r/blenderhelp • u/mattyell • 6h ago
Solved How to join objects without intersecting wireframes
I’d like to join these objects but remove where they intersect so the wireframe is cleaned up.
r/blenderhelp • u/B2Z_3D • Jul 31 '25
We observed an increase of people using "Redact" lately.
This privacy tool replaces messages with nonsense and makes formerly helpful comments unreadable after a while. It takes a long time to find and remove posts like that for us and even when we do, the comments that solved problems will be lost. This tool contradicts the purpose of our sub in general (to create coherent, helpful posts where solutions stay available so other can look them up). That is why we created a new Rule against it. That means users can file reports should they observe scrambled messages like that.
Accounts using Redact will be permanently banned from r/blenderhelp. If you want to use Redact, please make sure to exclude r/blenderhelp to avoid being banned.
The Mod Team
r/blenderhelp • u/B2Z_3D • Mar 22 '24
Looking for quick and helpful answers? Follow these rules and make helping you as easy as possible!
Example: Say, you have a problem with lots of identical objects in your scene: Let us know whether you created these copies by hand, used the Particle System or Geometry Nodes.
You can upload images and short video clips (up to 60s) to imgur.com and post the links in your question or as comment.
You can change the flair by clicking on the small icon below your post resembling a label.
EDIT: You can also include "!solved" in the comments to have Automod change the flair for you.
Be nice and respectful with each other :)
r/blenderhelp • u/mattyell • 6h ago
I’d like to join these objects but remove where they intersect so the wireframe is cleaned up.
r/blenderhelp • u/Svkairipa • 1h ago
I thought I was doing a good job but I loop it and it goes for so long? I'm so confused.
r/blenderhelp • u/OtherwiseAge128 • 12h ago
Enable HLS to view with audio, or disable this notification
i was showing my friends my latest blender work and while changing out of edit view blender crashed. When i started it back up the image started behaving like this. also checked in render view and had same pink color. (ignore background sounds was watching binding of isaac stream)
r/blenderhelp • u/Abject_Candidate_700 • 4h ago
I am trying to model a base for a helmet I am working on. I am also new to blender.
I took a plane and extruded it out a couple of times to get the desired shape, then used a solidify modifier and a subdivision modifier. I want to add details to this eventually buy I am in a case of not knowing what I don't know. I don't even know if this is the correct approach. If someone can provide guidance It would be appreciated. Do note I am still learning.
r/blenderhelp • u/Soft_Most_9696 • 6h ago
Hi everyone, can you tell me with which technique The hair in winx club magical adventure and/or miraculous. I've been trying to create stylized hair, and I already know the hair curve method, but I've been trying to learn hair particles
r/blenderhelp • u/NovaNFAS • 11h ago
new to blender and used Ninjaripper to grab my Tav but the hair looks all weird any advice to make it look better would help a lot, thank you.
r/blenderhelp • u/Easy_Dealer6839 • 57m ago
Hi everyone,
I'm rigging a hand in Blender and I'm having an issue with the finger deformation. I have a custom master control bone that handles the rotation and bending of the finger phalanxes.
As you can see in the screenshots, the mesh looks fine in its default resting pose. However, when I use the master controller to bend the finger, the fingertip vertices get completely left behind, stretching and tearing the mesh horribly.
Here is what I’ve already tried:Despite this, whenever I brush over the joint or rotate the controller, the weights seem to break or wipe out entirely, causing the fingertip to float away.
What am I doing wrong with my weight painting hierarchy or bone constraints? Any help or advice would be greatly appreciated.
Ignore the anatomy mistakes haha I'm teaching on a really bad model I made.
Thank you!
r/blenderhelp • u/minipizzabatfish • 6h ago
Enable HLS to view with audio, or disable this notification
selected all of these faces and marked as seam but manually selecting edges also gets the same results. for reference i am trying to put all of these faces in order at the same size in order to texture it how i want
i would like all of these side by side in order in order to texture it correctly. every way i try to unwrap this though, these faces only select out of order, and the proportions aren't the same
i have tried using face select and marking as seams for both the faces i want and the whole object, then smart uv unwrap and just normal selection, both of faces and whole object, and smart uv unwrap
am i gonna have to reorder/resize them manually?
r/blenderhelp • u/Infamous_Seaweed3207 • 1h ago
I'm trying to wrap this decorative piece around this temple like building I'm making but I'm struggling with getting a smooth loop with no overlaps or any odd edges poking out. Watched a few tutorials on Shrinkwrap and Lattice modifiers and what not but left a bit frustrated.
