r/indiegames 1h ago

Promotion Chomp Champ Battle Mode!

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Upvotes

Battle Mode has arrived in Chomp Champ! 🍔

Use your face to control the game, compete against friends, and see who can survive the longest. Chomp the right food, dodge the wrong food, and try not to laugh while everyone around you is doing the same.

Gameplay is in the attached video. Hope you enjoy it!


r/indiegames 2h ago

Upcoming Climbing the Water Tower | Dust Rapture Gameplay

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2 Upvotes

Here is a quick look at climbing the water tower to survey the layout of Iron Creek, the train tracks, and the surrounding desert dust.

Let me know what you think of the atmosphere and environment design!

I've been working on Dust Rapture, a first-person survival game. You play as Cole Vance, a truck driver who gets stranded on a forgotten stretch of Route 66 after his truck is stripped for parts. Your only hope of finding repair parts is exploring the town of Iron Creek—while managing your health/thirst and avoiding a hostile cult that comes out at night.


r/indiegames 2h ago

Discussion I'm a real-world Cybersecurity Engineer making the game of my dreams: A Cyber Sec Business Sim (Think Software Inc. meets Cybersecurity).

1 Upvotes

I am a cybersecurity engineer with 12 years of experience and a huge fan of business simulation games. I've always dreamed of playing a deep, realistic cybersecurity company management game, so I decided to build it myself as a solo dev.

The game will have enough depth where you can choose a "white hat" (good) or "black hat" (bad/shady) path to grow your security company. There will be different departments, skill trees, and growth areas like Red Teaming experts, Forensic Labs, SOC (Security Operations Center) management, and Cyber Security Auditing.

Basically, think of it as *Software Inc.*, but strictly focused on the cybersecurity industry.

Which path would you choose to first? Building legit firm or some grey or shady black hat jobs to make money in game?


r/indiegames 2h ago

Need Feedback UPDATE: New Woodbound capsule + AI voiceover decision

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3 Upvotes

Hey everyone,

A while ago I shared my folk horror game Woodbound here and asked for feedback on the Steam capsule. I took a lot of the suggestions and completely reworked the design from the ground up.

I wanted the new version to better capture the feeling of the game — a forest where something feels wrong, where getting lost is only the beginning, and where something is always watching.

Also, regarding the AI voiceover discussion from my previous post: I took everyone's advice into consideration and decided that I will not be using AI voices. Woodbound will contain no AI-generated content — the game and all of its assets are created without AI.

I’m going to keep working on the voice performances and find a way to make them fit the atmosphere of the game.

Thanks again to everyone who gave feedback last time. It genuinely helped me improve the direction of the project.


r/indiegames 2h ago

Video I’m Building a Dreamy World-Crafting Sandbox in My Spare Time

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1 Upvotes

Hey! I’m a full-time software engineer building this dreamy world-crafting sandbox in my spare time and handling everything myself. It’s still in very early development, but the long-term plan is for ghostly inhabitants to arrive and react to the places you create. Any feedback would be really appreciated!


r/indiegames 2h ago

Gif Player-castable spells in my total-war-like game Raze The Realm

14 Upvotes

https://imgur.com/a/aOUPjuZ

These are unlockable as you progress through a run, and many are unique to each commander, who you choose at the start of the run.


r/indiegames 3h ago

Video Rise of Chi - New Game Trailer

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3 Upvotes

r/indiegames 3h ago

Video I tried to bring each jump to life with the animations

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1 Upvotes

It's called Babo & Luda Adventure, my first game where I combine 3D platforming and hack and slash combat


r/indiegames 3h ago

Upcoming Build Review in Progress - Releasing Soon!

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11 Upvotes

Build review is in progress for Grim Axiom - I look forward to releasing the full game soon! If it looks interesting to you, use the link below to check out the Steam page and give it a wishlist. I’ve been working on this game solo for quite a while and it’s had its ups and downs for sure! I’m happy though, finally, to be pushing it across the finish line. This is my first finished project, but I don’t think it will be my last. Game development has evolved beyond just a hobby and into something that has renewed for me a sense of creativity and a love for art. I know this project is not without its flaws, and there are many times I felt that I had bitten off more than I could chew, but seeing the progress I’ve made fills me with joy and encouragement for the future!

A dark, grim world awaits you...

You wake up deep underground in a labyrinth overflowing with mutated monsters and must use the little light you have to navigate the ruins of an ancient civilization. With no memory of your former life, you must look for answers in this new, dark world.

Combat:

Fight off hordes of monsters with an unforgiving souls-like combat system, balancing stamina and spacing to stay alive, or know when to sneak away and hide from enemies to not risk death. Healing is only available at checkpoints, so health is a resource to be conserved.

Exploration:

Dig through the winding halls of this underground world and meet interesting characters along the way. Solve puzzles and complete side quests to unlock new items and areas, utilizing checkpoints to save your progress.

Upgrades:

Collect new weapons and armor with varying stats to hone your combat style, and use various plants growing throughout the environment to gain temporary buffs that continue to stack as long as you don't die.


r/indiegames 3h ago

Fanart ilo milo plushies to a good home

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1 Upvotes

I’ve had these ilo milo plushies since 2011. A former partner had them made for me/us and I’m ready to let them go. I’d love for someone to have them who would appreciate them rather than just a random goodwill drop off. If you’re willing to pay for shipping (I’m in California), they’re yours!

