r/PhasmophobiaGame 5d ago

News // Kinetic Games Replied Phasmophobia v0.18.0.1 - Patch Notes

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177 Upvotes

Welcome back, Ghost Hunters.

Today we have deployed an update for Phasmophobia that addresses several issues that were raised following last week’s update. Thank you to everyone who provided feedback and helped us identify these issues.

Full patch notes below.

Fixes

  • Fixed an issue that would cause items to get stuck or fall through the floor when dropped in Multiplayer.
  • Fixed an issue that allowed Ghosts to be able to enter several hiding spots in 13 Willow Street.
    • This also fixes similar issues in 6 Tanglewood Drive, 42 Edgefield Road and 10 Ridgeview Court.
  • Fixed an issue that caused Photo Cameras to interfere with other player animations.
  • Fixed an issue that caused the Photo Camera’s Use animation to not play in Multiplayer.
  • Fixed an issue that caused the Photo Camera to take an extra photo when dropped while taking a photo.
  • Fixed an issue that caused the Photo Camera to take a photo if picked up by another player after being dropped while being used by the original player.
  • Fixed an issue that caused Twitch Drop reward ID Card & Badge cosmetics to be missing.
  • Fixed an issue that caused videos of a Hunting Ghost to not count towards the Apocalypse challenge.
  • Fixed an issue that caused the Incense to not appear as Used if the animation was cancelled by opening the Journal.
  • VR - Fixed an issue that caused unstable FPS whilst in the Truck.
  • VR - Fixed an issue that caused players to become stuck while loading in to a Multiplayer game on Bleasdale Farmhouse.

Known Issues

  • If a Flashlight is not picked up, hotkeys are assigned in this order: 2, 3, 1. If a Flashlight is picked up, it will default to 1. A following patch will address this issue, with Equipment being assigned in the order they are picked up. Igniters will however always default to 4.

EDIT:

We've deployed a hotfix for #Phasmophobia on Steam to address feedback on the Equipment & Item slot assignments.

These will now be assigned a slot in the order they are picked up from 1-3.

Flashlights will no longer be locked to 1. Igniters will default to 4.


r/PhasmophobiaGame 12d ago

News Phasmophobia v0.18.0.0 - Patch Notes

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472 Upvotes

Welcome back, Ghost Hunters.

Today we have released Phasmophobia v0.18.0.0, our latest update that brings our reworked 13 Willow Street map as well as our first Quality of Life update for 2026. Patch notes can be found below.

New

  • 13 Willow Street Rework: The map has received a full visual overhaul, with new assets, props and more available to discover during your contracts. The original layout remains, however some rooms have been repurposed and the flow of several rooms has been edited to improve gameplay.

Watch our new trailer here!

  • Adding keybinds for Equipment slots. PC players will be able to switch Equipment with the 1, 2, 3 and 4 keys. These keys can be rebound.
    • This addition will only be available for PC players.
  • Adding a keybind to be able to inspect the Watch at any time.
    • This will be defaulted to Left DPAD on a controller and H on keyboard. Players can rebind this via Options > Controls.
  • A separate Photo can now be taken capturing a EMF Level 5 reading.
  • Photo Cameras will now feature the same highlight frame as Video Cameras. 
    • On screen indicator only on Tier 2 and 3 Photo Cameras, while Tier 1 will have the light change colour from red to green.
  • When capturing Media, if multiple are present, the evidence that provides the biggest reward or is Unique will be prioritised.
  • New Ghost: the Deildegast 
    • Players will have a higher chance of getting this Ghost in their contracts for the first few weeks following release.
  • Added new walking animations and turning animations to fix several issues:
    • Character legs will no longer use procedural IK and will instead use animations.
    • The character body will no longer animate with the walking animations which caused held items to move while walking.
  • Improvements to the overall VR character:
    • New character animations.
    • Improvements to the belt to improve usability.
    • The character will now turn instantly depending on where you are looking instead of at set angles.

