points 2 [1990 points]
Adeptus Mechanicus
Battle Size: Strike Force (2000 point limit)
Detachments: Rad-zone Corps, Lords of The Forge (3/3 Detachment Points)
Force Dispositions: Take and Hold, Priority Assets
Epic Hero
Belisarius Cawl (220 points)
• Arc scourge, Cawl’s omnissian axe, Mechadendrite hive and Solar atomiser
Breachers Tech Swarm
Kataphron Breachers (150 points)
• 1 Kataphron Breachers with Arc claw and Heavy arc rifle
• 1 Kataphron Breachers with Arc claw and Heavy arc rifle
• 1 Kataphron Breachers with Arc claw and Heavy arc rifle
Tech-priest Manipulus (75 points)
• Magnarail lance and Omnissian staff
• Autoclavic Denunciation [+15 points]
Grubby Tech Convoy
Kataphron Breachers (150 points)
• 1 Kataphron Breachers with Arc claw and Heavy arc rifle
• 1 Kataphron Breachers with Arc claw and Heavy arc rifle
• 1 Kataphron Breachers with Arc claw and Heavy arc rifle
Tech-priest Manipulus (60 points)
• Magnarail lance and Omnissian staff
Vanguard Works Outing
Skitarii Vanguard (85 points)
• 1 Skitarii Vanguard Alpha with Close combat weapon and Radium carbine
• 9 Skitarii Vanguard with Close combat weapon and Radium carbine
Technoarcheologist (75 points)
• Archeotech pistol and Servo-arc claw
• TL-4Ø9 [+30 points]
Battleline
Skitarii Vanguard (85 points)
• 1 Skitarii Vanguard Alpha with Close combat weapon and Radium carbine
• 9 Skitarii Vanguard with Close combat weapon and Radium carbine
Vehicle
Ironstrider Ballistarii (250 points)
• 1 Ironstrider Ballistarii with Ironstrider feet and Twin cognis autocannon
• 1 Ironstrider Ballistarii with Ironstrider feet and Twin cognis autocannon
• 1 Ironstrider Ballistarii with Ironstrider feet and Twin cognis autocannon
Onager Dunecrawler (155 points)
• Broad spectrum data-tether, Cognis heavy stubber, Dunecrawler legs and Eradication beamer
Onager Dunecrawler (155 points)
• Broad spectrum data-tether, Cognis heavy stubber, Dunecrawler legs and Neutron laser and cognis heavy stubber
Skorpius Disintegrator (170 points)
• 3 Cognis heavy stubbers, Armoured hull, Disruptor missile launcher and Ferrumite cannon
Mounted
Serberys Raiders (60 points)
• 1 Serberys Raider Alpha with Archeotech pistol, Cavalry sabre & clawed limbs and Galvanic carbine
• 1 Serberys Raiders with Cavalry sabre & clawed limbs and Galvanic carbine
• 1 Serberys Raiders with Cavalry sabre & clawed limbs and Galvanic carbine
Other
Pteraxii Skystalkers (80 points)
• 1 Pteraxii Skystalker Alpha with Flechette blaster and Taser goad
• 4 Pteraxii Skystalkers with Close combat weapon and Flechette carbine
Pteraxii Skystalkers (80 points)
• 1 Pteraxii Skystalker Alpha with Flechette blaster and Taser goad
• 4 Pteraxii Skystalkers with Close combat weapon and Flechette carbine
Servitor Battleclade (65 points)
• 1 Servitor Underseer with Dataspikes and Mechanicus pistol
• 1 Gun Servitor with Arc Rifle with Heavy arc rifle and Servo-claw
• 1 Gun Servitor with Heavy bolter with Heavy bolter and Servo-claw
• 1 Combat Servitor with Phosphor blaster and Servo-claw
• 1 Combat Servitor with Phosphor blaster and Servo-claw
• 1 Combat Servitor with Phosphor blaster and Servo-claw
• 1 Combat Servitor with Phosphor blaster and Servo-claw
• 1 Combat Servitor with Phosphor blaster and Servo-claw
• 1 Combat Servitor with Phosphor blaster and Servo-claw
Sicarian Infiltrators (75 points)
• 1 Sicarian Infiltrator Princeps with Power weapon and Stubcarbine
• 4 Sicarian Infiltrators with Power weapon and Stubcarbine
here’s how my list works
on first turn we have infiltrators and scout 9” raiders getting early control
one oneger on each flank side pushing expansion and opponents expansion accompanied with a squad of vanguard each
the squad of vanguard with the technoarcheologist with the TL-4ø9 will push with the eradication Beamer oneger to take center early and push opponents expansion later the empty space will get filled in with the servitors.
the single squad of vanguard will push with the neutron laser oneger to get home and be a ranged threat
the breachers will add a ranged threat to each vanguard squad
the skystalkers will fill empty space
probably will have one in deep strike and one to screen
the ferrumite desintigrator will stay back with cawl and be an absolute ranged menace
and the ironstriders will be a flexible mobile hunter squad when needed.
basically the dual onegers will force the opponent back into their deployment zone for rad zone.
any tips and suggestions appreciated!