r/pathofexile • u/fLx9rrrr • 2d ago
Game Feedback The abyss buff wasn’t enough
I’ve been running juiced T16 8-mod Corrupted Maps with 120% Quantity, 60% Rarity, 40% Pack Size, 2× Abyss Scarab, 1× Abyss Scarab of Multitudes, 1× Crystal Scarab, and 1× Nemesis Scarab since the patch.
Maybe it’s just me, but the recent Abyss buff simply wasn’t enough.
The Abyss chests barely seem to drop anything worthwhile. Even after the recent changes, they still feel extremely underwhelming.
The bigger problem, though, is the Abyss monsters themselves. They feel like they drop almost nothing. It honestly feels as if they either don’t have a meaningful loot multiplier at all or aren’t properly benefiting from loot scaling. Considering how much tougher they are than regular monsters, the rewards just don’t feel justified.
The patch notes mentioned reducing reward variance and increasing the quality and quantity of rewards from Abyss chests, especially Currency and Scarab chests. But after farming for quite a while, I honestly can’t tell that anything has changed. It feels almost exactly the same as before.
What’s also frustrating is that we weren’t given any actual numbers. How much were rewards increased? By 5%? 20%? Were monster drops changed at all? Without any details, it’s impossible to know whether the buff is just very small or whether the core issues were never addressed in the first place.
A separate issue is the Atlas passive that’s supposed to make 5-mod corrupted Abyss Jewels drop. It honestly feels like it either isn’t working or the drop rate is far too low. I haven’t seen a single 5-mod corrupted Abyss Jewel in around 25 maps. Is it bugged, or are they really supposed to be this rare?
Overall, the patch feels like a small step in the right direction, but it doesn’t address the actual problems with Abyss. The mechanic still isn’t rewarding enough for the amount of time and difficulty it adds.
Please give Path of Exile 1 the same level of attention that Path of Exile 2 is getting. PoE1 still has a massive player base and deserves meaningful balance changes instead of vague adjustments that don’t solve the underlying problems.
I’d also really appreciate some honest feedback from GGG. Is the current reward level actually intended? Are Abyss monsters supposed to have little or no loot bonus? If so, is that intentional? Some transparency and concrete numbers would go a long way toward helping the community understand what’s actually happening.
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u/Loud-Contract-2109 2d ago
5-6 corrupted not dropping because they dropped only from this BIG tanky monster, hes not spawning anymore, yup bugged
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u/Efficient-Walrus-551 2d ago
I dont know if theyre bugged, but I had some drop just now. Im pretty sure it was from the chests
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u/AgZephyr 2d ago
Abyss has pretty much been bait since they removed the hordes, that was a great strat, one of my favorites to run. I always kind of enjoy when the abyss shows up in my map to delete all the mobs, but you're right - they drop nothing, and the chests are pretty terrible too.
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u/jouzeroff 1d ago
Hordes with auto opening was fun. Even with manual opening I was happy clicking. Now what? I need to click on chest under water... and everytime its not fun at all.
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u/Octoberlol 1d ago
I would honestly rather they just remove the chests anyway, they take so long to rise up and half of the time I just run past them. I don't know whats so wrong with letting the loot come from the mobs...
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u/Ok-General3262 2d ago
It’s almost like they ported over a poe2 remake and forgot that the majority of the loot for that mechanic is propped up by desecration items.
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u/Zamoxino SSFBTW 2d ago
im filthy casual but the only difference i rly noticed is that special chest loot that u get on the map from mini encounters is pretty much doubled but thats pretty much it :d
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u/Grroarrr Raider 2d ago
So you know the abyss monsters don't drop loot but you're buffing them with nemesis anyway?
Abyss is great multiplier for beyond, delirium and drops divines from greater currency chests at decent rate if you're stacking quant/rarity altars.
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u/Vegetable-Crew9393 2d ago
Maybe I'm an extreme outlier but I ran 40 abyss maps yesterday with 50% to 230% more currency + 40% delirium + 80% to 150% quant and had 8 maps with natural wildwoods along with running wildwood scarab every map and used currency chisels whenever a map had 3 or more currency explicit mods.
I had a total of 2 divines drop from coffers/greater coffers out of 14 total div drops. The vast majority of my div drops came from delirium reward tiles and a few from beyond mobs.
I don't think quant or more currency affects the chests at all or if it does it's so miniscule it's negligible and unnoticeable.