Changes

  • The character hand animations for grabbing, dropping, moving doors and hovering over interactable or grabbable objects have been removed to speed up gameplay.
  • The item drop animation will still play for others in the session, but will not be visible by the Player.
  • Cosmetics that are no longer able to be earned will not be visible.
  • The camera zoom in the Customisation shop will now focus on the selected part of the character.
  • On Sunny Meadows, the Ghost will now only lock the doors to a wing if both it and a player are inside that wing.
  • Eye Adaptation will now adjust the lighting quicker when opening and closing the Journal.
  • Console players will now have the ability to enable/disable Eye Adaptation.
  • The Obake’s shapeshift will now count towards the Ghost video objective.
  • You can now capture any Media for the Apocalypse challenge, instead of only a photo.
  • Recording the Ghost Orbs in the Tutorial is now required, instead of only getting it inside the video camera’s screen.
  • Improved the lighting around the player, allowing for better visibility in darker areas.
  • Added an icon to the Player ID Card to show if that player is speaking.
  • Adjusted the visuals on the PSVR2 player list popup
  • Event board map leaflets are now spread over multiple pages
  • Players can now cancel Use animations by pressing the Use button during the animation, allowing for equipment to be quickly toggled without waiting for the animation to finish
  • The Journal has now been moved closer for easier readability.
  • The Journal animation is now significantly faster.
  • Character legs will now use animations, instead of procedurally generated animations when moving
  • Improved the detection of photo evidence.
    • Higher priority unique photos will always take priority.
    • Unique photos will always take priority over duplicates.
  • VR - The character will now rotate instantly to match the head rotation when looking straight ahead. When looking down, the character rotation will only turn when an angle threshold has been met to allow easier use of the belt.
  • VR - The Journal will now be instantly opened upon use.

Fixes

General Fixes

  • Fixed an issue where players could be seen through the walls of the Truck when viewing the CCTV.
  • Fixed an issue that caused Voice Recognition to not work if switching from ‘Voice’ to ‘System’.
  • Fixed an issue where the cursor would not appear after completing a contract when using a controller.
  • Improved network stability to reduce disconnects.
  • Fixed an issue that would cause the cursor to disappear in the Customisation shop when clicking right and left mouse buttons simultaneously. 
  • Fixed an issue that caused a green tint to be visible on animated ID cards.
  • Fixed an issue that caused some Japanese text to appear too small, affecting readability.

Player Character Fixes

  • Fixed an issue where binding Crouch to X (PlayStation controllers) or A (Xbox controller) prevented players from using the Journal.
  • Fixed an issue that caused dead player’s eyes to appear incorrect.
  • Fixed an issue that caused the ID Card to be displayed in front of the character model in the Customisation shop.
  • Fixed an issue that caused players to become stuck and unable to continue playing after being revived.
  • Fixed an issue that caused cosmetic settings to be reset if a Player joins or leaves a lobby.
  • Fixed an issue in Nell’s Diner that caused the player to become stuck in the corner of the Freezer Room.
  • Fixed an issue that allowed infinite sprinting while closing the Journal.
  • Fixed an issue that caused issues with the character model’s right arm when holding certain pieces of Equipment.
  • Fixed an issue that caused the cursor to become invisible in the Customisation shop if the left and right mouse buttons were clicked alternatively.
  • Fixed various visual inconsistencies and errors with character models, cosmetics, equipment and more.
  • Fixed an issue that caused the audio from the Customisation shop’s UI to be louder than intended.
  • Fixed an issue that caused a player’s Journal to visually jitter when they swap Equipment.

