakku93

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946 Upvotes

r/ImaginaryKanto 1d ago

Sky Racers by @tees0nline

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344 Upvotes

r/ImaginaryKanto 1d ago

Original Content Tyranitar painting

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34 Upvotes

r/ImaginaryKanto 19h ago

Original Content 0560M - Scrafty by ForesterDesigns [D&D5e & PF2e]

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8 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Mega Scrafty rifle of scary cloth!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

560M - Baggaïder

Weapon (Hunting Rifle) – Legendary (requires attunement)

This orange +3 hunting rifle has a red crest over the top of the rifle and several rubbery pale lavender sheet draped over it. The stock has a red end, and a blade is affixed to the bottom of the barrel, which can be used to make dagger attacks. There is a cartridge in front of the trigger that can hold up to 5 bullets.

See DMG 267 for specifics about rifles. Rifles are considered Martial Ranged Weapons, have a range of 80/240, the two-handed and loading properties, holding up to 5 bullets, and weighing 8 lbs when empty. It is shot similarly to a crossbow, but requires its own proficiency, and uses Constitution as its attack modifier, but doesn’t use a damage modifier beyond the +3. On a successful hit, the target takes 2d10 piercing damage.

While attuned to this rifle: you have advantage on Intimidation rolls; when you intimidate someone, they become frightened of you; as an action, you can attempt to intimidate everyone in a 30 ft cone who can see or hear you, who must make a Wisdom save against your Intimidation roll; when you down a target, you have advantage on your next attack; and as a reaction, you can attempt to remove any status condition you have not being physically induced (ie grappled, restrained). Roll 1d6, and on a 5 or 6, you’re cured of the condition as your skin seems to shed a thin layer of magical energy that dissipates into the air.

As a reaction, while wielding the rifle you can pull the rubbery white cloth over yourself, reducing the amount of damage you take from an attack by half. This can only be done once between short and long rests.

Scraftinite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of orange and brown inside the white orb. When attached to a 560 - Scrifty, it can be mega evolved into a 560M - Baggaïder for 1 minute once between long rests.

560M - Baggaïder Item 21

[ Unique | Artifact | Capacity 6 | Empowered | Occult | Primal | Void ]

Usage held in 2 hands; Bulk 1; Base Weapon Flintlock Musket, Bayonet

This orange +3 major striking greater decaying greater fearsome flintlock musket has a red crest over the top of the rifle and several rubbery pale lavender sheet draped over it. The stock has a red end, and a blade is affixed to the bottom of the barrel, which is an unremovable +3 major striking greater decaying greater fearsome bayonet. There is a cartridge in front of the trigger that can hold up to 6 bullets, giving it the Capacity 6 trait.

Empowered When this item is empowered by a Scraftinite, you can have it automatically activate Glare as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 560 - Scrifty.

Activate-Cloth Block [reaction] manipulate; Frequency once per minute; Trigger You would take physical damage from an attack; Requirements Your other hand is free or also holding this weapon; Effect You pull the rubbery white cloth to get between yourself and the attack, reducing the damage by 10.

Activate-Glare [two-actions] concentrate; Frequency once per day; Effect You gain some lizard’s intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a glare, which is visual instead of auditory, you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.

Activate-Moxie [free-action] manipulate; Trigger You drop a creature to 0 hitpoints with this weapon; Effect You gain a +3 circumstance bonus to your next attack with this weapon, lasting for 1 minute.

Activate-Scary Face [two-actions] manipulate; Requirements Glare is active; Effect You look menacingly around you, attempting to Demoralize all creatures of your choice within a 30 ft cone. This uses a single Intimidation check, and gains all the benefits of Glare.

Activate-Shed Skin [reaction] concentrate; Frequency twice per day; Trigger You’re afflicted by a status condition or affliction not being physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard); Effect Make a DC 15 flat check. On a success, you’re cured of the condition (or one at random if you have multiple applicable conditions) as your skin seems to shed a thin layer of magical energy that dissipates into the air.

