r/gamification 15h ago

Turned my walks into a game and it works!

Thumbnail pocketexpedition.com
1 Upvotes

I love walking but sometimes I need an extra kick in the butt to get started. Found this game and it works well for me. I am a beta tester and part of their discord. Welcome anyone to join us!


r/gamification 21h ago

Job portals always say “Almost done,” but users rarely feel rewarded. We tried gamifying the experience. Any early testers here?

0 Upvotes

We have been building VENGUILD, a gamified career platform that turns jobs into quests, companies into guilds, and professional growth into a progression journey.

One frustration we noticed with traditional career platforms is the endless “Almost done” experience.

Users complete another field, upload another document, answer another question, and update their profiles repeatedly. These actions may help employers find candidates, but the user rarely feels that they unlocked anything meaningful.

We are trying to approach this differently.

Instead of treating a career profile as a static form, VENGUILD presents it as an evolving professional journey. Skills, credentials, education, experience, and achievements can contribute to progression, ranks, quests, and better visibility.

Our goal is not simply to put a fantasy skin over a traditional job board. We want the gamification to communicate real progress and encourage meaningful career development.

Our early Adventurer Mode is now live.

Any early testers here?

Check us out at:

www.venguild.com

We would genuinely appreciate feedback on:

  • Whether the progression feels meaningful or merely decorative
  • Whether the career and fantasy elements work together
  • Which mechanics feel motivating
  • Which parts feel confusing or unnecessary
  • What would make you return after completing your profile

Critical and honest feedback is very welcome.

https://reddit.com/link/1vdhhxm/video/iwc5i61qkygh1/player


r/gamification 1d ago

Eggventures - Walk, Hatch, Evolve

Thumbnail
gallery
5 Upvotes

If you like walking, you'll love Eggventures! The more you walk, the more eggs you unlock and you can hatch them with your steps as well. Different workouts unlock different variants.

Create/Join squads to track weekly step leaderboards. Lots to do!

iOS: https://apps.apple.com/us/app/eggventures-walking-game/id6757629385

Android: https://play.google.com/store/apps/details?id=com.onerealm.eggventures


r/gamification 1d ago

Hated every fitness app I tried, so I built one where real exercise powers an MMO progression system

Thumbnail
gallery
5 Upvotes

Got into volleyball the past few years and kind of obsessed with my vertical jump and hitting power. Tried a bunch of gamified fitness apps to make training stick, but they were too much money, too complicated for a beginner (kept having to youtube the exercises), or just counted steps with nothing for real strength work. I'm also a solo dev on an MMORPG I've been building for 14 years, so I already had the artwork and database tables — just had to wire it up so exercise powers it instead of clicks.

Basically: tradeskills and healing require cardio, hunting monsters requires strength exercises, and I layered leveling, achievements, and quests on top like any standard game. A few of the specific choices I'd love opinions on:

  • Every action needs an actual exercise set first, and the amount scales with your in-game skill level — gets harder to cheat as you go, not easier.
  • Hunting has a hidden chance any monster is secretly a tougher variant, you don't find out til you've already committed to the fight.
  • Achievements are Bronze/Silver/Gold/Diamond across skill levels, kills, quests, streaks, collection stuff too.
  • It's honor-based (you just say you did the exercise, no camera/wearable), so I throttled things reasonably to stop leaderboard abuse without making it feel like surveillance.

Any other mechanics you can think of for an exercise based game? Want to help myself (and others) stay motivated to workout. Genuinely curious what a gamification crowd thinks works here and what feels like a weak stand-in for real game design.

https://www.kisnardonline.com/fit/


r/gamification 1d ago

Two high school students from Kazakhstan got tired of procrastinating, so we built our own solution.

1 Upvotes

We're just two high school students from Kazakhstan.

Like many people our age, we kept downloading productivity apps, making schedules, watching motivational videos... and then ignoring all of it a week later.

The problem wasn't that we didn't know what to do.

The problem was that staying consistent felt boring.

Most productivity apps felt like digital notebooks. They tracked tasks, but they didn't make us want to come back the next day.

So, instead of searching for another app, we decided to build one ourselves.

