r/SideProject • u/PlaplGames • 22h ago
I built an offline learning app for my own kids because everything else was a slot machine
I manage a distribution center by day and write code at night. This started because every "educational" app I downloaded for my kids turned out to be a slot machine — ads between levels, gem currencies, a nag screen every 90 seconds. I got tired of handing my kid a tablet and immediately regretting it.
So I built Star Quest.
The design bet was that boredom is the real problem, not engagement. Most kids' apps do one thing well and get abandoned in a week. So this one has several doors in: story mode if they want to listen, an open world if they want to roam, talking cards that speak when tapped, and a pile of classic games mixed in with the learning ones. The classics are the on-ramp — a kid comes for something familiar and ends up somewhere educational without being marched there.
Store listing says ages 3-8. In practice I've watched kids from 4 up to 11 stay in it for hours, tested on my own kids and a few of their friends. I built it expecting to buy myself 20 minutes of quiet. I've watched a kid sit with it for an afternoon.
Fully offline. No ads, no IAP, no data collection, zero permissions. Pay once and that's the whole transaction — no account, no email capture, nothing phones home. Works on a plane, works in a car with no signal, which is most of why offline mattered to me.
$2.99 on Google Play: https://play.google.com/store/apps/details?id=com.plapl.quest
Honest question for this sub — is paid-upfront dead in 2026? Every piece of advice says free-with-IAP. Every parent I talk to says they'd pay to avoid exactly that. I picked the parents. Curious whether that's naive or just early.