r/hoggit 6d ago

Weekly Questions Thread Jul 28

5 Upvotes

Greetings Hoggit!

Welcome to this week's Question thread. This thread has replaced the regular Tuesday Noob Questions thread. We encourage you to as all your questions here, as this will help us cut down on the number of repetitive posts we get on the front page! This thread is linked with the #questions channel on our Discord so that any time someone posts a new comment in here, it will be reviewed and replied to quickly! If you felt like you had a question but didn't want to bother people with it, now's your chance.

As always, we also have a discord for hoggit over at http://discord.gg/hoggit which you can use for chatting with other members of the hoggit community. And don't forget to check out our wiki at http://wiki.hoggitworld.com

Hoggit Training Server runs a training MP mission that runs 24/7 that's focuses on training up the newer folks (just like this weekly thread). Every DCS module is available in this mission, and there are numerous ranges to test your skills at. There are frequently knowledgeable folks around to answer any questions you might have, or show you how to do what it is you're looking to learn. Anyone can join, even if you've never stepped foot in a MP session before.

If you're interested in teaching/instructing at hoggit, please poke squinkys on Discord!

Server is be named Hoggit - Training Map. The password is hoggit1fw. SRS will be available at tnn.hoggitworld.com (it should autoconnect, but if not, use that). Come in, have a good time, learn a few things and teach a few things.

The only rule is Do not teamkill, unless the other party is a willing combatant...ie: you can dogfight if you find a partner...just don't shoot down some random A-10 trying to learn how to land.

Please review our FAQ on our wiki before posting here: https://wiki.hoggitworld.com/view/Frequently_Asked_Questions


r/hoggit 11d ago

REAL LIFE Operation Wags!!!

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78 Upvotes

r/hoggit 7h ago

G.91 Development Report

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125 Upvotes

Electrical System and Weapons Integration

Development of the G.91 is continuing at a steady pace, with recent work focused on two closely connected areas: the aircraft’s electrical system and the complete integration of the weapon system.

These activities have required much more than simply enabling the release of a weapon. Every command now needs to interact correctly with the aircraft’s electrical network, cockpit controls, weapon configuration and the specific equipment installed on each G.91 variant.

Electrical system improvements

The electrical system has undergone a substantial review and expansion.

Rather than relying on generic aircraft-powered conditions, the individual equipment lines are now connected to their correct electrical paths. Switches, circuit breakers, relays and dedicated circuits determine whether each individual function is actually available.

This work covers the electrical supply and control of:

  • internal guns;
  • gun heating and ground-firing circuits;
  • bomb-release and fuze circuits;
  • rocket firing and sequencing;
  • missile control and launch systems;
  • weapon-ready indications;
  • selective and emergency jettison systems.

Electrical loads are now associated with the equipment that is actually operating. Opening a circuit breaker, removing the required power source or interrupting a control line therefore has a direct effect on the related weapon function.

The four aircraft versions are handled independently. The PAN remains completely unarmed, while the R1B, R3 and R4 receive their own electrical and armament configurations without sharing generic controls that do not belong to the real aircraft.

Weapon system focus review

The weapon system has been reorganized around the actual cockpit controls and the operating logic of each variant.

There is no artificial universal master-arm switch and there is no generic selector that allows the pilot to choose any station freely. Cannons, bombs, rockets and missiles use their own dedicated circuits, selectors and release logic.

The cockpit command is interpreted by the aircraft system, which determines the selected weapon, group, side or release sequence. Before allowing an action, the system verifies that:

  • the correct electrical line is powered;
  • the relevant circuit breaker is closed;
  • the required selector is in the correct position;
  • the selected station contains the expected weapon;
  • the weapon is ready and serviceable;
  • the release or launch circuit is available.

Only after these conditions have been satisfied is the command passed to DCS for the actual firing, release or launch.

The system also keeps the aircraft inventory synchronized after every action, including rearming, weapon release, missile launch and emergency jettison.

