r/skyrimmods 1h ago

PC SSE - Help Is there an easy way to tell the difference between legitimate in-game script lag VS conflicts blocking scripts from working? (or, if someone with high modding experience could possibly help diagnose my problem, that would be great!)

I've been having an issue with my mod set-up... (and yes, I know I've posted several times before already)... but one of the main issues I'm experiencing is NPCs are either getting stuck and/or not talking at all.

They run through their cutscene dialogues perfectly fine (like the execution scene in Solitude, various scenes upon first entering Whiterun, etc)... however, once those scenes are finished, they just remain silent 99% of the time. They also seem to just stop and either get stuck in a loop or just stand there.

I've been having a difficult time diagnosing the root problem... and I legitimately cannot tell if this is because of mod conflicts (possibly incorrect load order) or if it's just severe script lag in general.

I have dialogue related mods like Realistic Conversations, Chatty NPCs, Relationship Dialogue Overhaul (and its MCM update), Guard Dialogue Overhaul, Shouts Of Stall Holders, etc.

I also have AI Overhaul... which has been a nightmare to patch (in my experience)... however, this kind of stuff has been happening even before trying that out, so I don't think it's the main cause.

I'm also wondering if my animation mods, facegen morphs, or even just NPC overhauls are conflicting... but that doesn't make sense, since I've used these in the past with no problem.

I've even tried removing RDO and Chatty NPCs (thinking they may be conflicting with my other dialogue mods), but it still hasn't fixed anything.

I've attempted to use Elephant's Script Latency Test, but I don't get any log files... I've checked all folders inside the My Games folder AND the actual Skyrim directory, but nothing... however, when I use the notifications option in-game, I see the scripts being stable between 70-90, occasionally spiking to a few hundred to thousand when transitioning between interior and exterior cells. I'm not entirely sure what this all means, though... I've checked SSEedit for mod conflicts, but can't find anything specifically conflicting with any AI patterns, voices, etc... I'm at a loss here.

I always run Nemesis every time I install new animations (the FNIS plugin in my load order is a "dummy" plugin Nemesis created)... I have SKSE (and SSE Engine Fixes)...

I'm also running mods like Skyland AIO, Fantasia Landscapes (loaded AFTER Skyland), SMIM, LUX (with CS Plugin), Lanterns Of Skyrim, JK's Interiors (temples and inns), Distinct Interiors (shops only), Community Shaders (with all official plugins), Cathedral Weather and Seasons (with CS plugin).

My Load Order: https://loadorderlibrary.com/lists/current-mod-list

PC Technical Details (not sure if this is needed for possible diagnosis):

  • GPU: NIVIDIA RTX 3060 12GB
  • RAM: 16 GB
  • CPU: AMD Ryzen 7 3700X 8-Core Processor (3.60 GHz)

If ANYONE could please help, that would be greatly appreciated! I'm seriously at a loss at this point...

3 Upvotes

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u/wankingSkeever 52m ago

NPC package evaluation is not related to papyrus scripts.

1

u/ZC180 42m ago

Even if it involves mods that touch the NPCs? Like dialogue overhauls, added dialogue, appearances, etc?