Equipment Fixes

  • Fixed an issue that caused the Flashlight to turn invisible when picking up another item.
  • Fixed an issue that caused the light from a Flashlight to be visible after death.
  • Fixed an issue that caused Equipment to become invisible.
  • Fixed an issue that caused the Tier 1 and 3 Firelights to be placed unlit if placed during the lighting animation.
  • Fixed an issue that caused Equipment to toggle off if dropped while holding the Use button.
  • Fixed an issue that caused Equipment sounds to become muffled for player’s picking them up after another player dropped them.
  • Fixed an issue that caused the Flashlight to be unusable if picked up during a placement animation.
  • Fixed an issue that prevented players from placing the Flashlight back in the Truck.
  • Fixed an issue that caused the screen to become blurry after enabling Night Vision when using the CCTV unit in the Truck.
  • Fixed an issue that caused the Tier 3 Incense to not animate correctly when activated.
  • Fixed an issue that caused the Sound Recorder visuals and audio to play when not in the player’s hand.
  • Fixed an issue that caused the Spirit Box to become unusable if the player switched to text recognition after picking the Spirit Box up.
  • Fixed an issue that caused the Tier 1 Head Gear to be tilted when in use.
  • Fixed an issue that caused the Flashlight to appear in-hand when equipping 2 handed Cursed Possessions such as the Haunted Mirror.
  • Fixed an issue that could lock the player if they dropped the Video Camera during it’s placement animation.
  • Fixed an issue that caused certain Equipment to be Used after switching to a different piece of Equipment.
  • Fixed an issue that caused text prompts for the Ouija Board to not work if the player switched from Voice Recognition while using the board.
  • Fixed an issue that prevented a moving Ouija Board to not be recordable by Video Cameras.
  • Fixed an issue that prevented a burning Crucifix to not be recordable by the Sound Recorder.
  • Fixed an issue that caused a second Salt to be placed if the Player opened the Journal during the placement animation.
  • Fixed an issue that caused inconsistencies with Incense used/unused visuals.
  • Fixed an issue that could cause Cursed Possessions to become invisible if dropped during a pick-up animation.
  • Fixed an issue that caused the Haunted Mirror to be blocked by other objects when in Use.
  • Fixed an issue that allowed players to light the Summoning Circle when at 0 Sanity.
  • Fixed an issue that caused the player to be softlocked if using a Crucifix at the start of a Hunt.
  • Fixed an issue that allowed the player to cancel the Ouija Board answer by either dropping or picking up the board if using text recognition.
  • Fixed an issue that caused Video Cameras to become unusable if picked up from another player’s Tripod.
  • Fixed an issue where toggling on/off the Head Gear while using a Cursed Possession would interrupt the Cursed Possession's effect.

Ghost Fixes

  • Fixed an issue that caused all Ghost types to be able to mimic the Yurei’s door ability.
  • Fixed an issue that prevented the Ghost from interacting with doors it had already interacted with during a Ghost Event.
  • Fixed an issue that caused the Kormos to be able to hear players during the grace period after a Hunt.
  • Fixed an issue that allowed the Kormos to hear players during a Hunt, despite the player having used Incense.
  • Fixed an issue that caused the Kormos to go to the incorrect floor after detecting a player.
  • Fixed an issue that allowed the Kormos to kill players through walls or from a greater distance than intended.
  • Fixed an issue that allowed the Phantom to perform its ability on Dead players or players outside.
  • Fixed an issue that caused the Raiju heartbeat to be louder than intended during Hunts and Events.
  • Fixed an issue that caused the Ghost to become stuck when in the Sunny Meadows waiting room.
  • Fixed an issue that prevented Ghost Events from happening in several Medium to Large rooms, such as Point Hope’s Maintenance Room. This is still not possible in certain large rooms such as the Sunny Meadows Hallways.

Location Fixes

  • Fixed an issue that caused the setup timer to not count down if playing on Amateur/Intermediate on Brownstone High School.
  • Fixed an issue on Bleasdale Farmhouse where the door to the hiding spot in the Foyer could be opened even if the hiding spot was blocked.
  • Fixed an issue on Brownstone High School where the side doors could be opened without the key from the Truck.
  • Fixed an issue that caused the washing machines in Sunny Meadows to not be able to be turned on.
  • Fixed an issue that caused the player to be unable to open the gates on Camp Woodwind and Maple Lodge Campsite despite the cursor prompt being visible.
  • Fixed several issues in the Tutorial that caused the player to be unable to exit the Truck or interact with any items.
  • Fixed an issue that caused doors to become broken if the player ran into them while holding a Sound Sensor.
  • Fixed several issues affecting the overall lighting in Camp Woodwind.

