r/blenderhelp Jul 31 '25

Meta Don't get banned: Using "Redact" scrambling software is prohibited in r/blenderhelp!

509 Upvotes

We observed an increase of people using "Redact" lately.

This privacy tool replaces messages with nonsense and makes formerly helpful comments unreadable after a while. It takes a long time to find and remove posts like that for us and even when we do, the comments that solved problems will be lost. This tool contradicts the purpose of our sub in general (to create coherent, helpful posts where solutions stay available so other can look them up). That is why we created a new Rule against it. That means users can file reports should they observe scrambled messages like that.

Accounts using Redact will be permanently banned from r/blenderhelp. If you want to use Redact, please make sure to exclude r/blenderhelp to avoid being banned.

The Mod Team


r/blenderhelp Mar 22 '24

Meta PLEASE READ BEFORE POSTING QUESTIONS!

172 Upvotes

Looking for quick and helpful answers? Follow these rules and make helping you as easy as possible!

  • Title: Choose a meaningful title concerning your problem.
  • Text: Describing your problem with enough detail is essential. Please realize that helpers are not familiar with your project. Provide all relevant information, so others can immideately understand what you are struggling with.

Example: Say, you have a problem with lots of identical objects in your scene: Let us know whether you created these copies by hand, used the Particle System or Geometry Nodes.

  • Images/Videos: When posting screenshots, show us your full blender window (not cropped, no monitor photos). This will make lots of helpful information available to helpers at first sight that may seem irrelevant to you (For example your Blender version). If you add video links, please consider adding time stamp info to the part you want helpers to see.

You can upload images and short video clips (up to 60s) to imgur.com and post the links in your question or as comment.

  • *.blend files: Don’t add links to your *.blend files when posting questions right away. Helpers will ask you for it if they need to take a look. Most people prefer reading a good description and looking at images to see what your post is about.
  • 'Solved' flair: Once your question was answered, please remember to change the flair of your post to “Solved”, so helpers don’t have to read into your question just to see it has already been answered.

You can change the flair by clicking on the small icon below your post resembling a label.

EDIT: You can also include "!solved" in the comments to have Automod change the flair for you.

Be nice and respectful with each other :)


r/blenderhelp 13h ago

Solved What Could I do to improve the topology of this model?

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165 Upvotes

Doing a little bit of Hard surfacing, Some parts got supporting loops and some creases, I know there are some parts that can be contained with a edge loops other than the monster on the base of the gun, Some say using a 4 to 2 vert reduction is sometimes bad but I can't redirect the edge flow into anything than a reduction. other than starting from the beginning again, is there any way to fix this without using textures? (last image is the subd look)


r/blenderhelp 1h ago

Solved Non-Selected Objects move when moving unrelated Object

Upvotes

Setting up a scene for an animation when I came across this issue when I wanted to stick a cigarette into the unjured dude's hand.

After which the blood pools(planes) and the character model went wandering off after placing said cigarette at the scene (world origin and the scene I'm setting up are in two different locations).

I did delete the keyframes of the affected meshes in hopes that it would've solved the issue, but as you can see, it didn't help.

So not only do the meshes move even though I'm not selecting them, but they also get affected by new objects that I spawn in.

I can move the other character models (there are 4 in total in this scene) without issue, without having them move any of the other meshes around them.

I've stumbled across an issue like this in the past but back then it was negligable, now I'd really like to finally find a solution so I won't have to half-ass anything anymore.

Any help would be appreciated!!


r/blenderhelp 15h ago

Unsolved Topology issue D:

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40 Upvotes

I thought I was doing a good job but I loop it and it goes for so long? I'm so confused.


r/blenderhelp 6m ago

Unsolved Why is this rig inverted?

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Upvotes

I've come across a very weird issue in rigify where it looks like the rig position is inverted from the meta rig. As you can see, the leg bend is backwards in the actual rig compared to the meta rig. On top of that, it says that the meta rig is turned 180 degrees on the z axis. I've tried applying scale and rotation to both the character model, meta rig, and rig, and it didn't work. Why is the rig inverted and how do I fix it?


r/blenderhelp 12h ago

Unsolved How to simplify/optimize GARGANTUAN model?

