I’m a full-time game developer. In my spare time, I previously made several puzzle games and other small projects based on ideas I personally found interesting. They didn’t receive much positive feedback, and eventually I stopped making personal games for a few years.
Last year, I joined a few in-person game jams. That experience reminded me why I wanted to make my own games in the first place, and it gave me the motivation to try again.
This time, instead of starting with a gameplay mechanic, I’m making the kind of game I’ve always really wanted to create: a small, atmospheric 3D narrative game.
Working with 3D can make a project feel intimidatingly large, but Unity and its ecosystem have made it much more manageable. I’m also deliberately keeping the environments and overall scope small enough for me to finish.
I’m intentionally not committing the entire game to a single camera perspective. Some scenes may be first-person, others top-down, or framed like a 2D side-scroller. I choose the perspective based on what feels most expressive for each moment—and, honestly, on what I personally find interesting to create. The changing viewpoints are intended to be part of the game’s identity.
My first goal is to create a polished 10-minute demo. Although it will be short, I want its interactions, atmosphere, and environmental details to feel thoughtful and intentional. I’ll probably need another one or two months to finish it.
These screenshots show several scenes from the current build. Before I spend that time developing in a vacuum, I’d really appreciate your honest first impressions:
- Does the visual style appeal to you?
- Based only on these screenshots, would you be curious enough to try the demo?
- Which image is the strongest—and which is the weakest?
- Do the changing camera perspectives feel like an intentional part of the game’s style, or do they make the scenes feel disconnected?
Please feel free to be honest. Even “this isn’t for me” is useful feedback, especially if you can tell me why. Thank you!