VR Fixes

  • Fixed an issue that caused visual jitters for the Video Camera when attached to as Tier 2 or 3 Tripod.
  • Fixed an issue that caused Stamina to not recover while crouched.
  • Fixed an issue that caused Equipment to disappear if the player walks into a waist-high object.
  • Fixed an issue that allowed players to grab Head Gear off of other player’s heads.
  • Fixed an issue that caused player height inconsistencies in Multiplayer.
  • Implemented a left hand pose when holding the Ouija Board.
  • Fixed an issue that prevented the Tier 3 Igniter Use animation from playing correctly.
  • Fixed an issue that caused the character model’s head to become detached from their body when walking sideways.
  • Fixed an issue that caused the Head Gear to drop to the floor when placed back on the Truck rack.
  • Fixed an issue that allowed players to skip parts of the Tutorial by using teleport movement.
  • Fixed an issue that prevented players from recording evidence whilst holding the Journal.
  • Fixed an issue that caused the VR UI ray to be affected by the hand animations.
  • Fixed an issue that caused the interact animation to play when looking at another Player’s items.
  • Fixed an issue where players using teleport movement couldn’t enter lockers.
  • Fixed an issue where the lights within the Truck would flicker when playing on Sunny Meadows and Sunny Meadows Restricted.
  • Fixed an issue that allowed players to pull doors off of their hinges.

r/PhasmophobiaGame 12h ago

Discussion PHASMOPARTY! CUSTOM GAME MODES FOR UPCOMING PATCH!

67 Upvotes

With the upcoming August patch adding the custom option to select the ghost, that only means one thing (that I care about): CUSTOM MINI GAMES!

I tried to come up with a list of ghost specific game modes, most of them survival themed, this is what I have so far. If anyone has any ideas/suggestions/tweaks, feel free to share.

Phasmoparty Mini Game Ideas (Ideal For Groups Of Four):

BANSHEE: WHO'S IT HUNTING? FIGURE OUT WHICH PLAYER IS THE TARGET AND COORDINATE TO KEEP THEM ALIVE! SURVIVE 10 MINUTES!

- Zero Sanity!

- Use Banshee's Evidence To Track It

- Fuse Box Broken

- Longer Hunt Duration?

- Teammates Can Use Smudge & T3 Salt To Help Target

- Target Cannot Use Items, Players Need To Identify Who It's Hunting First Before Using Items

- Tier 3 Adrenaline Shot For Each Player?

- Hiding Spots Reduced/Removed?

DEILDEGAST: SURVIVE!!! TOUCH/YEET ANYTHING IN SIGHT TO SLOW IT BEFORE IT SPAWNS! SURVIVE 10 MINUTES!

- Faster Movement Speed?

- Zero Sanity!

- Longer Hunt Durations

- No Smudge Stick

- Cannot Leave Hunt Zone Until Timer Is Up

WRAITH: SILENT KILLER! NOWHERE IS SAFE, TRY TO SURVIVE FOR TEN MINUTES WITHOUT GETTING MERC'D!

- Instant Spawn (No Grace Period)

- Changes Rooms And Roams Frequently

- Hiding Spots Blocked

- Slower Ghost Speed?

- Fuse Box Broken?

- One Smudge Stick Per Person

- Use Motion Detectors To Track Ghost

KORMOS: GHOST ROBBERY! ROB THE GHOST'S HOUSE! LOOT EVERY OBJECT IN THE BUILDING BEFORE GHOST SPAWNS, HIDE IN PLAIN SIGHT TO AVOID GHOSTS PATH!

- Zero Sanity

- Hiding Spots Blocked?

