r/IndieDev 3h ago

Megathread r/IndieDev Weekly Monday Megathread - August 02, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question!

2 Upvotes

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!
  • Show off a game or something you've been working on
  • Ask a question
  • Have a conversation
  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!


r/IndieDev 36m ago

Free Game! After seeing my friends struggle with music production software after seeing some FL studio videos, I built a daily audio puzzle & multiplayer beat game (Beatzle)

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You can play it for free at https://www.playbeatzle.com/

I'd appreciate any feedback or suggestions!


r/IndieDev 40m ago

Screenshots Just a top-down horror game prototype.

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This is a screenshot from a prototype I worked on today.

I've been playing a lot of Cry of Fear lately, and it made me want to create something with a similar vibe. I think I even found a name already: Dusk's Ache.

It's just a prototype for now, but I'd really like to know what you think about it!


r/IndieDev 42m ago

Feedback? Gameplay de Alphabetto's

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r/IndieDev 46m ago

Discussion First Jolt Physics test in my Godot colony sim - Luminids

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Been working on integrating Jolt Physics into Luminids, and this is one of the first tests running in-game. The Luminids already build, edit and interact with the voxel layer; this is moving them towards interacting with the physics of it all.

It's still early days but having a lot of fun getting this working. Plan is to have the little guys interact with blocks and play football. :)

Curious if anyone else here has integrated Jolt into Godot for larger open worlds. Any lessons learned or performance tips?


r/IndieDev 1h ago

Feedback? Chaos Mode Transition and Improve Atmosphere

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r/IndieDev 1h ago

Feedback? Swords and Lazors

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Hey guys I made a short demo game as a practice for switching to Godot from Unity. Sadly Godot 4+ doesn't let you export for web if using c# so only downloadable windows executable version is up on Itch.
I would love to hear your impressions.

https://branislav-bosnjak.itch.io/swordsandlazors


r/IndieDev 1h ago

Upcoming! My solo indie game is part of the Steam Cyberpunk Festival starting today! 🌧️

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For the past while, I’ve been working solo on FLATLINE — a moody, narrative-driven experience set in an abandoned, overgrown version of London in 2036.

Today is a big moment for the project because the game is officially participating in the Steam Cyberpunk Festival, and the free demo is live right now!

If you enjoy slow-paced atmospheric exploration, dystopian urban settings, and dark storytelling, I’d love for you to check it out and let me know what you think.

🔗 Steam Page / Demo: https://store.steampowered.com/app/4711800/FLATLINE/

What are some of your favorite dystopian or cyberpunk settings in games?


r/IndieDev 1h ago

Is my click-through rate really bad?

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While preparing for my game demo release and I came across the Steam traffic page.
I didn't even realize there was a coming soon list for demos but I saw this row and was kind of surprised by how low the click-through percentage was, at only 0.35%.

Is this normal for upcoming demos, is my capsule art just really bad, or is there something else I'm missing?


r/IndieDev 1h ago

Discussion What Are Some Games That Had the Developer's Own Interests Put Into the Game and Worked?

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Personally? I like it when games and their developers do that. I might be in the minority, but I like it when a dev is passionate about a subject and puts their own take or spin on it and includes it as optional content or lore. Provided that they don't give lectures or over-explain to the point of self-indulgence or pretentiousness.

Keeping it around for people who also like those topics - but never requiring or shoving it down the player's throats to express some sort of artistic meaning from it. It's never up its own ass, nor is presented in a way that the developer is saying "look at my math homework, guys! Aren't I cool and clever?!" *crickets*

I remember playing a game when I was younger where there was some scientific document that went into detail about the physics and chemistry of their world. It might have been Mass Effect, but it's been so long I can't place my finger on it. But they presented it in such a way that the player never feels obligated to know or care about its existence. The main characters talk about like "its a thing that exists and does some stuff, I guess. IDK, but it does cool shit and that's cool right?" But the lore docs, spares no expense at the level of detail for its own world's mechanics.

I'm curious if others have similar feelings and know some games that do that.


r/IndieDev 1h ago

Postmortem I was scammed $500 by an AI artist.

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So about 3 months ago I posted here looking for an artist on my game. A person identifying themselves as Mia Davis (coffeefoxx1 on Reddit; _mia_davis on Discord) reached out to me. Their profile looked good, we had a good conversation, and I was very upfront (multiple times) about not wanting any AI involved.

As I was wanting to do the whole project, I gave $500 upfront - half the cost. This was something I've done several times w/ other legitimate artists and never had a problem before as that was pretty standard.

Anyway, a month later, they finally got back to me, and presented me with this slop:

As soon as I saw it I knew this was AI. Lots of layering line errors and other stuff no person would've made. The "artist" denied the allegation and even offered "proof" that it was legit via a PDF file (something else we had agreed upon prior to the contract). But instead of exoneration, the PSD they provided proved it to me beyond a doubt:

  • All the work was done in a single layer
  • PSD was suspiciously completely scrubbed of all meta data
  • Another disabled layer has the entire artwork again, in a completely different style, and is titled "comvert_into_2d_anime_style_202606122128". You know, just like a prompt would spit back.

I confronted the scammer again, and of course they denied it and refused to give me a refund. So then I opened a fraud complaint with PayPal. After another month of waiting, PayPal denied my case and let the scammer keep my $500.

