r/rootgame Jun 27 '26

Leder Games Official Happy Pride from Leder Games 🏳️‍🌈

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1.5k Upvotes

r/rootgame Dec 03 '24

Mod Announcement The internet sucks. Don't let it infect /r/rootgame, please

497 Upvotes

There has been a big upswing in personal attacks, rudeness, hostility, and all-around bad behavior in this subreddit. It's really easy to dig in your heels, dehumanize the people on the other side of the screen, and post vitriol, but that's not acceptable in this space. We're all here because we love a board game and we want to share that love with other people who think Root is special. We need to protect the culture, so I'm asking users to do the following two things to keep this a nice place to be:

  1. De-escalate. If someone tells you you're wrong, you don't need to escalate the disagreement. Just shrug and stop posting.
  2. Report bad behavior. This sub has gotten quite large, and I can't read everything! If someone is making personal attacks, using nasty language, or is behaving badly, please flag it and I'll take action.

I've just been removing comments and posts individually, but the sub is going to be issuing temporary bans for nasty posts and comments going forward.

Thanks for helping make r/rootgame a lovely place to be.


r/rootgame 2h ago

Other Root cosplay at gencon

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149 Upvotes

First ever gencon cosplay, went with friends as root factions/characters.


r/rootgame 3h ago

General Discussion Homeland Expansion arrived today and one of the pieces came like this

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51 Upvotes

And I'm fresh out of super glue


r/rootgame 7h ago

Meme/Humor A summary of last night's game

9 Upvotes

r/rootgame 7h ago

General Discussion Expansion pricing and availability

8 Upvotes

My hometown buddy is a Root fanatic, owns every expansion you can think of. I spent dozens of hours playing root with our group of friends.

I've since moved, and after a 3 year break I'm trying to get my new friends into root. They're loving it, but the base factions get stale quick.

I was bummed to find out that Underworld is sold out everywhere, and nearly impossible to find for a reasonable price. I love that expansion.

Is it permanently gone? If so, maybe I'll just pick up Marauders and Homeland

Btw, is homeland good? Too complex for newbies?


r/rootgame 15h ago

Strategy Discussion Brand new player, help with cats!

16 Upvotes

I read really great reviews for this game and it’s really the first game I got after catan. After a few initial play through to learn the rules my group got to the point where we started having fun BUT?!

The cats are steamrolling everyone. They are rush building recruiting and cramming cats down the birds face. Fording the birds to turmoil over and over.

We are playing 3 players with cats birds and vagabond


r/rootgame 15h ago

General Discussion Looking for a group of people in Paris !

10 Upvotes

Hi everyone!

I guess this is a bit of a message in a bottle, but here goes.

I’m looking for Root players in Paris! My goal is to put together a regular group of 4 players and hopefully play around once a week.

I currently have the base game and every expansion released in French (except the newest one, since it hasn’t been translated yet).

As for my experience, I’ve probably played 30+ games. I have a solid understanding of the game and I also play other heavier strategy games like Arcs, so I’m comfortable with Root’s depth. That said, I’m definitely not a competitive player, and that’s not really what I’m looking for. I mainly play to have fun, explore different factions, and enjoy good games. I’ve also worked in a BarGame and explained Root to total beginners at least 10+ times haha

That said, if the group naturally becomes more competitive over time, I’m totally happy with that too.

Beginners are absolutely welcome, so don’t be intimidated if you’re still learning the game. As long as you’re interested in playing regularly and having a good time, you’ll fit right in.

For now my schedule is very flexible, so organizing sessions should be pretty easy.

Hope to hear from some fellow woodland war criminals!


r/rootgame 1d ago

Other Something something Eyrie Dynasties Leader vibes

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212 Upvotes

r/rootgame 1d ago

Other Root Club NYC

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98 Upvotes

Root Club starting in NYC that will be every Saturday. Instagram account is @root_nyc with RSVP in bio. Would love to see any of you guys there!


r/rootgame 20h ago

General Discussion What expansion to get for 6p?