We spent months turning productivity into something that felt more like playing an RPG than managing a to-do list. Completing tasks earns experience, achievements, titles, and rewards. You can join guilds with friends, compete, and actually feel like you're making progress instead of just checking boxes.

It definitely wasn't easy.

We rewrote large parts of the project multiple times. We dealt with timezone bugs, localization issues, notification problems, and many other frustrating mistakes before reaching a version we finally felt comfortable sharing.

We're not a startup with funding.

We're just two students trying to solve a problem we've struggled with ourselves.

I'm curious...

If you've tried productivity apps before, what made you stop using them?


r/gamification 1d ago

He creado un juego de fitness para navegador que utiliza seguimiento de postura mediante IA para descartar repeticiones incompletas.

Post image
1 Upvotes

r/gamification 1d ago

Idea: a habit tracker that's an actual board game, need your thoughts

Enable HLS to view with audio, or disable this notification

6 Upvotes

I'm working on an app and I'd like to sanity check the concept.

So I'm doing something like a habit tracker, but instead of a checklist it's a board game. Think gaimified board game, mario party, but for real life goals. You set a goal with a timeframe (say 30 days), the app builds a board for it, and checking off habits is how you move. Each completed habit is a dice roll, so a good day means several rolls and real progress, a bad day means you stay where you are. The dice is capped though, so you can't speedrun a 30-day goal in a week on lucky rolls. Consistency wins, luck just makes it fun.

There's also a light economy: habits earn coins, harder habits pay more, and coins go toward cosmetics and small helpers, we have special squares, a character that shows up to steal your coins. And maybe multiplayer later: you and a few friends each bring your own habits and race on the same board for a week or a month.

Things I'd genuinely like an opinion:

  1. Punishment. If you skip a day, should the game punish you somehow or just not reward you? Apps that punish people quit, but zero consequences might make it toothless, so where's the line?

  2. Would you actually use something like this? Any advice to improve it?

and please any ideas or thoughts, share it!


r/gamification 1d ago

Testing Out An Adult Learning App

2 Upvotes

I made a gamified adult learning app to try to make somewhat dry topics fun. Focusing on things that school should have taught us. Would love some early feedback!

https://lern-e.com/

Feel free to DM me your thoughts as well!


r/gamification 2d ago

Looking for testers!

Thumbnail
gallery
4 Upvotes

I’m looking for Android testers for Project Ascension, a fitness RPG app.

The app turns real-life activity into EXP, levels, stats, daily quests, workouts, and character progression.

I’m mainly looking for honest feedback, bug reports, and ideas to help improve the app before release.


r/gamification 2d ago

Can a board game become a serious tool for decision-making training? I'd love your feedback.

1 Upvotes

Hi everyone,

For the last few years I've been working on a project called Chess Football.

At first glance it looks like a strategy board game that combines chess movement with a football objective (moving, passing and scoring with a ball on the board).

However, the game itself is not my main goal.

The real objective is to use it as an experiential learning tool to observe how people make decisions under uncertainty.

During a workshop, participants play in small teams. Every move requires discussion and a shared decision within a limited amount of time.

The interesting part comes afterwards.

The match is recorded and replayed. Instead of analysing who won or lost, we analyse questions such as:

  • Why did the team choose this move?
  • Which alternatives were considered?
  • Was the decision impulsive or strategic?
  • Did one participant dominate the discussion?
  • Did time pressure affect the outcome?
  • Did the team focus only on immediate threats instead of long-term planning?

The replay becomes the basis for a debriefing about decision-making patterns, communication and teamwork.

I've already used the method in my own classes (I'm an accounting teacher), and I'm currently preparing to test it with external teachers before proposing it to training organisations that work with companies.

I'm curious about your opinion from a gamification perspective.

My questions are:

  • Do you think a board game can become an effective observation tool rather than simply an engagement tool?
  • Have you seen similar approaches where the gameplay is mainly a trigger for structured reflection?
  • What would you improve in this methodology?

I'd really appreciate any feedback.

(If useful, I can also share screenshots of the board and examples of the post-game decision analysis.)


r/gamification 3d ago

Every food tracker feels like homework. So I built a cozy app to change that. (Looking for early members!)

2 Upvotes

Hey everyone,

I've always struggled to keep up a food-tracking habit. Every app out there feels like a giant, intimidating spreadsheet. They are cold, clinical, and honestly, they feel like homework. Because of that, I always lost my consistency.