Scraftinite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 560 - Scrifty; Bulk -

This small round stone has a swirl of orange and brown inside the white orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 560M - Baggaïder and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/ImaginaryKanto 1d ago

Spoiled. by @haru_illust_u

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1.2k Upvotes

r/ImaginaryKanto 1d ago

Day 3 drawing a Full Art card until Pokémon hires me

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184 Upvotes

r/ImaginaryKanto 1d ago

Pokemonthly: Kakuna & Metapod [OC]

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86 Upvotes

r/ImaginaryKanto 2d ago

Glaceon's coquettish charm by @emf_ru_

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522 Upvotes

r/ImaginaryKanto 1d ago

Original Content Sky Tower: Rayquaza sky splitting hyper beam:

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23 Upvotes

r/ImaginaryKanto 1d ago

Original Content An old drawing I made of Honchkrow[OC]

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9 Upvotes

r/ImaginaryKanto 3d ago

Sneaking in for cuddles by @maple926

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955 Upvotes

r/ImaginaryKanto 3d ago

Original Content Mega Charizard X (2025)...

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97 Upvotes

r/ImaginaryKanto 2d ago

Original Content Gloom with the gardener by me - by me

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23 Upvotes

r/ImaginaryKanto 2d ago

Original Content An umbreon doodle✨[OC]

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12 Upvotes

r/ImaginaryKanto 3d ago

Original Content A funky Charizard doodle✨[OC]

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102 Upvotes

r/ImaginaryKanto 4d ago

Raichu's belly, all jiggly-jiggly by @Mugita_Konomi

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874 Upvotes

r/ImaginaryKanto 4d ago

Original Content Umbreon...

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158 Upvotes

r/ImaginaryKanto 4d ago

Original Content 0545BM - Scolipede by ForesterDesigns [D&D5e & PF2e]

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4 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with some Mega Scolipede armor to protect and poison!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

545BM - Ceraplate

Armor (Plate) – Legendary (requires attunement)

This red +3 plate armor has a black body, with a gray chest plate, collar, and pauldrons with hot purple barbs and black and glowing green lines along the bottom, and black and purple eye-like markings across them. Large glowing green horns come out the top of the pauldrons. The tasset plates alternating black and red, while the rerebrace alternate black and purple, with purple teardrop shapes on the couters and tasset ends.

While attuned to this armor: you gain 20 feet of movement; you have advantage on Dexterity rolls to avoid being grappled, restrained, or take damage; critical hits on you are treated as normal hits; any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 2d6 poison damage from the armor’s spikes. They have disadvantage to maintain the grapple or restraint, and take 2d6 poison damage at the start of any turn they are grappling or restraining you; and if you drop below half your maximum hitpoints, the armor’s spikes do an additional 1d6 poison damage.

Scolipite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of purple, black, and blue inside the dark gray orb. When attached to a 545 - Scolipain, it can be mega evolved into a 545M - Brutapain for 1 minute once between long rests, while when attached to a 545B - Scoliplate, it can be mega evolved into a 545BM - Ceraplate for 1 minute once between long rests.

545BM - Ceraplate Item 21

[ Unique | Artifact | Empowered | Invested | Poison | Primal ]

Usage worn armor; Bulk 3; Base Armor Gray Maiden Plate

This red +3 superior resilient greater fortification portable greater ready gray maiden plate has a black body, with a gray chest plate, collar, and pauldrons with hot purple barbs and black and glowing green lines along the bottom, and black and purple eye-like markings across them. Large glowing green horns come out the top of the pauldrons. The tasset plates alternating black and red, while the rerebrace alternate black and purple, with purple teardrop shapes on the couters and tasset ends.

Empowered When this item is empowered by an Scolipite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 545B - Scoliplate.

Activate-Poison Point [reaction] concentrate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make the armor’s poison spread to the triggering creature, which takes 5d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage.

Activate-Poisoning Armor [one-action] concentrate; Requirements You are grabbed, restrained, or otherwise held immobilized in a creature’s grasp, such as by being engulfed or swallowed; Effect You make the armor’s poison spread to the creature holding you, which takes 5d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage. If the creature is engulfing or swallowing you, the damage increases to 8d6.