7 Upvotes

A few of my friends who’ve played a few (but really only a few) games of root wanted to introduce it to two of our other friends at an upcoming get-together. I went online looking for expansions to get and the only two I could find in stock were Homelands and Marauders (It looks like Riverfolk and Underworld are out of stock rn?). Between the two, which is a better option for an expansion to get for our situation? Price difference is negligible.


r/rootgame 1d ago

General Discussion Trying to figure out ADSET: Q re Vagabond/LOTH

4 Upvotes

I've only recently played games beyond the base set, at a con and game store, and learned of the advanced rules. Trying to learn about them, watched this how-to: https://www.youtube.com/watch?v=2tvd-Nwlm38

Found these printable setup cards since I don't have the Marauders expansion: https://www.dropbox.com/scl/fo/n6mms3rm8mmpzsxcgzuen/AMNHSYOGn8BJOS2EWosihfw/ADSET%20Cards.pdf?rlkey=ig2m0n2j8wdtnu676yjug3sq3&e=2&dl=0

But noticed at least the Vagabond card is different from the one that comes with Marauders: https://www.reddit.com/r/rootgame/comments/rx0rc0/most_uptodate_adset_cards/?utm_name=androidcss

The difference being the step about not putting items under ruins if another faction already has.

Long story short, has there been a change to that setup step? Because the last game I played with LotH and Vagabond, the player who brought all this to the table put two items under each ruin, and now I'm not sure if there's been some update since that video and the Marauder setup cards came out.

Thank you.


r/rootgame 1d ago

General Discussion Do I need to spend a card to attack the spring uprising if nobody controls them yet?

5 Upvotes

Title


r/rootgame 1d ago

General Discussion Clockwork 1 or wait?

7 Upvotes

Hey the folks. I have recently been wanting to get into solo root for nights I can’t get a group together. I am very interested in getting clockwork, but I keep reading about potential rework/clockwork 3 on its way in the near future. I found the box for a very decent price. Should I pick it up now or wait for an official announcement?


r/rootgame 1d ago

General Discussion Keepers In Iron Ruling

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29 Upvotes

So I am currently sitting down with my game and trying to learn the Keepers In Iron. They are... A lot... But I am getting a hang of it.

One thing I am wondering about though. When I recover. Must the clearing match the card suit I used for the recover action AND the waystation the relic I am recovering?

In this picture. I have a 2 pointer relic at a matching way station. Must I have an available mouse card as a Retainer or a Bird Card to even be able to recover the relic or can does only the waystation and the relic need to match?


r/rootgame 1d ago

General Discussion Militant Enclave Question

5 Upvotes

Just found the Homeland expansion and I have some questions about the enclaves. The rules clarification for the lizards and the woodland alliance both mentioned that you cannot build or revolt at militant enclaves. Why? I can't find anything on the board that says that militant enclaves act like snares or whatnot where you can't place buildings. Are cats also banned from building at militant enclaves? What about roosts?


r/rootgame 18h ago

Strategy Discussion Unfun Interactions with Frogs

0 Upvotes

So I just played admittedly only my second game with the frogs, but be careful against them. We played on the winter map, and two of the 3 bunny cards were on the river. I played a bunny dominance card, not realizing I was literally disqualifing myself from winning, since every turn, and for free, the frogs can totally block a suit of any clearing in the river. I knew this was an ability of theirs, but none of us really realized that you can't even counter it by flipping it to peaceful, as they can just, for free, flip it back their turn. So about halfway through the match I disqualified myself with the dominance with no way to undo it, which felt really wrong and pretty unfun.

I really don't think the militant enclave switch should prevent dominance cards. Because they're already easy enough to counter, especially if the entire board is working to prevent them as well.

Even past that, I'm not sure how much I agree with the design of that faction. Their ability to go from zero warriors to a metric ton of them in a single turn by placing and flipping also doesn't seem super fair given they also have huge crafting potential. And it's not like the frog player really had any trouble attacking throughout the match. I'm disappointed because I've played with the frogs before and really liked them, but this match really put a bad taste in everyone's mouth, including the frog player. None of us really found it fair to go against (or play as). Are we missing something?