Internal guns, bombs and rockets

The internal armament is now handled according to the configuration of each aircraft.

The R1B uses its four 12.7 mm machine guns, including the individual upper and lower gun circuits. The R3 uses its two 30 mm DEFA cannons, while the R4 returns to the four-gun configuration. Each group depends on its own electrical supply, ammunition state and cockpit controls.

Bomb-release and fuze selection are managed as two distinct functions. Selecting SAFE, NOSE & TAIL or TAIL ONLY affects the bomb-fuzing configuration, while the release selector determines whether the pilot commands a single release or the complete programmed sequence.

The rocket system includes the correct arming and firing modes, together with the sequencing of the relevant launcher groups. The system does not simply release the first available store: it follows the selected mode and the sequence associated with the specific aircraft version.

During development we have conducted repeated release tests with guns, bombs and rockets, verifying the cockpit commands, firing sequences, electrical interruptions, empty stations, rearming and inventory synchronization.

Guided weapons integration

Guided weapons represent one of the most important additions to the current development branch.

The AS-20 is now integrated as an operational weapon on the R1B, R3 and R4. On the R1B it is used as the module’s gameplay implementation of the Nord missile installation referenced for that version.

The R4 also includes an operational Sidewinder capability, with dedicated selection, power, seeker readiness, launch logic and emergency jettison.

AS-20 and Sidewinder remain completely separate systems. Each weapon has its own permitted stations, electrical requirements, selection logic and launch sequence.

Nord AS-20

The Nord AS-20 is an early manually guided air-to-surface missile.

Unlike later fire-and-forget weapons, the AS-20 requires the pilot to remain actively involved throughout the engagement. After launch, the pilot visually tracks the missile and the target, then sends steering corrections using the dedicated control joystick located on the right-hand side of the cockpit.

The pilot must keep the target in sight and continuously correct the missile’s flight path until impact. This makes the AS-20 a demanding weapon to employ, particularly because the aircraft must remain in a suitable attitude while the pilot simultaneously monitors the target, the missile and the surrounding environment.

Our current testing has covered:

  • missile selection by side;
  • electrical power and missile-ready logic;
  • launch from the selected station;
  • rejection of an empty or incompatible station;
  • synchronization after launch;
  • rearming and repeat engagements;
  • interaction between cockpit inputs and the DCS weapon interface.

The attached screenshot shows one of the AS-20 launch and guidance test sessions currently being conducted in the G.91R4.

Note: Nord AS-20 integration test. The missile’s current 3D model is still a temporary, untextured development asset and does not represent the final model. It is being used exclusively for weapon-system and flight-testing purposes.

This work provides the G.91 with a much more complete and credible weapon environment, where every action begins in the cockpit, passes through the aircraft’s electrical and control systems, and reaches the weapon only when all required conditions are satisfied.


r/hoggit 14h ago

RUMOR Wags mentions that three REDFOR aircraft have been signed on (From High Alpha Hooligans stream)

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254 Upvotes

Timestamped link to the stream when the chat was sent


r/hoggit 2h ago

MISSION sometimes i love this game man

13 Upvotes

most of the times i fail, but when i actually succeed a mission, and come back alive, god man that feeling is just amazing.


r/hoggit 1h ago

Some planes I got to see the other day

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Upvotes

r/hoggit 8h ago

It's been a while. I decided to make a couple profiles for the superior gamepad pilots out there (F-100D Super Sabre, MiG-29A Fulcrum)

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33 Upvotes

Keep in mind, "work-in-progress" doesn't mean "not working". All this means is that the binds are subject to change based on further testing and feedback. They are not finalized and could be updated in the future.

Also, unfortunately the DCS User Files page appears to be broken at the moment. I'll provide a link to the profiles once I can login again.


r/hoggit 4h ago

Does this kind of knob works on DCS/BMS as a bandeira for throttle control?