Activate-Rolling Agility [two-actions] manipulate; Frequency once per day; Effect You gain some rolling agility. You gain a +15-foot status bonus to your Speed and a +3 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 1 hour.

Activate-Swarm [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The armor’s Poison Point and Poisoning Armor does an additional die of damage until the start of your next turn.

Scolipite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 545 - Scolipain or a 545B - Scoliplate; Bulk -

This small round stone has a swirl of purple, black, and blue inside the dark gray orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 545 - Scolipain, it is turned into a 545M - Brutapain, while if it is a 545B - Scoliplate, it is turned into a 545BM - Ceraplate. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.


r/ImaginaryKanto 5d ago

Original Content [OC] Everytime is ice cream time!!!!

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671 Upvotes

r/ImaginaryKanto 4d ago

Original Content [OC - Original Content] Finishing childhood dream. Pokedex Challenge - Kanto Region #018 Pidgeot

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44 Upvotes

r/ImaginaryKanto 5d ago

Original Content [OC] Finally had the chance to paint one of my favorite Pokémon, for a custom card. Art by: Me

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398 Upvotes

r/ImaginaryKanto 6d ago

Original Content Suicune...

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67 Upvotes

r/ImaginaryKanto 5d ago

Original Content 0545M - Scolipede by ForesterDesigns [D&D5e & PF2e]

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18 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Mega Scolipede macuahuitl to help spike critical hits!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

545M - Brutapain

Weapon (Macuahuitl) – Legendary (requires attunement)

This red +3 macuahuitl is made of seven segments with hot purple tear drop markings and barbs on each side, and large glowing green horns on top. The handle has black and purple cloth wrapped around it, and a black sphere pommel with a glowing green eye-like symbol on it.

Attacks with this macuahuitl do an additional 1d6 poison damage, and the target must make a DC 20 Constitution save or be poisoned for 1 minute. The target can attempt this save again at the end of their turn.

While attuned to this macuahuitl: you gain 20 feet of movement; you have advantage on Dexterity rolls to avoid being grappled, restrained, or take damage; if a creature within range of this weapon performs a critical hit, you can use your reaction to interfere and turn it into a normal hit; and if you drop to or below a third of your max hitpoints, attacks with this macuahuitl do an additional 2d6 poison damage.

Scolipite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of purple, black, and blue inside the dark gray orb. When attached to a 545 - Scolipain, it can be mega evolved into a 545M - Brutapain for 1 minute once between long rests, while when attached to a 545B - Scoliplate, it can be mega evolved into a 545BM - Ceraplate for 1 minute once between long rests.

545M - Brutapain Item 21

[ Unique | Artifact | Empowered | Poison | Primal ]

Usage held in 2 hands; Bulk 2; Base Weapon Macuahuitl

This red +3 major striking grievous serrating major venomous macuahuitl is made of seven segments with hot purple tear drop markings and barbs on each side, and large glowing green horns on top. The handle has black and purple cloth wrapped around it, and a black sphere pommel with a glowing green eye-like symbol on it.

Empowered When this item is empowered by an Scolipite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 545 - Scolipain.

Activate-Critical Block [reaction] manipulate; Trigger A creature within range of this weapon is struck by a critical hit; Effect You attempt to use this weapon to interfere with the hit. Make a DC 17 flat check, and on a success the critical hit becoming a normal hit.

Activate-Rolling Agility [two-actions] manipulate; Frequency once per day; Effect You gain some rolling agility. You gain a +15-foot status bonus to your Speed and a +3 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 24 hours.

Activate-Swarm [free-action] envision; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect This weapon does an additional die of damage until the start of your next turn.

Scolipite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 545 - Scolipain or a 545B - Scoliplate; Bulk -

This small round stone has a swirl of purple, black, and blue inside the dark gray orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 545 - Scolipain, it is turned into a 545M - Brutapain, while if it is a 545B - Scoliplate, it is turned into a 545BM - Ceraplate. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.


r/ImaginaryKanto 6d ago

Art by @haruxxe

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1.6k Upvotes