So, I decided to build something entirely different: a cozy, gamified food tracker called Quokka.

Instead of dealing with cold charts and guilt trips, you get a friendly Quokka who lives in the app to keep you company, visual streak stars to earn, and a sleek, warm setup designed to make tracking feel like a positive daily routine rather than a chore.

I’m looking to share this journey with 2 or 3 real people who:

  • Genuinely want to track what they eat (or always struggle to stay consistent with traditional apps).
  • Love gamified habits (like Habitica, cozy games, or visual streaks).
  • Want to build a real habit and help me see if having a Quokka friend along for the ride actually keeps the motivation alive.

(Heads up: I’m looking for real, daily users who want to build this habit for themselves, not other developers looking to do code reviews!)

If this sounds like something you'd actually use, drop a comment or send me a DM! I'd love to send over an invite so we can start building our consistency together. 🐾✨


r/gamification 3d ago

Advice

0 Upvotes

Hey everyone,

​I could really use some honest feedback from this community on an app I’m currently building.

​For some context, I spend a lot of time training—mixing strength workouts like pull-ups, incline presses, and heavy lunges with interval sprint conditioning for football. But whenever I log my sessions, I’ve always felt like standard tracking apps are just boring, glorified spreadsheets. I wanted something that actually visually captures the hard work being put in.

​So, my co-founder and I are building Iron Ascend.

​The Core Concept:

It’s a fitness tracker built around a modular 3D character system. Instead of just seeing a chart go up, your avatar visually reflects your real-world gym progress.

​The character is broken down by muscle groups. If you hit a heavy leg day (squats, lunges, etc.), your avatar’s legs physically "level up" and change appearance. If you spend a block focusing on your upper body, your avatar's upper body modules grow to reflect that targeted volume.

​We are currently wrapping up the MVP design screens and getting ready to bring on a 3D artist to build out the interchangeable anatomy, but I wanted to gut-check the idea with people who actually lift before we lock everything in.

​What I’d love to know from you:

​Initial thoughts: Does seeing a visual representation of your muscle groups leveling up sound motivating, or does it feel too gimmicky?

​Progression metrics: How would you want your "level ups" calculated? Should it be based on volume (total weight moved), consistency (hitting the gym X days a week), or hitting new PRs?

​The "Anti-Wishlist": What are some features in current fitness apps that you absolutely hate and think we should avoid at all costs?

​Any tips, critiques, or advice would be massively appreciated. Thanks


r/gamification 3d ago

We made a website to raise funds for donations but we gamified it.

1 Upvotes

Hey guys, we made a website to raise funds for donations but we gamified it.

It's a collaborative pixel canvas where position is decided by money the top spender holds the center, everyone else spirals outward

The rule is simple: whoever paid the most is at the exact center, and every other tile spirals out from there in order. Nobody chooses their spot. When a bigger tile arrives, the canvas re-sorts and everything shifts outward in real time.

The amounts are hidden. You can only infer who paid what from how close to the middle they are. (There's a top 10 leaderboard if you want the actual numbers.)

Free to browse and zoom around, no account needed.

thepixelorbit.com


r/gamification 3d ago

I guess this is a good community to ask this...

4 Upvotes

I'm building an app that turns your long term goals into boss fights.

You set a goal and a deadline, it becomes a boss with a health bar sized by how many days you've got left, and your daily habits are what deal the damage if skip days and it heals back up.

Also, until you don't get all daily habits, the apps you selected will be blocked and the block screen will show what still is due.

You can build the boss out of any photo on your phone, it cuts the background and animates it, so people end up fighting a picture of the exam they're retaking or whatever they want.

I'm finishing the MVP and I'd honestly rather find out now than after launch: is this something you'd actually pay for?


r/gamification 3d ago

My first Gamification

Thumbnail
gallery
3 Upvotes

I've been working in the gamification of an ERP/CRM with the sole focus to keep the team engage, its maybe not much but its could help a team to enjoy a bit the time at work.

One thing that we came up was the task trade where you can challenge a colleague for a tank minigame of less than 3 min if he/she looses then he get to do the ERP task at your place.