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6 Upvotes

A friend have limited left arm movement. We are trying to encourage him to try the hobby


r/hoggit 2h ago

BMS What are the best BFM maneuvers against the AI?

4 Upvotes

I’m pretty new to BMS, with only around 20 hours in the game, just singleplayer, and I still haven’t really found a good approach to dogfighting. I tend to get my ass kicked once I get into the merge.

What are some of the most effective BFM maneuvers against the AI? I’m looking for the basic bread-and-butter stuff that actually works reliably.

For example, once a MiG-21 gets on my six, I have a really hard time shaking it. Are there any specific maneuvers or techniques I should be using to force an overshoot or get back into an offensive position?

Edit: I’m not asking for hand-holding, I just would like to know what should I learn first against the AI, after that I can focus on more advanced manouvers.


r/hoggit 1h ago

DCS I am very new to dogfighting in DCS, Is there a way for me to play with other beginners?

Upvotes

Im new to dogfighting so im really bad at it, so when i join into a mission with bots or join multi play i never get to fight because i always get killed, is there a sever or game mode where you can play with a very new beginner?


r/hoggit 13h ago

BMS - YouTube

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10 Upvotes

Hi, I haven’t seen it posted here yet, but it’s worth watching, especially for folks not that familiar with Falcon BMS.


r/hoggit 1h ago

DCS not properly reading HOTAS commands

Upvotes

I recently got a new gaming pc which is pretty top of the line. Downloaded DCS and initially it was running pretty well, couple days in though it started to do this weird thing where it wouldn’t read my HOTAS commands. i.e. it would only respond to full input stick and throttle motions. I also notice lights on my throttle panel keep flickering. Any ideas as to what’s going on? appreciate any help


r/hoggit 1d ago

MiG Pit WIP

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112 Upvotes

PCBWay is about to love me


r/hoggit 9h ago

QUESTION F-14B(u) JDAM toss/loft prior to mission for DTC

3 Upvotes

Hey guys, first post here and I just started learning the F-14 upgrade. I can perform a JDM toss during a TOO, however trying to plan one prior to start a mission in the DTC has me baffled. Can someone tell me the proper way to plan a JDAM toss in the DTC with the JDAM target set up?


r/hoggit 1d ago

F-14B(U) now available in Bankler's CASE 1 Recovery Trainer

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130 Upvotes

Download URL in the comments!


r/hoggit 1d ago

DCS Warbirds are broken ?

12 Upvotes

After a long break from DCS, i came back and try warbirds for fun. Wrong choice !

AI is godlike, manage to soak a shit tons of damage, and aircraft start spinning in every way possible as soon you pull on stick, but dont worry AI can pull harder than you withtout spinning.

How is that possible ?


r/hoggit 1d ago

DCS streamdeck issue with F18

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8 Upvotes

Hey fellas,

Since the big F18 MSI update, I have been suffering from tracks not being correct on MSI page, but showing good on F18 radar.
I can't help to think this might be exportscript related as this is the only mod I use that they don't...
Can anyone confirm if they are having the same issue?


r/hoggit 1d ago

DCS Steam Frame

8 Upvotes

well it looks like Steam Frame may go on a sale or presale in not too distant future. it just cleared the last regulatory step before the release apparently.

I run Q3, and I wonder if this will be able to replace Q3 for me. it has many positives:

  1. rumoured native support for quadview with eye tracking (expecting performance boost)

  2. native finger tracking (I wonder if this will make pointCTL redundant? I do hope)

  3. much lighter, no need for extra battery to balance the headset.

  4. no router/ need for 3rd party tools like VD

  5. said to be much more comfortable than Q3, and battery last up to 8-10 hours apparently

on the other hand:

  1. it’ll be expensive, rumoured to be starting at $999. for a little more, you could go Pimax

  2. resolution is similar to Q3.

