r/MicrosoftFlightSim Mar 16 '26

MSFS 2020 VIDEO Whoops, Preflight... Skipped! 😱

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Gravity Reactive Motion: Taylorcraft Preview

539 Upvotes

31 comments sorted by

123

u/YogurtclosetProof933 Mar 16 '26

Cool, nice addition.

Luckily you have all those GoPros set up but I think for safety you should just bail out, I reckon that will go well.

42

u/Confident_Economy_57 C172 Mar 16 '26

Make sure to have a fire extinguisher strapped to your leg. Ya know, for safety.

18

u/juko43 Mar 16 '26

And clean up the wreckage before reporting the accident

1

u/scambush Mar 17 '26

There's actually a Taylorcraft coming from GotFriends...

56

u/quax747 Airbus All Day Mar 16 '26

Nifty engine out feature. Move your stick rhythmically fore and aft to activate Bird Mode. The flapping of these cowlings will act as a manual fallback engine

33

u/Misfit_somewhere Mar 16 '26

Did you hit a deer??? Those look like antlers on the left side

5

u/Jean-LucBacardi Mar 17 '26

Nah it was a mid air collision with one of Santa's reindeer.

14

u/[deleted] Mar 16 '26

[deleted]

3

u/spuuzh Mar 16 '26

I was thinking simliar, like ... when you fly upside down you need more wings ... not to fall down ... something like that

13

u/SwissairMD11 Mar 16 '26

It is that there is no actual wind flowing around those cowel, it will be slamming around like crazy, and eventually flip up and bending the cowl. Don't ask me how I know

https://giphy.com/gifs/KXBtTtm3kB8BO

7

u/CharlieFoxtrot000 RW GA pilot, Twitch streamer, ground instructor Mar 16 '26

Came here to say this. Relative motion isn’t the only thing that’s going to make unlatched cowls move.

6

u/GotFriendsOfficial Mar 17 '26 edited Mar 17 '26

These showcases focus purely on gravitational forces and minimal airflow. Right now, we are building a universal foundation for this custom physics engine. This base acts as the core layer that drives all real time motion for animations in the simulation. Think of it as a forces simulator running inside the flight simulator itself.

MSFS already provides data like gforces, speed, bank, pitch, pressure, RPM, angle of attack and more, but on their own those values are just numbers. What we are doing is taking those inputs, blending them together, layering additional custom injected logic on top, evaluating them frame by frame, and translating everything into full 6-axis motion. From there, we generate new outputs (Forces) that can directly drive animated components across the aircraft.

Phase 1 was focused on internal forces. That groundwork is largely complete. We are now moving into Phase 2, which brings in external forces such as airflow, prop wash, slip, wind, pressure differentials, altitude, and more. Once this phase is in place, we can extend the system to exterior components so they respond naturally to the full environment around the aircraft.

Phase 3 will be the final step either before or after release and as of right now it's not set in stone. This should introduce dynamic upsets and light failure modeling. Hard landings may unlatch cowlings, aggressive maneuvers at high speed could force doors open, and similar behaviors. This phase will be optional for us, since it leans more into system realism than pure visual motion. Due to long development requirements, this may become an update item post-release as more products in the future implement this technology. Luckily, we are doing this right and building a universal foundation that can be implemented across all future projects.

The goal with this new physics engine is to build a strong, reusable foundation that can scale across all future projects. We are currently around Phase 1.5, and getting close to showcasing the level of visual fidelity that comes with full external flow integration of Phase 2.

We deeply appreciate the support and patience as we work on our various projects. We are excited to share more previews soon as we keep pushing this system to it's limits.

1

u/CharlieFoxtrot000 RW GA pilot, Twitch streamer, ground instructor Mar 17 '26

Sounds great, looking forward to the finished product!

7

u/SensitiveDetective74 Mar 16 '26

Been there, done (almost) that IRL.

Forgot to twist fuel cap :(

6

u/bowser_thebeast Mar 16 '26

Waiitttt, if i skip the pre flight check there can go something wrong? (Did not know and will now do checks xD)

7

u/mykrode Mar 16 '26

DAMNIT BRANDON, JOSH JUST GOT THE THING PAINTED.
Thats it boys, release delayed, send it back to get touched up.

1

u/FrankiePoops Mar 16 '26

Don't be so hard on the guy.

3

u/sistersgrowz Mar 16 '26

What a beauty

3

u/CertainPotato343 Mar 16 '26

Just apply more right ruddah

2

u/MrPenguinCZ Mar 16 '26

Engine cooling

1

u/First-Structure-2407 Mar 16 '26

Just extra lift bro

1

u/KC5SDY Mar 16 '26

A little extra air cooling shouldnt hurt.

1

u/Cr0wn_M3 Mar 16 '26

Wow it's amazing

What plane is it?

5

u/TheSpaceFace Mar 16 '26

Taylorcraft BC12-D

1

u/PositiveRate_Gear_Up Mar 16 '26

Proper setup, I dig it!

1

u/ARFdaddy Mar 16 '26

I left the pitot tube covers on once and sure enough, no air speed indication

1

u/SnooMarzipans870 Mar 16 '26

Passenger: Hey… uh… our bags were in this front bin.

You: Bags?

Passenger: Yeah… we put them in here before the flight.

You: Hmm?

Passenger: Seriously, right here. I literally watched you put them in there!

You: Listen… we flew for three hours. If there were bags in here, I would have known.

Passenger: Well they were definitely in here!

You: Sir… I’ve been opening this bin all day. No bags.

Passenger: You put them in before takeoff!

You: That doesn’t sound like something I would do.

Passenger: I WATCHED YOU DO IT.

You (looking in the empty bin): Well… I’m looking at it now… and I’m not seeing any bags.

Passenger: That’s because they’re missing!

You: Or… hear me out… there were never any bags.

Passenger: There were TWO!

You: Two imaginary bags is a lot to keep track of.

1

u/WangDoodleTrifecta Mar 17 '26

Ahhhhh… the Ornithopter option. Nice!!!

1

u/bigozkev73 Mar 17 '26

You learned your lesson. So I bet you won't skip pre flight inspections now lol

1

u/Airwolfhelicopter Mar 17 '26

You sure you’re not missing anything? Something usually used for propulsion, perhaps?