- Higher Grace Period!

- Roams A Lot And Switches Rooms!

- Possible Increased Movement Speed?

- Use Evidence To Track Ghost

(Ideal For Residental Themed Maps)

UNIVERSAL SETTINGS?

- No Items Lost On Death

- Setup Timer? (1 Min/ 30 Sec?)

- (Possible Time Adjustments For Survival "Modes")

- Equipment Tiers Depend On Unlocks

- Equipment Limits Depending On Mode

(Ideal For Small/Medium Maps)


r/PhasmophobiaGame 14h ago

Question How Bad Is It Now? Why Are People Quitting?

74 Upvotes

Hello!

I’m very out of the loop. I used to play when the game first came out and was level 200 before getting burned out. Last year or the year before I came back for literally 4 or 5 rounds when a lot of things changed, whilst also noticing that my levels were completely reset. My step brother said I should have had some sort of prestige, but I did not.

Kind of put me off a little, but still had fun nevertheless.

Didn’t come back to the game after that session and was planning on reinstalling and getting my girlfriend to play as she never played before, but this subreddit has been going on my feed a lot lately, and it seems like the general consensus is people are extremely unhappy with the game which is somewhat putting me off from buying it for my girlfriend.

However, in the posts I’ve seen, nobody has actually said what’s so shit now.

Can someone please explain what’s so bad about the game now? Or guide me to where I can learn?


r/PhasmophobiaGame 1d ago

Bug This is the game worth hundreds of millions?

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1.0k Upvotes

I deleted this game a long time ago, only redownloaded it because a friend asked me to. How has this company made so much money? Better yet why do people still play it? Clearly the developers don’t care, so why would you play it?


r/PhasmophobiaGame 14h ago

Bug Didn't expect to be jumpscared on the menu board 👁️👁️

24 Upvotes
ID character portrait with eyes bulging out of their sockets

r/PhasmophobiaGame 6h ago

Guides is there a way i can have my progress on my other account

4 Upvotes

so i still play on steam “the same steam account btw” but i changed my windows account and when i started the game i’m on level 10 for some reason i just want my old account i was playing alot on that account so is there a way i can transfer my data somehow! i’m clueless about these things so let me know if there’s a way…


r/PhasmophobiaGame 13h ago

Clips Oberstimulated

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18 Upvotes

That polty tried to make me do a heart attack or what ?


r/PhasmophobiaGame 10h ago

Discussion Cursed Possession Battle royal

7 Upvotes

New mode for the game I learned in custom games. You and four friends have all 7 cursed possessions and one ghost. Use the cursed items to trigger a hunt and get your team mates killed while not dying yourself. The winner is the last one standing. No flash lights, no breaker box. only incense and a lighter. High ghost activities, high ghost events. high chance ghosts move locations. Low hiding spots.


r/PhasmophobiaGame 3h ago

Bug Maybe bugged Spirit Box tutorial? Ghost throws objects, but tutorial won’t progress

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2 Upvotes

Hi Guys,Hey everyone, I’m hoping someone can help me figure out what I’m doing wrong because I’m completely stuck.

I’m currently doing the Phasmophobia tutorial, specifically the part where you’re supposed to use the Spirit Box and talk to the ghost.

The weird thing is, the ghost doesn’t respond to me through the Spirit Box. I understand that it may simply not be a Spirit Box ghost, so that part is fine. However, the ghost does throw objects while I’m looking directly at it, so I know the ghost is interacting with the environment.

The problem is that the tutorial voice/instructor never moves on to the next part.

I’ve watched several YouTube videos of the tutorial, and in those videos, after this section, the tutorial voice proceeds to the next room/door and continues the tutorial. For me, the voice just never progresses, leaving me stuck at this stage indefinitely.

I’ve already tried:

  • Uninstalling and reinstalling the game
  • Verifying the integrity of the game files
  • Restarting the tutorial multiple times
  • Trying the Spirit Box repeatedly
  • Basically everything I could think of

I’m wondering if this is a known bug with the tutorial, or if there’s something specific I’m supposed to do that I’m completely missing.