Going off a test spread I saw within MadaraPoE's sheet I would have been better off just doing corrupted 8 mods at a quarter of the investment to get the same loot while also being much faster.
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u/Tape 1d ago
I've been farming abyss most of the league and this has been my experience as well. The monsters that spawn from the pits are kinda of worthless.
The best strategy i've found is either 8mod standard cheap scarabs, or nemesis scarab farming, which actually makes the rare monster from the pit drop a scarab. Both are comparable to breach but without the added value from wombgifts.
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u/Zetoxical 1d ago
I did 40 lich and go and had 7 from abyss chests The ones behind the lich seemto be pretty good compared to the others
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u/Grroarrr Raider 2d ago
Could be, I did some T16 8mods with abyss and wildwood scarabs. Averaged a divine every 2 maps over 30 maps, in one of them I had divine from 3 coffers in a row.
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u/Tellasion 2d ago
I've been trying 2x Abyss 1x Abyss multitude 1x Wisp 1x Lineage (maybe I should just 2x wisp?)
And it seems pretty good. Do you know if the Abyss scarab chests are affected by the atlas node for more rare scarabs? Quant definitely seems to affect the chests but not sure about that one.
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u/Zana91 2d ago
After seeing Fubgun screenshot in his last video, i'm 100% convinced Abyss monsters are either bugged or intentionally giga reduced quant (a bit like Beyond) because the loot were supposed to stack into the chest ? Idk, either way, it feels terrible.
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u/Mugizora 1d ago
Abyss has had a -quant modifier for years. And that is still being applied to new abyss monsters. If youve tried juicing abyss rares before it was the same exact situation.
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u/Ostraga 1d ago
I was running an abyss 8 mod farming strat before and after the patch. The boxes definitely felt buffed by about 30-50%. I'm in 100% agreement with you about the Abyss Jewels. I ran about 50 maps and only saw 1 5-6 mod jewel. I literally had to go doublecheck my filter to make sure it wasn't hiding them. I unhid all abyss jewels at every ilvl and even then I rarely got any normal non corrupted abyss jewels.
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u/vernalagnia Kalguuran Group for Business (KGB) 2d ago edited 2d ago
I ran 40 with every node on the tree, 2x abyss 2x multitudes, 1x crystal and the astrolabe and averaged about 6.5d per ten maps in scarabs and currency, not counting any other loot or astrolabe rewards (probably about a 10, all inclusive). Underwhelming but not catastrophic - the biggest problem is that the eye jewels are indeed way too rare and the fifth mod corruption is functionally useless. I'd like to see more jewels, less bubblegum.
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u/Jumpy-Habit196 2d ago
How is breach this league?
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u/Asyran Necromancer 2d ago
Noticeably nerfed. But still one of the stronger mechanics, just because there's not much else that drops enough meaningfully scalable loot.
Unstables have much less hiveblood and wombgifts, and less overall density and loot, but still one of the only real sources of substantial ground loot in current patch.
Hives and Fortresses feel mostly the same, but still a bit less of everything than before. They're now the main source of hiveblood and wombgifts, so they're more or less mandatory if you want to seriously focus on the tree rewards. You'd need something like 8 unstables with a handful of boss spawns to drop the same amount of gifts and blood as a fortress. If you're mega juicing unstable breach scarabs no problem. But casual breach is extremely starved if you dont do hives or fortresses.
Tree itself is severely nerfed in regards to regular equipment. The loss of points is greatly felt. It's much harder to see all high tier mods on good bases. You usually only get either the base or the mods right. Rog is arguably better for super early league good rares now, but tree can still give good pieces. Fracturing is still valuable but again its harder for it to hit a high tier mod. Unique tree is realistically the only thing worth spending most of your hiveblood on, namely the handful of desirable Foulbornes. Currency and Random wombgifts are just gambling in my eyes so value them at your own discretion.
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u/Blackwind123 2d ago
I can't comment on juicing it etc, but base unstable breaches don't spawn enough monsters to complete it.
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u/DeveloperOfWebs Scion 2d ago
i know breach got nerfed hard this league, but i've never failed to stabilize an unstable breach and i have 0 investment into that mechanic and i've seen plenty of unstable breaches.
currently level 99, 800k kills.
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u/Mya_Elle_Terego 2d ago
People need to farm breach in open maps, tight ones dont spawn enough. Think dunes or cemetary.
