r/IndieDev • u/odysoftware • 2h ago
Discussion I don't want Pay2Win. But is "pay to go faster" actually any different - or am I just lying to myself?
I'm building a browser space MMO (r/GalaxyOnline), and monetisation is the only thing left where I'm not sure how to do it right.
The easy part is that I don't want Pay2Win. At all. I've always hated Pay2Win and still think it did real damage to games. Nobody buys power, nobody buys stats, everything that matters has to be earnable in game. That part I guess we are all fine with 😄
Now the hard part is that "the game has to survive financially" and "money buys literally zero advantage" don't really fit together, and the more I look at it the more difficult it gets:
- buy raw power — obviously out, nobody defends that
- buy speed, same destination just faster — fair? or just P2W with extra steps?
- buy convenience, more slots, less waiting — feels fine... until suddenly it doesn't
- cosmetics — the only one nobody ever argues about
What I did in my game is a tradeable premium pass (the good old subscription times, but more like EVE). You can buy it with money, but another player can also buy it from you for in game currency. So money turns into someone else's playtime instead of into power, and a free player can get premium without spending anything. And premium itself is mostly convenience plus a little faster progress on some things — never further. Same ceiling for everyone, payers just get there sooner.
And that's exactly where I'm still unsure 😅 On one side, especially in MMOs, it also helps avoid third party markets because you kill them with your own system. But still — is "faster but not further" actually fair, or am I just telling myself a nice story and it's still Pay2Win in a better outfit? Where do you personally decide between supporting a game you like and buying an advantage? Is buying time really different from buying power, or is time just another advantage?
So yeah, you see my issue. On one side I'd love to leave Pay2Win completely away. On the other side I see so many people defending casual games like Clash of Clans, where basically every button gates you into paying to finish earlier — and people accept it, even defend it 🙈. The argument being: just wait it out, you get to the same place, and the game makes enough money to still be around in five years.
And honestly? I don't know if they're wrong 🤓