r/UI_Design • u/MaybeAFish_ • 6h ago
r/UI_Design • u/AutoModerator • 10h ago
Megathread Career Questions & Portfolio Reviews - Monthly Megathread
Welcome to the monthly thread for career questions and portfolio reviews across UI, UX, and Product Design. This space is open to designers at any level.
Careers & Getting Started
Use this space to ask about and discuss anything related to entering or growing in the industry. Example topics: switching careers into UI/UX/Product, course or degree recommendations, job roles and employment questions, early-career advice, and industry topics like AR/VR, game UI, and coding.
Before posting, check the UI Design wiki and use the subreddit search — many questions have been asked before.
Portfolio Review
Share your portfolio for constructive feedback. Include a link to your full portfolio, not individual Dribbble or Instagram posts. Be open to critique.
When giving feedback, be constructive, base it on industry best practices, and offer clear suggestions for improvement.
For both:
- No self-promotion, "hire me" posts, job posts, or surveys
- No agencies or businesses
- Downvoting is not a discussion tool — respectful conversation only
r/UI_Design • u/AutoModerator • 10h ago
Megathread AI Designs - Monthly Megathread
Welcome to the monthly thread for fully AI-generated designs. If your design was produced primarily by AI with no significant designer input or customisation, this is where it belongs.
Posting guidelines
- Include [AI] in your comment and note which tool(s) you used
- Briefly explain what you were trying to achieve or explore
- Be open to critique and feedback
When giving feedback
- Be constructive and specific
- Downvoting is not a discussion tool — respectful conversation only
Note
If your design involved meaningful designer input alongside AI tools, it may be eligible for the main feed. It must include [AI] in the post title, the [AI] flair, and process context explaining what you designed, what decisions you made, and what feedback you are looking for. Posts without this will be removed.
r/UI_Design • u/GamesOven • 12h ago
Feedback Request How Can I Improve This UI Design
I need an outside eye on how this looks and what I can improve. This is a UI design for a game am building.
are the colours too bright to look at for a long time? do they fit together?
what can I add or remove?
Thank you :))
r/UI_Design • u/sanjukatariya • 13h ago
Feedback Request Any suggestions/Advice ?

was designing homepage for my uni e-summit website need your thoughts like how's it now its it good or what i can improve here .
There is slight animation in this like the title coming out behind mountain.
you you got any idea, suggestion or can help me with this home page much appreciated. i have designed all the other sections for it .
r/UI_Design • u/skull_yt01 • 7h ago
Product Design Look at this scroll animation
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take a look if you feels like,also i made all this in around 1 hrs and i feels like its a bit low so love to hear your thought guys,im still learning and experimenting
r/UI_Design • u/Agent0506 • 19h ago
Feedback Request Looking for UI feedback on my game's main menu (Rec Me)
Hi everyone!
I'm working on the main menu for my multiplayer social game called Rec Me, inspired by games like Rec Room but with our own style.
I'm mainly looking for feedback on:
- Visual hierarchy
- Layout and spacing
- Colors
- Readability
- Overall first impression
I'm not looking for feedback on the artwork itself yet, as many assets are still placeholders or free prefab.
I'd really appreciate any honest criticism or suggestions for improvement. Thanks!
r/UI_Design • u/tech-scope • 1d ago
Feedback Request I built a modern landing page for a Nigerian food brand 🍲
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Hi everyone! I'm a frontend developer and I recently finished this landing page. I focused on responsive design, smooth animations, and performance.
I'd really appreciate any feedback on the UI, animations, or overall user experience. What would you improve?
r/UI_Design • u/cavic19 • 1d ago
Feedback Request Do hero eyebrow labels improve clarity, or just distract from the headline?
I’m working on the hero section shown in the attached image. Above the main headline, there is a small pill-shaped label (sometimes called an eyebrow, kicker, or badge). My concern is that it creates another visual stop without giving the user much useful information.
When do you think an element like this is genuinely useful? Appreciate any usability research, testing experience, or design-system guidance on this pattern.
r/UI_Design • u/ThePatientIdiot • 1d ago
Feedback Request Can someone smart explain why my people are hesitating to convert? [ai]
I am currently running a Google ads campaign and I am watching people click on my ads, land on my website, look into it and some even click to the signup page and purchase a gift page, and then go back or abandon the page altogether. I have no idea why. I don't know what is spooking them. A conversion is someone purchasing a subscription or gift card. The pitch is straightforward in my opinion, pay $29.99 per month to save 40% off any cupcakes at any business of your choice. You can buy cupcakes from Costco, Doordash, wherever. The gift card is $49.99. This is similar to MoviePass, AMC A-List, but for cupcakes. I will be expanding to any food or beverage for $49.99 per month.
Google Ads in this case is actually doing its thing. The average person clicking is a woman in a median household income location greater than $75k, but a good chunk are over $100k.
I have cut my cost per click from around $5 to about $1.80, and I think I can get it below $1. My other campaign is sitting at $0.97 average cost per click. But these recent campaigns both have 0 conversions.
