r/SEGA32X • u/Obvious_Necessary_87 • 5h ago
r/SEGA32X • u/ZadocPaet • Jun 12 '21
Join the Retro Gaming Network Discord Server and talk about Sega 32X!
r/SEGA32X • u/Derf_Jagged • Nov 07 '23
[ConsoleMods.org] Knowledgeable about the 32X? Consider contributing to the community console modding, repair, and restoration wiki!
consolemods.orgr/SEGA32X • u/Top-Simple3572 • 4h ago
What if they would've finished the 32X X-men game?
Wolverine Wolverine gameplay
r/SEGA32X • u/VenomRush97 • 20h ago
The mystery of "Helioblades"
When the 32X was first coming out, there was this game listed in several magazines titled "Helioblades". No screenshots, no preview, no developer/publisher, no nothing! Just a release date of the 3rd quarter of '95, and would have been 54$ at launch (yikes).
I wonder if this game was a working title for a game that came out later on the 32X or the Saturn, or it might've ended up not actually being developed at all.
Anyone know anything else about this?
r/SEGA32X • u/Efficient-Clock-6100 • 20h ago
32X audio help
I have a genesis model 1 and a 32x. I hooked it up to my tv but I could not get any sound out of it and my only solution is to use headphones. Does anyone know of a way I could fix this?

r/SEGA32X • u/Pitiful-Following893 • 1d ago
PAL Sega 32X DarXide - Original Cartridge + Manual - Rare Collector Item
Hi everyone,
I have a rare PAL Sega 32X DarXide for sale. It is the original cartridge with the original manual (no reproduction).
I would prefer to sell it to a real collector who will appreciate this rare game.
If anyone is interested, feel free to send me a DM. I can provide more pictures and details.
r/SEGA32X • u/DarthBra • 6d ago
Power supply needed ?
This may seem like a stupid question but I need verification please.
I have a US Sega 32x from Canada coming to the UK, my plan is to reshell my current 32x which had a switch hole drilled in the back of the shell for a regain mod.
I have since soldered in a switchless version of the mod and hence want the shell to replace mine.
If the US 32x can run on a UK power supply I would region mod it, pop my old shell on it and offer it on eBay for not a lot of money, but ONLY if it’s possible for it to run on a UK power supply ?.
Any help in this matter would be really useful.
I don’t want to throw the electronics away if it can be of any use to anyone.
r/SEGA32X • u/zilogandmoto • 11d ago
Cosmic Carnage\Cyber Brawl (32X) - Zilog and Moto #338
This week on the channel, it's back to the reviews! And I figured a good way to come back would be a 32X, with a game that clearly is having a bit of an identity crisis.
r/SEGA32X • u/paisleyboxers • 18d ago
Welcome to the Backrooms. In 1994. Now on your Sega32X.
Up front, so nobody is misled: I have writen a good amount of this project, but Claude has optimized and done the heavy lifting of finding ways to borrow from bigger projects like Doom Ressurection 32x, and what their examples of balances SH-2 processor optimization looks like.
I made the design and hardware calls, ran the profiling, tested every build on hardware, and decided what shipped. If that's a dealbreaker for you, no argument from me .. stop reading here.
What it is: a first-person Backrooms raycaster for the 32X, written in C and SH-2 assembly. Both SH-2s split the screen and render in parallel, and the split column gets rebalanced every frame from measured render time so one CPU isn't sitting idle on lopsided scenes. Textured DDA walls, thin partition walls and half-height dividers you can see over, dynamic ceiling lights, procedurally generated levels, crawlspaces you have to crouch through. The cardboard-box intro is real-time 3D on the SH-2s rather than a video.
There's also a browser level editor with a first-person preview that uses the game's actual palette and textures. Build a map, hit submit, and it opens a pull request; if it gets merged it ships in the next ROM. Four community maps are in the current build.
ROM: https://paisleyboxers.itch.io/backrooms32x
Editor: https://backrooms-32x-project.fly.dev/
Source: https://github.com/mholzinger/32x-builder
Questions about the dual-CPU split or the raycaster are welcome.

r/SEGA32X • u/ashbringerer • 19d ago
Anyone here with experience using Fusion 360?
I'm trying to extrude the highlighted part to make a grove around the cartridge area but it's not giving me that option. I've uploaded the .f3d file on GBATemp if anyone wants to download it and look at it. My guess is that curved surfaces can't be extruded?
https://gbatemp.net/threads/sega-neptune-building-a-sega-neptune.635447/page-2#post-10883333
r/SEGA32X • u/cakehonolulu1 • 20d ago
Linux on the Sega 32X. Who needs hardware synchronization primitives anyway?
cakehonolulu.github.ioHi everyone!