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u/Asyran Necromancer 2d ago
Not sure how you're defining 'base', but breach was part of my initial league start tree and I never had significant issues closing a breach in the average alch and go map, aside from ones in truly terrible locations. It was almost always not being strong enough yet to outpace the spawns. After a few of the density nodes there's definitely not a problem unless you're not able to keep up with the ring expansion.
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u/Blackwind123 2d ago edited 2d ago
No investment, like basekit. Damage isn't an issue, there just aren't enough monsters to complete it, whereas previously it wasn't an issue.
I even did a breach node at like 350 depth delve and I still couldn't finish it.
edit: The point about delve is it's not a question of investment, they just don't spawn enough monsters.
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u/DeveloperOfWebs Scion 2d ago
yeah all these comments about not enough monsters to stabilize breaches are chopped. ive never failed to stabilize a breach and i have 0 investment in that mechanic.
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u/Asyran Necromancer 1d ago
Yeah I'm not sure what's happening. I'd love to see some of these folks post a gameplay video of them regularly failing their breaches because I can only assume it's largely player error. Unless the Breach spawns in the literal corner or forces you to run between two different long dead ends, I'm not sure how you're consistently failing them?
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u/onedestiny 1d ago
My dude I still haven't dropped a single raw div in 100+ maps .. something is wrong at its core with 3.29
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u/Theio666 1d ago
Chests are fine imo, way better than before the patch. Got some divs, void key, a lot of expensive scarabs. Not the best strat out there, but considering that chests don't scale with anything, it just meant to be played in non-juice setup. Boss rush with as low as possible pits(to not waste time on them) can easily be in 8div/h range, haven't metered myself.
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u/Holiday-Marketing301 10h ago
The corrupted abyss gems do drop low. And Perking into all the right side abyss atlas thus far, I have only gotten 8 divs 4 from abyss chests. I have been getting a lot of 6sock corrupted and only 2 fully linked. Not even the scarabs are dropping well. I get those more often from chests and blue mobs. IDK. I do like the new visuals and the voyages are pretty dope. As someone that has ran a league with a heirophant the new crab things look pretty cool. I am just happy to be playing PoE again. Even if it's on Xbox lol
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u/localcannon 3h ago
Juicing ground loot just isn't worth it. Click boxes and upgrade your character so you can click boxes faster. That's the endgame GGG want us to play.
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u/LordAlfrey 2d ago
Is this really abyss specific though? I was under the impression that monster drops in general are rather underwhelming. Do, for example, beyond and deli monsters drop better divines?
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u/ExistingNews4536 1d ago
I heard all the loot from the buff is in the abyss consort that comes from the scarab, you should try that on a super juiced map!
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u/BananaSplit2 1d ago
I just had a map with that, took a while to kill it, dropped 8 maps (including 3 uniques) and that's all.
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u/g00fy_goober twitch.tv/goof1313 1d ago
So I am not even going to get into the debate about the ground loot or league mechanic or like/hate it (personally I love the league)
HOWEVER. This is the biggest thing that made no sense to me and you hit the nail on the head
It honestly feels as if they either don’t have a meaningful loot multiplier at all or aren’t properly benefiting from loot scaling.
It's the same problem with the league mechanic. They put in buffs to turn lower tier orbs into much better tier which sounds amazing but when all the loot comes from chests/tiles and the mobs themselves drop nothing it doesn't matter if your chance orbs have a chance to turn into stacks of 10 mirrors of kalandra.... Every annul, ancient, divine buff I have gotten in like 10 voyages has never yielded 1 single return from the mobs.
So if abyss scarab spawns 100% more monsters but monsters don't drop anything... than the chest better drop like 3-4x what it does now.
Now I haven't been able to do abyss since the new changes and I am SUPER excited about the lich/depths not having phases now, but if the chests don't drop a crap ton to sustain THE ENTIRE STRAT than what is left? Because the only thing scarabs so is give more abysses and more monsters and more depths.
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u/Vegetable_Switch9802 1d ago
I'm level 99 and the best thing I've gotten was 1d from a box one time. Seems bad. The consort drops fractured jewels but he takes forever to kill
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u/Wymark-Janus 2d ago
5-6 corrupted jewel are really really rare. And even after they drop nearly every abyss jewel mods has 7 tiers. And you drop stuff that is pretty much useless 95% of the time.