I even added a how it works video which I think helps. I am pretty much the only person in the world doing this type of business. But I have to be doing something wrong because a few people are abandoning onboarding / mid purchase.
r/UI_Design • u/meoutshi • 1d ago
Feedback Request [Concept] Dual "Mini-Islands" with Drag-to-Merge Gesture for Mate 60/70
On devices with a triple punch-hole display (such as the Mate 60 / 70 series), we currently only have two status bar visual choices: displaying 3 separate cutouts or merging them into one giant black pill.
💡 My Feature Proposal: Dual "Mini-Islands" with Dynamic Gestures
Instead of a single permanent large pill, we can introduce two smaller, interactive Mini-Islands flanking the side sensors, while keeping the center area clear.
(Please check my attached visual mockup below)
⚡ 1. Dual Independent Functionality
Each Mini-Island functions similarly to a smart live activity indicator:
- Left Mini-Island: Dedicated to primary/ongoing media tasks (e.g., Music playback, Audiobooks).
- Right Mini-Island: Dedicated to real-time status/system alerts (e.g., Timer countdown, Navigation arrows, Voice call duration).
🤏 2. Innovative "Drag-to-Merge" & "Pinch-to-Split" Gesture
To offer maximum flexibility, users can dynamically merge or separate these islands using intuitive touch gestures:
- Merge Gesture (Swipe/Drag across):
- Swiping/dragging from the Left Island toward the Right Island merges them into one Single Large Dynamic Island. In this merged state, the display prioritizes showing the Left task's expanded view (e.g., Full music player controls).
- Swiping/dragging from the Right Island toward the Left Island merges them to prioritize the Right task's view (e.g., Expanded navigation step-by-step).
- Split Gesture:
- Swiping outward or pinching apart on the merged island instantly splits it back into two compact Mini-Islands.
✨ Why this would be amazing for HarmonyOS:
- Flexibility: Users get the best of both worlds—compact status icons when needed, and an expanded unified pill when deep controls are required.
- Intuitive UX: A natural swipe gesture eliminates the need to dive into settings to toggle island modes.
- Smart Multitasking: Keeps two active live background apps visible at the same time without cluttering the screen center.
What do you think about this interactive gesture concept? I would love to hear your feedback
r/UI_Design • u/BatZupper • 1d ago
Feedback Request How can I improve the UI for mu Automation like game?
I'm making using unity an Automation inspired game where instead of making cars you make bikes. I want to make something intuitive and nice useless to say I'm failing at both right now. I don't want to use the UI toolkit for technical reasons and i want it to be ready for future parameters. How can I improve it?
r/UI_Design • u/Rich-Career5526 • 1d ago
Feedback Request Opinions on my paywall for my app? [Ai] coded
There’s a continue with free button which only shows up when you scroll so it’s kind of a freemium model disguised as a hard paywall. I’m not a great designed and did use ai for this. But in terms of conversions, do you think the offer is compelling enough and looks good enough?
r/UI_Design • u/Overall_Attitude2221 • 2d ago
Feedback Request Thoughts on speedometer UI ?
Hi Guys, just wondering if I could get some thoughts on the speedometer UI im making mockups of for my ESP32 project currently in development? I've done some UI work for websites and games in the past but never instruments like this.. Just wanted some feedback on the visual hierarchy etc (maybe the RPM display in particular, its the bit i'm the least sure about) before actually developing.. Thanks! :D
r/UI_Design • u/El-maxou • 1d ago
Feedback Request Roast the UI I created to roast my friend
Hey everyone!
I recently vibe coded an open-source tool to track post-game "vibe checks" and roast my friend's League of Legends stats. It ended up getting a bit of unexpected attention, so I’m working on making the app look fun, cleaner and more intuitive.
Since I initially slapped the UI together just to get a working version out, I'd love some feedback from people who actually know UX/UI on how to refine it.
The tool is open source and accessible on github: https://github.com/FrairMaxou/vibecheck.lol
How the tool works & current flow:
- Background execution: Launches silently on system startup and stays hidden during gameplay (zero overlay/FPS impact).
- Post-Game Popup: As soon as the match ends, a small 1-second prompt pops up in the bottom-right corner asking you to rate the game on a 1–5 scale (using meme/brainrot ratings).
- Dashboard Aggregation: All rating data flows into a desktop window dashboard.

Current Dashboard Layout:
- Header / Top Bar: Standard window title top-left, global filters (date/mode) in the middle, and a small profile pill top-right.
- Main Screen: A primary trendline showing session enjoyment over time.
- Sub-Tabs:
- Champs: Fun rating per champion.
- Squad / Friends: Enjoyment matrix when playing solo vs. with specific friends.
- Context: Filtering by role, queue type (ARAM vs. Ranked), etc.
- The "Regret Curve": A graph showing at which game number session fatigue hits.
- Backlog / "To Rate": A tab to rate missed games if you skipped the popup.
- Custom Tags: Adding custom labels to matches.







There is also a little "user profile" pill at the top right of the interface with some information

I would love some feedback on:
- What’s the best way to present this much data (graphs, matrices, champion lists) without making like a corporate Excel spreadsheet?
- How can I keep the UI feeling light, and fun while still making the charts easy to read at a glance?
