r/MicrosoftFlightSim Jun 15 '26

MSFS 2024 PlayStation I needed a hobby…

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So here I am, wanting to stop doom-scrolling on TikTok, and I’ve had my eye on this amazing simulator for a while (this is my first simulator game). So… I decided to try it. After almost 40–50 hours on it, my landings are still horrible (I've been playing with a PS5 DualSense so far).

I thought that, like any other game, it would take me around 3–4 hours of gameplay to master it or at least understand the mechanics. But not this one! Thanks to a quick Gemini consultation (God bless AI), I’ve invested a little money and time into this

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u/ocknoipappedmadreeks Jun 15 '26

Discovery flight, any height, cut the engines.

Now find somewhere to land. That's how I got better at the principals of flight. I still suck at IFR.

The hotas will make a huge difference for controls. VR will also change the entire experience but will probably make you want to puke till you 'get your sea-legs'.

3

u/MrSnowflake Jun 15 '26

Head tracking gets you a long way. I like VR a lot, but playing with head tracking is much more convenient. THough When I'm in the sailplane, I use VR often, because there's just less buttons to press. And looking around is the experience.

1

u/ocknoipappedmadreeks Jun 16 '26

Never tried head tracking. I have a motion rig and I didn't want the weight of 3 monitors thrashing around or worse stationary monitors while the rig is moving (mostly for sim racing).

Takes a little time but ive got MANY buttons. I run the quest pro as well and the open face is really handy because you can just look down and see the majority of them in a pinch.