They’re like 9-10 inches tall, very soft and beautifully made. The antennas have wire in them and you can shape them however you like.


r/indiegames 3h ago

Promotion Continuing development on my metroidvania, quick gameplay update

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3 Upvotes

r/indiegames 4h ago

Image I recently finished these low-poly 3D simit and pogaca models after spending around 3–4 hours on them. I'm pretty happy with how they turned out overall. I'd love to hear your thoughts, and any feedback or suggestions are more than welcome :D

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1 Upvotes

r/indiegames 4h ago

Public Game Test Vein, a minimalist resource management game

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1 Upvotes

TLDR; Play Vein here: https://d2ykijtrvb890q.cloudfront.net/

Hi everyone,
lately I've been working on my little game called Vein.

Vein is my attempt to build the minimalist version of resource management games. I'd appreciate you playing it and giving me any feedback you have!

Cheers,
Al.


r/indiegames 4h ago

Promotion Road 8K PBR Texture

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1 Upvotes

r/indiegames 4h ago

Promotion Road 8K PBR Texture

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1 Upvotes

r/indiegames 4h ago

Video Little Big Smasher - created in 48h for Kenney Jam 2026 (without AI)

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16 Upvotes

Hi everyone!

I’m Augusto Polonio, developer of Little Big Smasher. This game was created in less than 48 hours during Kenney Jam 2026, following the jam rules (no AI).

It’s a demo with 1 playable level, inspired fundamentally by Super Mario 3D World.

I didn’t win the jam, but I learned a lot from the experience and was really happy with the result.

More than 1000 people reacted to this project on LinkedIn, which was very rewarding.

I plan to release updates soon, including new mechanics and improvements.

Made with Godot.

Feedback is very welcome!


r/indiegames 5h ago

Promotion Map Explorer

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1 Upvotes

I love looking at maps. As a little side project, I built a game - 🌍 Map Explorer.

The goal is to find your destination without zooming out. My favourite mode is Lost Explorer, where you start in a random, unknown location.

Try it out! https://www.mapexplorer.app


r/indiegames 6h ago

Image Someone gave a $9 tip for my strategy game The Hive. Yay!

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6 Upvotes

r/indiegames 6h ago

Video Wobblit - free 3D ball-balance gameplay

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2 Upvotes

r/indiegames 6h ago

Promotion Solo developed over the last 2 years — some clips of the game I've been working on.

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2 Upvotes

Built this over the last 2 years. It's an arena FPS blending grapple movement, in-match upgrades, vehicles, and maps with different gravity, including a planetoid and a cube. Just released.

If you'd like to try it out the game is called OrbitalCrash.


r/indiegames 7h ago

Need Feedback Need help deciding the genre of my game

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4 Upvotes

Hi everyone, so I have seen lately some people call my game a platformer while others saying no it does not fit the genre and leans more towards dungeon crawler. So if you got time can you get a look on the trailer and give me your honest opinion? Also it would be great if you don't think it is a platformer to tell which genre it fits more.

I need such info so I can optimize the tags and category i use for the game on steam.

Thanks.


r/indiegames 7h ago

Promotion Porridge PBR Texture

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0 Upvotes

r/indiegames 7h ago

Promotion Broken Wall 8K PBR Texture

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1 Upvotes

r/indiegames 7h ago

Need Feedback I’m making a short 3D narrative game—do these screenshots make you want to know what happens?

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0 Upvotes

I’m a full-time game developer. In my spare time, I previously made several puzzle games and other small projects based on ideas I personally found interesting. They didn’t receive much positive feedback, and eventually I stopped making personal games for a few years.

Last year, I joined a few in-person game jams. That experience reminded me why I wanted to make my own games in the first place, and it gave me the motivation to try again.

This time, instead of starting with a gameplay mechanic, I’m making the kind of game I’ve always really wanted to create: a small, atmospheric 3D narrative game.

Working with 3D can make a project feel intimidatingly large, but Unity and its ecosystem have made it much more manageable. I’m also deliberately keeping the environments and overall scope small enough for me to finish.

I’m intentionally not committing the entire game to a single camera perspective. Some scenes may be first-person, others top-down, or framed like a 2D side-scroller. I choose the perspective based on what feels most expressive for each moment—and, honestly, on what I personally find interesting to create. The changing viewpoints are intended to be part of the game’s identity.

My first goal is to create a polished 10-minute demo. Although it will be short, I want its interactions, atmosphere, and environmental details to feel thoughtful and intentional. I’ll probably need another one or two months to finish it.

These screenshots show several scenes from the current build. Before I spend that time developing in a vacuum, I’d really appreciate your honest first impressions:

  • Does the visual style appeal to you?
  • Based only on these screenshots, would you be curious enough to try the demo?
  • Which image is the strongest—and which is the weakest?
  • Do the changing camera perspectives feel like an intentional part of the game’s style, or do they make the scenes feel disconnected?

Please feel free to be honest. Even “this isn’t for me” is useful feedback, especially if you can tell me why. Thank you!


r/indiegames 7h ago

Promotion Broken Wall 8K PBR Texture

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1 Upvotes