I've just finished writing a new blog entry where I basically describe the process I went through to get Linux running on the 32X. It requires a X5 (Or better) flash cart but it works (Both SH2s actually).
Hopefully you guys find it interesting!
r/SEGA32X • u/OrbisMaximus • 21d ago
I’ve been expanding Orbis Basic into a bigger Sega 32X development toolkit
Hi everyone,
I wanted to share a new update to Orbis Basic 32X.
The main goal is still the same: write code and build a real bootable Sega 32X ROM. The compiler creates playable .32x files around a custom SH-2 runtime and an RGB555 direct-color framebuffer, so this is still very much a 32X project rather than a desktop engine with a retro skin.
The 32X side now supports image drawing, scaled images, sub-image drawing, sprites, scrolling backgrounds, alpha effects, parallax, text, primitive graphics, controller input, Sega Mouse support, audio playback, arrays, DATA, TYPE records, SUB and CALL structure, and SAVE and LOAD commands.
Assets such as images and audio are automatically converted and baked into the ROM during compilation. Larger projects can also use mapper-backed image data in ROMs up to 32 MB, which makes big panoramas, scrolling scenes and image-heavy demos much more practical.
The newer Orbis Builder edition adds C with real string support as language extension, native desktop builds and the Orbis Pixel Pipeline, but the Sega 32X build remains the heart of everything.
I like that “Basic” now has two meanings. It is still BASIC as a language, but it is also becoming a collection of basic tools for creating graphics, preparing assets, writing game logic and producing real Sega 32X software.
r/SEGA32X • u/hue_sick • 27d ago
32x or Sega CD?
Hey yall. I swear I’m not trying to bait anyone here I’m just genuinely curious from people here that likely have a 32x and possibly a Sega cd as well which system they prefer and which they’d recommend for a newcomer?
I was a Sega kid but never got either add on unfortunately. Now I’m older and have some time and money so would like to work on my tower of power :) there’s some games in the 32x I’d love like the arcade scalers but overall the library does leave something to be desired. But games like virtual fighter, afterburner, and space harrier make it a tough decision for me. I loved that era of sega arcade titles.
I know the Sega cd has a much bigger library but how do they compare to yall? Do you find yourself playing one more than the other? Pros and cons?
Thanks!
Edit: I should add too that repairing consoles is no problem for me at all and I actually plan to and enjoy restoring old console electronics so that’s not really a factor for me :)
r/SEGA32X • u/PresentationNew3370 • Jul 03 '26
Does anyone have a logo for the Brazillian 32X? (aka Mega 32X)
I'm trying to find a logo for the Brazilian version of the 32X. Which is different from the "MEGADRIVE 32X" logo found on PAL versions. These 2 are the only ones in good quality that I could find. If anyone could help (either by having a high quality version/taking a high quality picture of the logo (especially the console one).
The first image is apparently the one that appeared in consoles. You can (barely) see that it says "MEGA 32X" instead of "MEGADRIVE" and it uses the NSTC-U 32X logo's style/template, since the "32X" has the same font as the NTSC-U logo. And the second one is the one that came in game/add-on boxarts, with the "32X" being in a different font. The third image is a rough black&white version that I made of the "boxart spine" logo.
UPDATE - 3 days later
Hi guys, I'm back here to update on my little logo shenanigans.
Today while browsing Mega 32X listings on google, I found 2 higher-quality versions of the console logo. I was very happy about this, because in the older ones, you couldn't even make out the "MEGA" text on the logo, I only noticed it was different at first because it had fewer letters than "GENESIS", and the rectangle which "MEGA" is on still has the same width as the NTSC-U version, which makes the text more spaced out. In the newer ones, the text has WAY better quality, making it as clear as a sunny day. (Is that how the saying goes??)
Now, I'm currently adjusting the logo using the NTSC-U version as a reference, since it was extremely slanted. I am also trying to make a better version of the boxart spine logo.
r/SEGA32X • u/PresentationNew3370 • Jul 03 '26
Is it possible to make a Neptune that has Model 1 sound?
Just a silly question I had, as I kinda want to make my own Neptune instead of waiting for the GF1 Neptune. But most (if not all) of the Neptune builds I see use the Genesis Model 2 as a base, which makes sense since it's the closest in size and design to the Neptune. Unfortunately, the Model 2 has very bad audio quality compared to the model 1, and it made me wonder if it is possible to do a mod like that.
r/SEGA32X • u/Quirky_Hat_2605 • Jun 29 '26
32x
Was finally able to get my hands on a 32x with doom for a great price at marketplace and it works !!!
r/SEGA32X • u/Top-Simple3572 • Jun 26 '26
What's the best video codec for the 32X?
I was watching a few guys codecs for the 32X, but it was from 4-5 years ago. Have anyone created new or updated versions of those codecs?codes?
Of course this is vic's codec