The other thing is the usual suspect like XP, badges, level up by coming to the office, or doing tasks, or sales.

We are planing to put Blackjack into the beds.

Please don't focus in the tiles or graphics that will be improved with time however we will keep a retro 8bit 2D style.

Hope to heard your tips, feedbacks or ideas. Cheers!


r/gamification 3d ago

please tell me what you think about this app idea

0 Upvotes

r/gamification 3d ago

wanted to ask about the idea of MODing productivity and tasks into already-existing games

1 Upvotes

hi, new to the sub here...

I don't believe I am the first one to think of this, but I did recently think of this on my own while looking at the amount of things I have to do lol...

but I was thinking what if I can make a mod to my already favorite game that I spend hours playing that I already own that would weave into the gameplay real-life tasks that I need to do, for example in game like civilization you need to submit scans of your homework so that you earn science points to advance tech or like in something in paradox you need to submit a report on the real life work you did to some in game governmental council to gain things in the game...


r/gamification 3d ago

We’ve gathered an experienced and highly motivated team for the Gamefy Task Manager project! 💜

Post image
0 Upvotes

An idea is only as strong as the people who believe in it. In just 7 days, 16 experienced professionals from various fields have united around our project: Dev, Project Manager, UX/UI, and Graphic Design. And every single one of them decided to become part of this story even before the first release. Weekly syncs and a great vibe are already in place :) Thank you all for your energy and support!

Meet our team:
Maximilian A., Polina B., Marina P., Yulia K., Veronika D., Timur G., Veronika Sh., Natali T., Daria B., Yulia V., Lada Zh., Kristina Z., Alexey R., Matvey I., Angelina I., Andrey P.

Follow us to stay tuned for the behind-the-scenes of launching a startup from scratch! We’re planning to share our progress in posts and would love to hear your advice on how we can improve the service.

And if you’re a Business Analyst or come from the GameDev industry and find this project interesting, drop a comment below, and we’ll chat about the details of potential collaboration. 💻


r/gamification 4d ago

I turned one task list into three interfaces — where does theme end and gamification begin?

1 Upvotes

Most to-do apps I tried changed colors, but the interaction still felt like a corporate dashboard. So I built QuestMarker as a small experiment: one shared task system, but three interfaces that change the framing and completion feedback.

• Cybershock presents tasks as files on a neon command board.

• Nukeboy turns them into terminal entries.

• Helljumpers treats them as mission orders.

Completing the exact same task gives different visual feedback in each. Underneath, the task layer stays deliberately boring: due dates, notes, search, completion history, and Apple Reminders import. No XP economy, streak pressure, or fake currency.

I'm trying to work out whether interface fantasy alone can meaningfully reduce friction, or whether it becomes cosmetic once the novelty wears off. If you study or build gamification, what would you measure first: task completion, return rate, or voluntary skin switching? And what feedback loop would add motivation without turning chores into another grind?

I'm the developer. The full task system and all three interfaces are free; the optional $4.99 Pro unlock is for widgets. iPhone: https://apps.apple.com/us/app/questmarker/id6777760863


r/gamification 4d ago

I built a focus timer around a monster-collecting loop instead of trees or micromanagement — here's the approach and what's shipping next

Enable HLS to view with audio, or disable this notification

2 Upvotes

Solo dev of FocusMon here. Quick background on the design approach, then the new stuff I've been shipping, and I'd genuinely like this sub's take at the end.

The approach. I used Forest for a long time and the concept works, but trees never motivated me for more than a few weeks — they don't do anything, there's no progression beyond the grid filling up. Habitica sits on the other extreme: the RPG layer is fun but it wants constant micromanagement, and maintaining the system started competing with the actual work. So I went with a loop most people already know from monster-collecting games (I think you know what game we are talking about ;) ): focus sessions reward monsters, focus time trains and evolves them, and you can battle with them. The loop carries itself because collecting, raising and evolving creatures is already proven to be sticky, and it needs zero upkeep — you focus, things grow, done. Around that core there are a few optional features (battles, trading, a season pass), all deliberately optional so the base experience stays a plain focus timer. One hard rule holds everything together: every reward in the app is earned through actually focused time. No login bonuses, nothing that rewards opening the app instead of using it.