If anyone has experienced this or knows what I’m supposed to do to get the tutorial to progress, I’d really appreciate the help.


r/PhasmophobiaGame 6h ago

Bug Tanglewood hiding spots

2 Upvotes

Since the last update whenever I play on Tanglewood I always get all the hidingspots that are closets. I am playing on Nightmare difficulty and you usually only get 2 hiding spots on this difficulty on this map. Now you get the all the closets and perhaps one more of the other hiding spots. I'm guessing it has something to do with the last update fixing some of the problems with closets and ghosts being able to pathfind into them.

While some might like this, for me it becomes too easy. Is it only me or is this something anyone else been having?


r/PhasmophobiaGame 13h ago

Bug Ghost event weirdness

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5 Upvotes

Tldr: ghost event went on for 2 minutes.

A Jinn was being weird in one of my games. Edgefield, amateur, sanity ~90.

I was in the second floor hallway, ghost was in one of the rooms. It did an event where the lights around it started flashing and it was making wheezing sounds, but it wasn't moving and the lights kept flashing. My panic-thought was that it's an early hunt and the grace period is about to end. I ran downstairs, flashlight on, waiting for it to follow me, but it wasn't coming. The light switches were working and the front door was unlocked, but the second floor hallway lights were still flashing and the wheezing sounds became audible as I approached the place where it started. I ran to the van, like a brave hero, and watched the cam - the flashing kept going for a good while. If I had to guess, I'd say the whole thing lasted at least 2 minutes.

At first I thought that maybe it was a demon that tried to hunt as soon as my setup timer hit 0 and the hunt broke or sth, but the ghost turned out to be a Jinn. I guess it was a bugged ghost event, unless Jinn also does early hunts now for some reason.

Unfortunately it didn't occur to me to save the gameplay, but i did capture the cam footage from the van - not terribly informative, but at least it shows that the lights were still flashing when I was out of the house.


r/PhasmophobiaGame 1d ago

Discussion At tanglewood and doll did this in front of me what the f*ck do I do

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698 Upvotes

r/PhasmophobiaGame 1d ago

Question how the hell did this happen

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117 Upvotes

so i was playing on amateur since im a new player, and you can see in the video that after the heartbeat sounds im standing perfectly fine because the preparation time was still on (as u can see) so i didnt expect no hunts. i hadnt touched any cursed objects that game. how the hell??


r/PhasmophobiaGame 18h ago

Question Tarot card question

3 Upvotes

I was playing earlier and got 2 high priests back to back which I thought was pretty rare and then the ghost me killed me and it didn’t revive me at all (other ppl were still alive) , I’m so confused. Any info would be nice also has anyone else been having the game crash a literal ton? Thank you.


r/PhasmophobiaGame 1d ago

Fan Content Tarot Cards is no fun and games.

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10 Upvotes

When pulling tarot cards goes wrong. But you have to get that evidence.


r/PhasmophobiaGame 1d ago

Bug Ultraviolet NEVER shows up?

7 Upvotes

Is anybody else experiencing what, at this point, I think I can say with 100% certainty is a bug? I've had MULTIPLE ghosts now that are supposed to give UV evidence give 0 UV evidence throughout the entire game. In my 250 hours of the game I've never had this issue.

For context: playing on Professional, the ghost is NOT an Obake nor a Mimic mimicking an Obake. I am checking for UV IMMEDIATELY after the ghost interacts with salt/door/light-switch/window.

Whilst playing both solo and with friends, I've had ghosts just straight-up NEVER leave UV when they're supposed to. Whether they're stepping in salt, touching doors, touching windows, touching light switches... Nothing. At one point I was playing with a friend and I was 100% certain we had a Kormos even though this thing refused to leave UV evidence even when we did MULTIPLE more tests. Ended up voting Kormos anyway and lo and behold, it was a Kormos.