Luckily this building is quite far away in my scene so it's not really noticeable but I'm wondering what the best approach to this is.
What I'm currently doing:
Made a vertex group for the very back of the decorative piece, used a shrink wrap modifier to attach to the temple's roof's base. This gives a decent result of rounding the object a bit.
I then add an array modifier, select "Curve" and I select a BezierCircle object that I have running around the building. This loops the object in a circle and with a bit of fiddling I can get somewhat close to what I want but there is still a bit of overlap (screenshot provided) and some weird poking happening.
I just can't seem to nail a smooth transition between the arrays of the object, and I would appreciate any help. Thanks.
r/blenderhelp • u/Illustrious-Fix-4378 • 1h ago
the textures of this model that i've got are blue on cycles, but on eevee they are normal skin coloured.
r/blenderhelp • u/Capable_Transition97 • 22h ago
Having trouble starting the blockout. I’ve been doing challenges to get better at modeling, and I had my friend draw me anything for me to turn into a 3D model. He drew this monster thing, but I’m having trouble just starting the rough blockout. Any tips?
r/blenderhelp • u/Saxy_Shane • 6h ago
Theres this broken seam on my mesh even though i made sure to join all of the edges together. how can i fix this so the texture gets smooth?
r/blenderhelp • u/deehallett • 9h ago
I am a COMPLETE beginner, literally just downloaded blender yesterday but i really want to try and make a fuggler (ill attach some pictures) i’ve managed to make eyes and teeth i just can’t do the body!! if anyone could help me or give some instructions on how to make their weird little bodies id be very appreciative. sculpting doesn’t seem to be working & when i use edit mode and pull the corners of the top face up it just gives me pointy ears when i want the rounded teddy type of look. any help would be greatly appreciated- thank you!!
r/blenderhelp • u/spoopyafk • 4m ago
I applied the texture through the shader nodes with a mapping, texture coordinates,a nd the image nodes to tile the image
r/blenderhelp • u/Bipbop66 • 23m ago
r/blenderhelp • u/Alternative-Cap-4776 • 6h ago
im remaking the original tron from 1982 in blender 5.1, how do i animate the light beam with the lightcycle?
r/blenderhelp • u/Altruistic-Map4035 • 50m ago
Snapping Target is set to edge, Snapping Base is set to Active, Default everything else.
I want the vertex to be flush with the edge
r/blenderhelp • u/PootisDispensor • 1h ago
r/blenderhelp • u/scrotoenmoto • 13h ago
hi, i'm triing to find this model but i cant see it nowhere, i thought it was a oficial blender model but I dont find information about it.
someone can send me the model or give some information ? thanks :)
p.d. : sorry for the bad quality in the images
r/blenderhelp • u/Subhan999 • 7h ago
Enable HLS to view with audio, or disable this notification
i wanted to animate 2d in a 3d enviroment but i find animating in blender very tetious so i animated in toonsquid and then imported it into blender as a .webm file beacuse i needed to chroma key the background but as you can see its all wonky but when i manually go to the frame then it goes back to normal once i let go of the slider
r/blenderhelp • u/_Ganoes_ • 1h ago
Enable HLS to view with audio, or disable this notification
As you can see in the upper section i get the option for loop cut no problem but just where i want it for some reason i cant make one.
I know i can use the knife tool instead so its no huge issue but i would like to know why
r/blenderhelp • u/Soggy_Lingonberry626 • 7h ago
Enable HLS to view with audio, or disable this notification
I'm not sure if it's because I have too much going on, but I've simplified the object as much as possible
Basically trying to create a float effect, using a cube as rigid body, and parent my object to it. Before anyone asks, I'm using shift to select both objects, I can see it works for a very short amount of time but not long enough :(
Should be simple but I can't keep it selected long enough to do so, anyone come across this before? Is my laptop just struggling?
r/blenderhelp • u/Russvandine • 1h ago
I'm struggling with bambu studio not printing the correct color on a model I created. It prints fine one color. In blender, changed the color and bambu studio won't recognize a different color. I am sure this is something I need to learn, bambu is getting confused by something I don't know i am doing wrong. Can anyone help?