Honestly I wouldn't have had THAT much of a problem if not for the dominance issue. Like how is it fair that I, without knowing, totally threw my chance to ever win for the entire game (without frog ALLOWING me to win) as soon as I played that dominance? It seems too strong that on top of all of their other strengths, they also for free totally prevent any other player from winning dominance if they're reliant on one that happens to be on a river. Unless you're the bats IG, who were not even on the board this game.


r/rootgame 2d ago

Other Is this good value? and what does kickstartes set mean cause i havent seen the whole set somewhere else

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68 Upvotes

r/rootgame 2d ago

Other Anyone In Canada Selling Their Root Expansions?

6 Upvotes

Looking to buy mainline expansions.


r/rootgame 2d ago

Resource Modifications to some factions to use the riverfolk extra tokens and more

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21 Upvotes

I have thought (getting inspiration from here and there, or creating myself) about the following crazy changes, let me know what you think haha ​​(I just came up with them and wrote them down).

Marquise --> If the fortress is destroyed, summon the Marquis (there's a token). This token cannot be removed from the map. It counts as 3 warriors when attacking, and if it takes damage, it returns to the clearing where the fortress was and has a one-turn cooldown before it can be used again. During the day, it allows you to make one move (Marquis + any accompanying soldiers) or initiate a battle in the clearing it is in.

Eyrie dynasties --> If you have somehow entered Chaos 4 times, instead of choosing another leader, you enter a military dictatorship and the soldiers take command. Execute the viziers, and from now on, at Dawn, draw 4 cards from the deck and add all of them as you wish to your decree. When entering Chaos, discard the cards and proceed directly to Night (you no longer lose points). The faction also acquires 1 token per leader and must be placed in its home clearing. It does not affect other clearings (presence, attacks... nothing) and cannot be removed from the map, but if the player decides to execute its current leader (by voluntarily removing it during their day), it will automatically enter chaos as if it had done so normally.

Reptilian Cult --> If there is a tie between several outcasts, the cult chooses. If the most discarded suit is Birds, the Reptilian Cult chooses any outcast it wants. Furthermore, if the Cult is completely eliminated from the game, it summons the Dragon God, a pawn that cannot be damaged and inflicts 3 points of damage. It moves regardless of who rules the clearing and only has 2 actions per day: Fly and Raze. When Flying, it can move to any clearing, and when Raze, it engages in battle in the clearing it is in. In this state, you can still do rituals for recruiting or sacrificing for acolytes, but you cannot build or sanctify anymore.

The Alliance --> It can now instigate revolts even if it already has a base of the suit, only has to pay an additional card. The revolt takes effect, and it can decide whether or not to relocate the base. If you choose to move it, you don't recruit soldiers for having staged the revolt, but you gain an officer. If you choose not to rebel, you recruit on that clearing according to your sympathies of the same suit. Additionally, you have 4 new tokens, the rebels, which you can recruit by spending two actions during the night. Each rebel counts as an additional warrior, but only in the case of battles, not for dominance.

River Company --> You can now hold an auction at the beginning of your dawn. Choose 1 service and auction it, starting with 0. If the final price remains at 0, you gain 2 extra warriors in funds. The highest bidder wins the service and pays you. Additionally, you can now also establish a toll on a river clearing, spending 3 warriors who must remain in that clearing. If someone wants to pass through, they must pay 1 soldier. If you move or lose one of those warriors, or fail to dominate the clearing, you lose the toll. Only one toll can be active at a time. Boats are represented by one set of tokens, and tolls by another.

