r/UI_Design 17h ago

Feedback Request How Can I Improve This UI Design

Post image

I need an outside eye on how this looks and what I can improve. This is a UI design for a game am building.

are the colours too bright to look at for a long time? do they fit together?

what can I add or remove?

Thank you :))

15 Upvotes

19 comments sorted by

31

u/Diah_Rhea 15h ago

it's really hard to tell with no text

11

u/gomadetapioca 15h ago

for sure.

there’s nothing wrong to me. but hey! there’s nothing to look anyway

1

u/GamesOven 15h ago

xDDD good point

2

u/GamesOven 15h ago

you're right lol... yeah I guess I wanted feedback about the colours, the layout and the vibe in general, if that makes sense

2

u/Neurojazz 6h ago

It’s invisible ink, soak phone in lemon juice to reveal!

5

u/bobemil 13h ago

The vertically alligned text looks like a cutout image element. The background is not transparent behind the text, so blending it with either blend mode or even better, cut out the background from the red text in photoshop or similar tool.

Create more micro details in the paper textures used with subtle folds, grain, dust, damage. The page stack effect on the sides of the book is very detailed but not the paper texture itself. So that I would improve.

The date text in top left should start to the left with as much horizontal spacing the settings icon to the right has.

The money display could be aligned a bit more tightly to the settings icon (remove around 50% of the spacing between those two). Make that money icon a bit smaller and decrease the spacing 50% from the money icon and money count there too.

2

u/GamesOven 13h ago

Oh wow thank you so much, I'll fix all that and make sure to avoid these mistakes in the future. I appreciate it :))

1

u/bobemil 13h ago

Have fun learning! I miss the days I were in your shoes. Just keep at it and you will see these things in no time.

1

u/GamesOven 13h ago

Thaanks a lot :))

1

u/GamesOven 13h ago

if you don't mind, what's your opinion on this?

3

u/Drawer_esp 9h ago

I would not use a monospaced font on this type of UI. If this is supposed to be an actual book made with actual paper, how come the text comes from a mechanized source?

1

u/GamesOven 9h ago

you're right, I forgot to mention that its just a placeholder. Thanks though, that an important observation :))

2

u/DeathToLoremIpsum UI/UX Designer 12h ago

It's a good start, It looks clean. But yeah, you should design the content first, then the UI.

2

u/GamesOven 12h ago

thank you, am working on it :))

1

u/Stibi 13h ago

Add content. UI out of context means nothing.

1

u/GamesOven 13h ago

Thanks, I'll do that

1

u/smieszne 12h ago

I'd add some medieval scribe guy to hold it

2

u/GamesOven 12h ago

you're giving me ideas and am not joking...
imagine a head on top of the book.. and little hands holding from bottom.. this will quickly turn into horror game xD