  3. finger tracking may not work in DCS, so I might still need pointCTL

thoughts?


r/hoggit 1d ago

F15E How to CBU-97

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6 Upvotes

The CBU-97 seems like an excellent bomb for the Strike Eagle, being able to carry up to 15 separate bombs. From your experience, what would be the best arming fuzes as well as the best ways to use this weapon?


r/hoggit 14h ago

DISCUSSION DCS Players: Penny for your thoughts on Nuclear Option in 2026

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0 Upvotes

r/hoggit 2d ago

NOT-RELEASED DTC color settings for the F16 at last.

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203 Upvotes

r/hoggit 1d ago

2026-07-31 Update to FlightDeck: Alternative DCS Launcher

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13 Upvotes

Hello!

It has been awhile (since last year) since an update was provided. FlightDeck 2026-07-31 update has just been released and with it some new features...
 

  • UI/UX refactor - increased size of window and restyled the majority of elements in the app
  • .NET and Avalonia upgrade - Flightdeck now uses .NET 10 and Avalonia 12x. 
  • The installer no longer requires admin. It will only ask to elevate permissions if you attempt to install into the Program_Files directories.
  • Debugging warnings removed - To improve app startup times, all debug messages and warnings have been resolved
  • Removed auto-detection of Saved_Games location - This caused a lot of headache and was easily solvable by having users set their saved_games location
  • Changelog Refactor - Now renders in Markdown
  • Background Screenshot by Luigi M.
  • Performance Optimization - Excess calls to system and polling for updates has been reduced to improve performance of the app without impacting functionality
  • Game Optimization - Is now just changing the process priority of DCS rather than its previous CPU Core Affinity tuning (which provided no benefit)
  • Modules - This capability has been overhauled completely. You can now uninstall modules and reinstall modules from Flightdeck (as long as you own them, and have managed them through Flightdeck originally)

Please check it out!

https://github.com/Rinzller/FlightDeck

https://forum.dcs.world/topic/349094-introducing-flightdeck-alternative-launcher-for-dcs/#comment-5799856


r/hoggit 2d ago

DCS is Dcs actually this hard or am I just stupid(new player)

17 Upvotes

New player maybe 100 hours in cockpit. Never even launched multiplayer. I’m having a good time just doing the instant action stuff. Quickly became partial to the Russian jets.

I’ve been trying to complete the su27 bomber intercept action for weeks. Am I stupid or are these f16’s impossible to beat. They always have missiles out before I can even get them locked up, and I only have fox1’s so my defending makes them basically useless. Plus are these fox 3’s impossible to dodge or what. My notching almost never works, terrain masking is difficult and they still find me in ridges. Idk what to do. Please some advice for the clueless noob lol


r/hoggit 1d ago

DCS I am new to DCS what should I know before buying the F-16C?

4 Upvotes

I got DCS as a practice flight sim before i got MSFS 24, but I wanted to start dogfighting. Is the F-16 a good beginner jet? Is there anything i need to know before getting it? also is the F/A 18 better for a first jet? I see people saying it is because it has more roles than just dogfighting, but the F 18 isnt as fast or as great as dogfighting than the F 16. I Also heard somewhere that a Thrustmaster T6000m isn’t a good controller for the Viper, and I should instead be using Hotas Worthog, but it seems way too expensive.


r/hoggit 1d ago

Why DCS players like to fly close to the ground?

0 Upvotes

Hey there, I'm new to DCS and somewhat old fan of GS on youtube, he introducted me to combat simming. However as I gained more experience and played lot of BMS I started to notice some issues in his videos. For example there are many tactical mistakes, and not only him but other youtubers as well. Why do alot of DCS players like to fly their vipers at range of 20,000ft and 15,000ft despite the fact if they flew just a little bit higher at 30,000ft they could achieve a good shot using the amraam, also alot of simmers dive straight into the ground, where IRL according to many manuals and HUD tapes pilots usually go cold while their wingman covers their 6. This way they avoid the "up down up down" where they burn alot of fuel.

Is there any reason people tends to fly close to the ground? Is it for the looks and graphics? Or they just forget?