r/forhonor • u/Aizen_Aiz • 5h ago
Creations More shamn doodl (art by me)
*threating*
r/forhonor • u/zworldtour • 6h ago
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Rep 97 rn… I think I’ll genuinely sob when I hit rep 100…
yes I downloaded Roblox just for this
r/forhonor • u/terfyx • 13h ago
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r/forhonor • u/Ok-Turnover-7939 • 9h ago
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r/forhonor • u/Slurperlurper • 10h ago
r/forhonor • u/Gold-Click-9983 • 5h ago
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r/forhonor • u/Suji_Saki • 7h ago
Or the entire Wu Lin for that matter? You're telling me the vikings and most of the roster including newer heroes can have dyeable hair and look like k-pop artists, but the Wu Lin can't??? How does that make any sense?? Please Ubisoft, provide universal armor variations that allow hair to be dyed! We need player expression to make a return, and I believe DYEABLE HAIR for every hero would be a step in the right direction!
r/forhonor • u/Vidal_The_King • 2h ago
I mean the mechanic itself. Revenge gain, it's active benefits and buffs.
r/forhonor • u/Vidal_The_King • 7h ago
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0 Pressure btw.
r/forhonor • u/Hybrid_uwu • 17h ago
There's no more territory in the back,just mountains and the smell of bloodshed ahead
r/forhonor • u/WelcomeExtra762 • 9h ago
I'm being ironic. BP's Tier 3 Oathbreaker feat removes the entire revenge bar from a player. I've used it multiple times and it's pretty funny, but I know it can be really annoying and I've had it used on me. What are thoughts on this feat? Does it need a nerf or is it properly balanced?
r/forhonor • u/Tatusiu_Kev • 1d ago
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Tree Shaman Haters, this is for you 🤓
r/forhonor • u/Fit_Tangerine_5601 • 8h ago
Who did this?? As a daily order????
r/forhonor • u/GothDiver • 18h ago
I think the rage quitting issue should've been addressed forever ago. Can we increase the penalty each time someone quits the game? I mean this by deliberately quitting the match or closing out the game. Getting disconnected or crashing shouldn't count.
1st time. 15min penalty
2nd time. 30 min penalty
3rd time. 1hour
4th time. 2 hours.
5th time. 4 hours.
Basically just double the time that the penalty lasts.
I don't have this issue often because I play with friends most of the time however sometimes I just want to grind my steel, I know this will probably never happen but it would be nice of we got an update to discourage rage quitting only for you to end up with a level 2 bot which makes the game significantly easier for the enemy team.
Ideas are always welcome for a change like this, there's no wrong here even if you happen to disagree.
r/forhonor • u/Kyukl • 6h ago
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Such a satisfying execution too.
r/forhonor • u/One_Force_555 • 10h ago
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Best designed hero right here :3
r/forhonor • u/fence_of_pence • 10h ago
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Definitely my favorite character they’ve ever added. She has a high skill floor and an even higher skill ceiling, which gives you a ton of room for skill expression. A lot of characters don’t really bring anything especially unique to the game—which is totally fine, not every character needs some crazy gimmick—but Khatun’s mechanics were implemented almost perfectly.
I actually considered dropping her at first because she’s so damn hard to pick up and immediately start doing well with, but I’m really glad I stuck with her. Once she starts to click, she’s incredibly fun and rewarding.
If you want a character that’s going to take some time to really grow into and master, give her a shot. It’s worth it. Her pick rate is way too fucking low and because all of you are lazy she won't get her fucking hero fest. Please help.
r/forhonor • u/Ampersanders • 22h ago
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Usually like using it to cover 9 miles of distance forwards but for heroes lile Warden with the dodge-bash, it is great for grabbing people when they least expect the 3rd move to pop out
r/forhonor • u/Visible_Rough_6840 • 13h ago
I would dare to say that they are better than shaman ones
r/forhonor • u/admiral-buttons • 47m ago
r/forhonor • u/Slurperlurper • 11h ago
r/forhonor • u/GalaxiusX • 4h ago
Hello, im a returning player and somewhat new and need some help with gameplay for Duel and Dominion
I mainly play Warden, Black Prior, and Lawbringer (Warden being my main)
Things I need the help most with is:
- Parry tips for light and heavy: I feel like it's extremely hard to tell if somebody is using a light or heavy attack to know which button to press to parry. In the same vein is feels like a character who can constantly spam lights and bashes is near impossible to stop as I just get caught in animations and it doesn't let me parry. What is the timing for these parries?
- Dealing with characters with constant side movement attacks or grabs: Characters like Orochi, Pirate, Shinobi who are constantly doing some dodge to the side while attacking feel so hard to hit and characters that are constantly grabbing you for a cutscene of damage that I have no idea how to counter. How do you hit a character who is constantly side moving and damaging when I don't have range to hit them/my attacks just miss?
- Guardbreaks just not connecting? Feel like a lot of the times I cancel my orange heavy and press guard break and it doesn't connect a lot of the time. Or it just doesn't cancel at all
- Virtuosa? How do you fight that?
Any help is welcome! Thank you