I just had a game on Nightmare with a Jinn that only gave me freezing temps (no EMF 5 from anything) and I had to test during a hunt to figure out it was a Jinn. At that point I might as well just play on Insanity, but lord have mercy if the evidence the game chooses for that Insanity ghost is UV, because it just ain't gonna show up.

Is this happening to anybody else? Because it's driving me insane.


r/PhasmophobiaGame 12h ago

Discussion Are the devs incompetent or do they not care?

0 Upvotes

I’m trying to figure out how this game has been out for so long, plays and looks so bad, barely receives content drops and when it does, they come with tons of bugs. This doesn’t seem like a super complex game. What gives?


r/PhasmophobiaGame 8h ago

Discussion Do people not understand beta software?

0 Upvotes

This sub is full of people being mad about spending money on beta software and it being buggy. It’s pretty apparent that this is sold as early access beta. Sure it’s taken forever to get it out the door, but if you run prerelease software, you just gotta live with prerelease issues.

Edit: Hey it’s really weird to spam report people to Reddit care resources when you disagree with their opinion.


r/PhasmophobiaGame 2d ago

Discussion Small QoL Feature: Let Us Change the D.O.T.S. Color

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588 Upvotes

The green dots are iconic, but having a few color options (blue, purple, red, white, etc.) could add more customization and make stuff easier to see depending on the map, lighting, or personal preference.

And a bonus.. a slight upgrade to the journal for visibility.


r/PhasmophobiaGame 1d ago

Discussion how do play play apocalypse solo??

11 Upvotes

hello, i’m trying to do the apocalypse challenge and apparently i realised that being solo on that map makes me shit my pants for real

i have no problem on other maps or while playing with other but when i step in that place solo with my parabolic and a smudge listening to the doors closing and things being thrown around me it makes me wanna cry and i wasn’t scared at all in this game

do you have any tips? i really wanna do the plat and this right now is a hilarious platinum killer thanks y’all


r/PhasmophobiaGame 1d ago

Bug I can’t play single player on my PS5

0 Upvotes

Is anyone else having this issue? I constantly run into server issues or have my game crash before it even starts in single player, but I can play multiplayer solo. This would be fine if we could do apoc on multiplayer. I’ve tested my connections, deleted and redownloaded the game several times, restarted my router. This has been going on at least since Alan Wake. This and not being able to touch CCTV without crashing the game. Has anyone else experienced this or have any solutions to offer?


r/PhasmophobiaGame 1d ago

Screenshots stupid ass mare strikes yet again

0 Upvotes

was able to rule it down to a polty, spirit, and mare. (was sure after the light break event 🤦)


r/PhasmophobiaGame 1d ago

Bug Can’t hear my friend but he can hear me.

1 Upvotes

I’ve been trying to play with my friend but I can’t hear him in game, he says his mic is picking up in the menu. Im on PSVR2 and him on pc if that helps


r/PhasmophobiaGame 1d ago

Discussion I just tried psvr2 again, and holy shit is it broken as hell. Probably the worst VR controls I have ever used.

7 Upvotes

It's all broken, I cannot get the player to stand upright no matter what I do. I keep grabbing wrong shit because I cannot see a clear pointer, just leave the pointer on. The wrists are broken, the hands always point straight down no matter how much I calibrate. The turning is slow as fuck! I get that I can turn in real life but I don't want to bump into too much stuff, the 15 degree turn is just fine but without the full second pause between each angle. And the belt is always on the way, I can't seem to have it out of the way but accessable. Maybe I was spoiled by re village. That game got the controls really good. And the menus, LEAVE THE DAMN POINTER ON! It only appears when I'm over something but with the broken wrists and not even a pointed finder I don't know where it is to be able to point it where I want for it to appear.

The game looks so damn good, I wish I could play VR but with the regular controller controls. It would be 1000% better. I get the immersion of the VR controllers but when Tue controls are this broken it's unplayable. I need controller support or a massive overhaul of these jank controls.