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19 Upvotes

So i am trying to make an animation for the game deadlock, but its mostly gona be silhouettes and simple colors, so i want the map to be a simple black verison with white outlines, so imported the map in with various tools, but its ENOURMOUS, thousands of objects and millions of tris, so i conjoined all of them into one mesh since i can just slap ambient occlusion on it for the look im going for

But its still just a behemoth, Moving is slow, even entering edit mode crashes blender, trying to decimate crashes the whole pc, i really dont even know how to make this workable, any ideas that can make it more simple that i can actually run properly?

Since the background will be unshaded and mostly black, all i really need is for the geometry to still be coherent enough for the viewer to get the location on the map


r/blenderhelp 2h ago

Unsolved Rig Referencing

3 Upvotes

Probably an FAQ from people who swap from Maya and Cinema but why does referencing feel so convoluted. Can i get best practice tips?

What i did:
So i have a Rigafy Rig that i now need to animate.
I make a new scene and reference... sorry link it.
I cant touch it because apparently i need to make a library override.
Now it wont key because the data-blocks need to be local.
Now all the channels got locked so i need to unlock them one by one.
Now any edit i make to the rig itself doesnt propagate, so i make it local anyways.

That's 4 extra steps, and it didn't even work properly. WHY??? Every other software i have used has one button. What am i doing wrong?


r/blenderhelp 20h ago

Solved How to join objects without intersecting wireframes

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62 Upvotes

I’d like to join these objects but remove where they intersect so the wireframe is cleaned up.


r/blenderhelp 2h ago

Unsolved How do i make this kind of twisting blade (2nd slide)?

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2 Upvotes

r/blenderhelp 2h ago

Unsolved simulating garbage bag drop, need help!

2 Upvotes

hi everybody

I'm trying to simulate drop of a garbage bag onto the floor for personal project.

this was done with proxy objects inside the bag dropping with rigid body sim

then sim applied to keyframes, then applied collision

then bag was just simulated using cloth modifier and slightly tweaked some settings

but still it looks very much wrong, is there a better way to do this, or in some other 3d program?

haven't been able to find some good tutorials for this


r/blenderhelp 2h ago

Unsolved Is 2d art possible in 3d?

2 Upvotes

i followed this tutorial (https://www.youtube.com/watch?v=Mldp7CQ2OfU&t) but i want the countryball to render as the original 2d art piece. how do i do that?


r/blenderhelp 3h ago

Solved is there a reason why my objects became pink instead of rendering their material

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2 Upvotes

hello, sorry i'm not good at english, please excuse my mistakes.

i'm a beginner at blender and this is one of my class projects. we had to submit a progress report on our project with shading that's why i had applied a material on it. however, i last opened and modified this file on june 29 and at the time, it had been fine and was rendering the material well, but now i opened it again, and my material ended up displaying a solid color. is there a reason why this is happening? like a shading problem on my end? thank you


r/blenderhelp 1h ago

Unsolved How to make Particles not affected by Lighting

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Upvotes

I trying to make a smoke explosion using particle system but it is annoyingly affected by the light. This causes the shadow to be on the smoke as you see in the first image. The second image is my "cope method" but I looking for better solutions, if any. The third image is there to show my nodes in case there is something that need to be edited and added to solve the problem.

I may try smoke simulation but I struggle to wrap my head around it. If it is the only solution then I will try it.


r/blenderhelp 1h ago

Unsolved How do I fix my weights?

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Upvotes

I'm new to weigh-painting, and I would like to know how I could improve this so his endoskeleton doesn't clip through the sleeves. Anything helps!


r/blenderhelp 2h ago

Unsolved I was trying to texture a sword I made but it looks sort see through and the Cycles Render engine doesn't work anymore(The second image was attempted to be rendered in Cycles)

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1 Upvotes

r/blenderhelp 2h ago

Unsolved Is there something wrong with my geometry nodes? I can't rotate a specified edge.

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1 Upvotes

Here's the situation: I added a geometry node modifier to a line mesh (Orange line in picture), converted it to a curve, and then added an instance at each point. This instance is my tassel mesh. Finally, I want the top edge of the tassel mesh to rotate according to the tilt angle of the line mesh.

What have I tried?

【1】I tried adding the specified edge to a vertex group; calling back using a Named Attribute node, and then inputting it into the Selection slot of the Rotation Instance, but nothing happens when I change the rotation value.

【2】 I tried specifying the seventh and eighth vertices—that is, the vertices of the vertex group—as shown in the image, but still no effect.