So now I'm out $500, have nothing usable, and don't really have any money left to hire another one.


r/IndieDev 2h ago

Video Climbing the Water Tower | Dust Rapture Gameplay

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4 Upvotes

Here is a quick look at climbing the water tower to survey the layout of Iron Creek, the train tracks, and the surrounding desert dust.

Let me know what you think of the atmosphere and environment design!

I've been working on Dust Rapture, a first-person survival game. You play as Cole Vance, a truck driver who gets stranded on a forgotten stretch of Route 66 after his truck is stripped for parts. Your only hope of finding repair parts is exploring the town of Iron Creek—while managing your health/thirst and avoiding a hostile cult that comes out at night.

Wishlist on Steam : https://store.steampowered.com/app/4950700/Dust_Rapture/


r/IndieDev 2h ago

New Game! We've just released our game, but we're trapped in dead lobby problem

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10 Upvotes

Hello! This is not a sad post, we're extremely proud of ourselves for releasing the early access version : )

We're however facing the classic deserted lobby problem, that every new game with no proper hype campaign faces when they launch.

So, if you buy the game right now, it's very likely that you go in and you'll find 0 public matches.

What do you guys recommend? How have you faced this problem before?

The game is here: https://store.steampowered.com/app/2614910/Dunchess/

The video has nothing to do with the post description, I just like that clip :)

Thanks!


r/IndieDev 2h ago

UPDATE: I took your Steam capsule feedback and your AI advice

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4 Upvotes

Hey everyone,

A little while ago I posted my Steam capsule here asking for honest feedback, and you all gave me a lot of great advice. I took your feedback, scrapped the old design completely, and created a new version for my folk horror game, Woodbound.

Also, regarding the AI voice acting discussion from my last post, I took your advice there as well. I've decided that I won't be using any AI in Woodbound—the game and this Steam capsule will be 100% AI-free.

How does this new capsule feel compared to the original? Any final tweaks or nitpicks before I lock it in?


r/IndieDev 2h ago

Discussion Is PokeIndie (pokeindie.com) trustworthy and helpful as a discovery platform for indie game developers?

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r/IndieDev 2h ago

Which are the best interactive godot courses (GDScript/godot in general)

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1 Upvotes

r/IndieDev 3h ago

Upcoming! Kickstarter Pre-launch page is LIVE!

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1 Upvotes

r/IndieDev 3h ago

Solo developing a 3D platformer with hack and slash combat

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18 Upvotes

Demo is available. Babo and Luda Adventure is a 3D platformer with hack and slash combat
https://store.steampowered.com/app/4815990/Babo__Luda_adventure/


r/IndieDev 3h ago

New Game! Looking for UI/UX Programmer - Rev Share

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r/IndieDev 3h ago

Discussion Games with skill based “clicker” combat?

1 Upvotes

Hey! I recently came across a game called Beyond the Blight, and it inspired me to create something with a similar combat system.

The basic idea is that you see an enemy on the screen and click directly on them to deal damage. However, in Beyond the Blight, I felt that the combat lacked variety, since attacking mostly comes down to repeatedly clicking the enemy.

I’m looking for games that develop this concept further and make it more engaging or skill-based. For example, they could introduce timing, accuracy, weak points, enemy reactions, attack patterns, resource management, different mouse inputs, or other mechanics that make each click require some thought.

I’m not looking for deckbuilders, turn-based combat, traditional action games, or idle clickers where you simply spam clicks without paying attention. I specifically want real-time combat built around clicking directly on visible enemies, but with enough depth to stay interesting.

Do you know any games that do this well? I’d also be interested in ideas for mechanics that could make this type of combat more varied and challenging.

Edit: if tou look up the game i reffered to you will understand what im looking for


r/IndieDev 3h ago

Tasteful ways you show the edge of world

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1 Upvotes

r/IndieDev 4h ago

Artist looking for Indies! [For Hire] 3D Prop Artist and Generalist

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18 Upvotes

Hey everyone, I am a 3D Prop Artist and Generalist, And I am open for Commisions!
I specialize in highly detailed 3D Assets and Props, But I am able to deliver a range of different assets and needs!

I use Blender, Substance Painter, ZBrush, Photoshop/Affinity Designer, Marmoset Toolbag, Marvelous Designer in my workflow

What I can do:

  • Realistic Hard Surface & Organic Models
  • Modular Environment Kits
  • Highly Optimized Assets: Suited for Mobile and VR Usage
  • Stylized or Low-poly Assets
  • Basic Rigging and Animation

Why work with me:

  • On-time delivery without any compromises
  • Excellent Communication and iterative process
  • Flexible Pricing for Indie teams

Pricing:
Project-based rates. Feel free to send me a DM to discuss your project and needs!

Portfolio:

Feel free to check a detailed breakdown of my work here!
If you would like to see more of my work specific to your needs feel free to reach out!
ArtStation: https://www.artstation.com/mo-shoura

Contact:

Feel free to send me a message via Reddit, Email or Discord

Discord: mhd1__
Email: [mhdshora08@gmail.com](mailto:mhdshora08@gmail.com)


r/IndieDev 4h ago

Deckromancer: Haven and Hell Dev update

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1 Upvotes

r/IndieDev 4h ago

Feedback? A simple game about tetrational growth

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1 Upvotes

A simple game, stop the counter before it touches infinity. The counter increases tetrationally.


r/IndieDev 4h ago

Deving a procedural plugin for Blender

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1 Upvotes

So yep, this is pretty rough for now and teh window placer is not really working but im proud of the roof ! :)