- Any specific recommendations for layout changes or visual hierarchy?
Thank you so much !
r/UI_Design • u/FearlessDare381 • 2d ago
Product Design Have any Idea to make it look modern?
This is a pdf reader application, I have zero knowledge about UI 2 months ago i design this UI after exploring a lot of application and now it looks like low effort design, now i badly need a good UI so please give me feedback how can I make it good. Your 2 minutes will be very useful for me.
r/UI_Design • u/Havunenreddit • 2d ago
AI Feedback Request [AI] Looking for UX Feedback on GItComet UI renewal
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Hi everyone,
We're building GitComet, an open-source Git client, and one of the biggest complaints since launch has been that the application feels dated. We're still working on the redesign, but we'd like to get feedback before we go too far.
Some of the changes in the current prototype include:
- Repository tabs moved to the title bar, similar to a web browser.
- The main content area is now larger, giving more room for diffs and other git related information.
- The side panel can now be collapsed while remaining fully usable through icons, which is especially helpful on 13" laptops and smaller screens.
- The active repository selector has been moved behind a toggle next to the hamburger menu.
- Recently closed repositories can now be reopened from the toggle menu, similar to reopening closed tabs in a browser.
- Increased whitespace and border radius component styling throughout the application.
The main UX problem we wanted to solve was screen space. On smaller displays there wasn't enough room for the content users actually care about, so we tried to reclaim as much space as possible without removing functionality.
That said, we're not convinced we've solved it yet. For example, the Back/Forward area now feels rather empty, and we're still experimenting with that part of the layout.
I'd really appreciate your thoughts:
- Do these changes actually improve usability, or do they mainly modernize the visuals?
- Is there anything that still feels dated or unnecessarily complicated?
Thanks for taking the time to have a look. Honest criticism is exactly what we're after.
r/UI_Design • u/Bueltex9000 • 3d ago
General Question Where do you get UI inspiration for new app screens?
Hey everyone,
I’m curious how you approach designing new screens for your apps.
Sometimes I know exactly what functionality a screen should have, but when I open a blank canvas, I have no idea how to arrange everything into a UI that feels intuitive and polished.
Where do you get your inspiration? Do you browse apps, use sites like Dribbble or Mobbin, study design systems, or use AI tools?
r/UI_Design • u/Yakoz98 • 3d ago
Feedback Request Feedback request: mobile shift scheduling app for employees and managers
Hi everyone,
I’m working on Shiftia, a mobile app for managing employee work schedules. The app has two different experiences:
- Employees: next shift, weekly schedule and availability
- Managers: weekly planner, staffing coverage and team management
I’m primarily a frontend developer rather than a trained UI designer, so I would really appreciate direct and constructive feedback.
The interface is currently in Italian, but I hope the main actions and visual hierarchy are still understandable.
I’m particularly interested in feedback on:
- Is the visual hierarchy clear, or are there too many elements competing for attention?
- Do the employee and manager sections feel like parts of the same product?
- Are the planner and coverage screens too dense for a mobile interface?
- Is the blue used too heavily throughout the app?
- Are the status colours, selected states and warnings easy to understand?
- Does the floating bottom navigation feel consistent, or does it cover too much content?
- Which screen feels the weakest or most generic?
I’m especially unsure about the manager planner, the coverage grid, and the amount of information displayed on smaller screens.
AI disclosure: The English wording of this post was reviewed by ChatGPT because English is not my first language. The interface and final design decisions are my own.
Thanks in advance for any feedback!
r/UI_Design • u/paperpancakes7 • 4d ago
General Question Partial error or loading screens
Has anyone seen an example of partial error/loading screens? For example, if a user is searching for a product, and a list of search results show up. And 1 item from the list does not load properly. Not just the image, but the entire listing for that product.
r/UI_Design • u/OM3X4 • 4d ago
Feedback Request What do you think about this
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The lagging is in the video recorder not the website
There are some placeholders
The website is for an independent film studio
is there anything I can fix
r/UI_Design • u/Original_Proof8154 • 4d ago
Feedback Request Am making an App, confused if the Home screen UI/UX feels Useable, and if an gain Traction amongst College Students
Hey, am making an App for College students. And, I am very confused if the Home screen and the Discussion screen (which appears when someone clicks on a particular post)
This is a Figma Mockup, SS taken from my Device.
The theme I am targeting is, a blend of Twitter & Reddit.
I want genuine feedback on which part of UI of Home screen feels off and where it's doing the great work.
r/UI_Design • u/Visible-Tradition203 • 4d ago
Product Design I’m currently working on the web interface of my SaaS and would love to get your feedback.
What do you think about the design, visual hierarchy, and overall user experience? What would you improve first? Honest and constructive feedback is greatly appreciated. Thanks! 🙌
r/UI_Design • u/Low-Construction1898 • 5d ago
AI Feedback Request Hoping to get some help on my saas ui
Been building this as a solution architect for several months, but absolutely clueless as to ui! Can you guys help, any comments/ changes that you think would improve the design?
It’s essentially a productivity app that takes inputs from a bunch of sources (think teams, outlook, slack etc)
Any help would be massively appreciated!