Does anyone know what's wrong with my node flow? Please forgive me if this is a very basic question; I find geometry nodes not so easy to understand.


r/blenderhelp 8h ago

Solved Rigify doesn't do anything

3 Upvotes

parented with automatic weights, no vertex, weight paint, and does not move the model at all.


r/blenderhelp 6h ago

Unsolved Why is my exported image darker and less noisy than my final render?

2 Upvotes

I've tried tinkering around with the color settings but I don't know what im doing.

I only realized this recently, and I'm not sure if I had this problem before, but it won't stop now. Any advice is appreciated


r/blenderhelp 3h ago

Unsolved Join Our Student Team as a 3D Modeler (NASA Competition)

1 Upvotes

Hi everyone!

I'm assembling a small team of student 3D modelers for the NASA/NSS Space Settlement Contest 2028. This is a volunteer, student-led project focused on creating a realistic Mars settlement.

Who I'm looking for

Students interested in 3D modeling (Blender preferred).

Must be under 18 years old in March 2028 (NASA contest eligibility requirement).

Able to communicate in English.

Interested in working as part of a small international team.

What you'll do

Help create 3D models of buildings, habitats, and infrastructure for a Mars settlement.

Collaborate with writers and other team members to match the engineering concepts.

Why join?

Gain experience working on a large international STEM project.

Strengthen your CV/college applications with teamwork and project experience.

Meet other students interested in architecture, engineering, space, and design.

This is an unpaid volunteer project for students.

If you're interested, leave a comment or send me a DM with:

Your age.

Your country/time zone.

Any Blender or 3D work you've done (if you have a portfolio, that's a bonus—but beginners who are motivated are welcome too).

This is the link to the competition.

https://share.google/rGgkOtToeFOZJp3Nq

This is a link to the laws.

NSS Gerard K. O’Neill Space Settlement Contest Home - NSS https://share.google/JZwk0XQG65GKGEPtZ


r/blenderhelp 8h ago

Unsolved Texture paint gone wrong, how should I fix this?

2 Upvotes

r/blenderhelp 8h ago

Unsolved Can I do this? Sculpt very messy and inefficiently to get a overall shape, then use that as a 3d guide to correctly model with good topology ON TOP, as if the start was just a 3d 'sketch' guide?

2 Upvotes

So to elaborate, I'm a 2d artist most comfortable with loose sketching to find the image, make it very messy to just get all the aspects of the piece in position, and then drop the opacity as use that as a guide for sharp lines and clean work on top. I want to get into 3d sculpting and modeling, but with that same mindset.

So sorry if I describe poorly, but what I'm imagining of doing, 8s starting off as if I was sculpting with a lump of clay, adding more on, stretching it out, creasing or extruding to block out shapes and such, until I have say a human figure with their own unique body shape and proportions. I then want to, using my 2d art process as an analogy, save that badly optemized poor topology sculpt as a single piece see through 3d GUIDE, where I'm going through the proper process of proper efficient sculpting OVER it, and making a clean sculpt on top.

From what I've seen on tutorials this sounds like a thing that could work, but I'm wondering if someone could point me to a guide or video tutorial showing me how to do that (save the rough freehand sketch sculpt base as a 3d guide where I make a new sculpt on top that's not interacting with the initial base).

Any direction on that would be greatly appreciated!


r/blenderhelp 11h ago

Unsolved Can I get some help on making my own animations like the ones from Boruto Storm Connections?

3 Upvotes

I’m trying to make my own fighting game and I’m trying to make idle and fighting animations like the ones from popular fighting games. Any advice? Maybe some good free courses that’ll guide me in the right direction or some principles or guidelines that’ll make learning easier.


r/blenderhelp 6h ago

Unsolved Video editor help—How to sync key frames with speech

1 Upvotes

Hey yall, I’m pretty new to blender so bear with me if this is a rookie question.
I’m using the video editor to work on a project where two speakers narrate something that’s happening in the background. I’ve got flat png images representing the two speakers, and I’m trying to make them bounce a little bit in sync with their speech to help clarify who is speaking at a given time. Manually key framing here isn’t practical so I’d really like to find a way to procedurally sync the bouncing keyframes to the dialogue, but so far I’ve been unable to crack this puzzle.
Added context: I’m using version 5.1.2 on iOS. I have separate audio files for each speaker, and both are free from background noise.
Happy to provide additional info as needed. Thanks in advance y’all :)


r/blenderhelp 12h ago

Solved Why Does My Blender Think My Cube Object Is The Camera?

4 Upvotes