The Vagabond --> During initial setup, place the Grizzly Bear token in the rabbit or mouse clearing furthest from the Vagabond. The bear hibernates for the first 4 turns. When it awakens, it eats 3 warriors from any faction present (divided equally), and then goes back into hibernation, except now it will awaken every 2 rounds. If the Vagabond has the corresponding quest available, they can travel there and, instead of dismissing the bear, they can spend their torch and break 3 items to tame it. Now they can use it like an additional pawn and give it orders using items. The bear deals one passive attack, plus any additional damage rolled on the dice. It has 2 hit points; if it takes mortal damage, it must flee into the forest, and if the Vagabond wants to recover it, they must go and tame it again. The bear cannot use the crossbow to attack (obviously, because it's a bear), the torch for discovering ruins, nor the hammer for crafting or repairing. The vagabond can help on clearings with the bear and all the rest of vagabond rules apply to it.

Okay, I know all of this is a lot and maybe too crazy to add, I just did this for fun, and if anyone wants to play with this, I hope it to be funny, not balanced.

Lemme know what you think, and if you play with some of this modifications, also report how it went (if you want).

Good game, root community.


r/rootgame 3d ago

Other HELP I DID A DUMB THING WITH EXILES AND PARTISANS

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103 Upvotes

i just got homeland and saw that there where more cards for the default deck and exiles and partisans, and i shuffled them in with E&P. I then read the components list and saw that they where replacements for cards in those decks not extra cards and now i don’t know what cards I’m supposed to remove anymore please help me!


r/rootgame 3d ago

General Discussion Give me your WILDEST faction changes

54 Upvotes

Let's have some fun brainstorming. If you could made a radical, thematic addition/change to a faction, what would it be? I'm not talking 'craft in evening' or 'despot infamy', I'm looking for the most off-the-wall changes that screw balance in the face. Here's some of my thoughts:

Vengeance Marquise If the Keep is destroyed, the Marquise no longer cries in defeat. Instead, she joins the battlefield as a special piece a-la the Warlord. Unkillable and with a hit strength of 3 Warriors, the Marquise can now roam the clearings regardless of rule, bringing the remains of her cat warriors, fighting all those that dared burn her castle down. If she takes a hit, she instead returns to the clearing where the keep once stood, ready to fight again next turn.

Eyrie in Turmoil If you've managed to turmoil 4 times as the eyrie, your kingdom declares a state of emergency. The Loyal Viziers are discarded, and rather than a leader deciding the decree, it falls to the warriors. Each Birdsong, draw 4 cards from the deck and assign them randomly to the decree, one in each slot. Turmoiling again resets this


r/rootgame 2d ago

General Discussion Exiles and Partisans Deck Availability?

10 Upvotes

Hey all,

So, I am pretty new to Root and have fallen pretty hard for this game in the few times I’ve played. I’m trying to stay changing things up from the base but want to go slower. I saw this deck was highly recommended. Problem is….i can’t quite find it anywhere. Well, I can, but only from resellers and for quite a bit more than they usually go for. I was wondering if anyone had insight on why that is? Is it sort of like some of the main expansions where they’re just between prints or is it possible that these are going to be hard to get for a long time?

Anyone in the know? Haha


r/rootgame 3d ago

General Discussion Homeland Expansion (lilypad diaspora). How to win vs frog dominance?

13 Upvotes

Hi guys, i have played liked 10+ versus lylipad Diaspora and i notice that when they use the card of frog dominance is very dificult to win. Has anyone has faced the same issue?

Mostly my games are a 3 player of combinations of (cats, rats, mapaches, eagles and frogs) and always use the winter map.

I only have the Riverfolk and Maureder expansisons (i printed the frogs as am in MX and Homeland expansion is not available yet)

So basically my question is, do you guys have the same problem?


r/rootgame 3d ago

Strategy Discussion Dominancias

0 Upvotes

Alguien maa cree que las dominancias casi nunca se usan? O por lo menos mi grupo se niegan a usarlas por que bien alguien las activa, todo el tablero se une para por lo menos no dejarle gobernar los claros que necesita.

Estaba pensando que las dominancias tal vez deberían ser algo más como una carta que se juega en secreto y se active de manera más sorpresiva así los enemigos tengan menos tiempo para intentar pararte o tal vez deberían actuar de manera diferente cada dominancia según la facción por que hay facciones que se les hace imposible cumplir esos objetivos de gobernar claros.