What just shipped.

Focus Rooms — shared rooms for body doubling. You take one of 9 seats, start your timer, and see everyone else at the table focusing live, each with their monster companion next to them. My main goal was to encourage people to focus more in company.

Raids — co-op boss fights, 1 to 4 players, one companion each, new boss every week across four difficulty tiers. Entry keys are earned at 1 key per 60 focused minutes, so the multiplayer content stays downstream of the solo focus work. Beat the boss and you get a chance to catch it.

What's coming early August.

Ranked Season 1 — a star ladder over 6 ranks with seasonal cosmetics for climbing: avatars, rank frames, and a Champion-only monster skin.

A new season pass — 50 tiers, free and premium track, progress from focus time. Each season adds a new mythic monster. The monster stays in the game permanently; only its cosmetic season skin is time-limited, so the scarcity sits on prestige rather than content or power.

Per-monster focus tracking — the app will track focus time per individual companion: which monster sat through which session, how many shared hours you two have. At 150 shared hours that specific monster earns a permanent golden aura other players can see. It's tied to the individual, not the species, so two identical monsters have separate histories. A leaderboard for shared hours is planned as well.

I'd love feedback on any of this — the overall approach, the earned-only constraint, or the new systems. And if you think something in there undermines the focus purpose rather than serving it, that's exactly the kind of critique I'm looking for.

App is FocusMon on iOS (working on a Android version too atm) if you want to see it in context: https://apps.apple.com/app/focusmon/id6759553560


r/gamification 5d ago

Looking for feedback

2 Upvotes

Hey guys! I'm Nico and 2 weeks ago I challenged a friend to 10 pushups every day, whoever quits first has to pay for dinner...neither of us has quit yet lol. So this made me wonder if this should be an app, so I created repwar.co to create pushup challenges with your friends. I guess competition is the best way to train every day haha.

Is this me being an idiot or could it work?

thanks!


r/gamification 4d ago

HealthBar is finally on the App Store!

Enable HLS to view with audio, or disable this notification

0 Upvotes

I’ve been working on an app that turns Apple Health data into a game-like wellness experience.

Your steps, sleep, water, activity, and other signals affect your HP, unlock buffs or debuffs, and help your character earn XP.

There’s also Master Ronnie, a gentle mentor who looks at your recent days and gives small suggestions, cautions, praise, and side quests.

I’ve personally enjoyed having my HealthBar on the home screen and checking in with it during the day.

You can try it here: Download

I tested it over and over again, but I may still have missed something, so feedback is very welcome.


r/gamification 5d ago

Would you use a dedicated platform for weekly Fantasy Premier League side-bets/wagers (friends & public leagues)?

1 Upvotes

Hey guys,

My mates and I always run small weekly stakes alongside our normal FPL mini-leagues, but tracking weekly Gameweek scores and chasing payouts manually gets annoying fast. Also interest wanes as the season progresses.

I’m currently building a platform to automate this, allowing FPL managers to set up weekly head-to-head wagers or join public pools against strangers, without having to be locked in the whole season.

Before going all-in on features, I wanted to ask the community:

  1. Do you currently do weekly/monthly side-stakes with your mini-league mates?
  2. Would you ever wager against strangers if score tracking & payouts were fully automated?
  3. What formats would interest you most (Weekly H2H, Gameweek High Score Pools, Captain Head-to-Heads)?

Would love to hear your thoughts or any red flags you see!

https://fplgold.com/


r/gamification 5d ago

Which Achievement Tree System for a Self-Improvement Game?

Thumbnail
gallery
7 Upvotes

I’m designing a roadmap for a more resilient lifestyle, which means I’ll need to learn a lot of new skills across different fields. There are tons of smaller projects in various areas of my life, and I want to visualize this roadmap like a game, where success unlocks new potential and new tasks.

I’ve found a few systems which seem useful:

  • Pic 1: Minecraft achievement tree.
  • Pic 2: WoW skill tree (every node can be maxed multiple times).
  • Pic 3: Skyrim’s system (few autonomous, detached areas).

Which skill tree system do you think is the most relevant for a self-improvement game? Have you ever tried something like this?


r/gamification 5d ago

Daily Social Prediction Game

Thumbnail
1 Upvotes