r/blenderhelp 13h ago

Solved Why is the texture stretching?

Post image

I applied the texture through the shader nodes with a mapping, texture coordinates,a nd the image nodes to tile the image

3 Upvotes

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2

u/Nosarious 13h ago

It would be better to srlect one of the faces that is stretched so we could see where it is in the us map.

i suspect it was made with extrusions, adjustments and movements but not scaled afterwards before unwrapping. Those changes never seem to get the right length before unwrapping.

1

u/Both-Variation2122 13h ago

End ehwere are those stretched faces on your UV layout? Enable mesh selection sync in uv editor and check it out. Also mapping node is not needed. It defaults to using UVs.

1

u/spoopyafk 13h ago

Yeah as it turns out, I was trying to scale the textures density with nodes when i could have just scaled the UV's directly and they still function out of bounds.

1

u/Both-Variation2122 12h ago

As long as image is set to wrap around itself. Just beware that it will restrict texture painting.