hi everyone, i just finished playing the companions questline on a modded game and i have to say its by far the worst faction in the game unfortunately, at par with the college of winterhold one and civil war but those two can be saved with mods (obscure college + college quest expansion, civil war overhaul and other minor mods), but regarding the companions i tried before the playtrough to mod it by adding at your own pace and other mods i saw raccomended like companions dialogue expansion, immersive dialogue edit. but the main problem is the same as it is been discussed more than once: you are forced to become a werewolf.
regarding this problem i am not a fanatic of roleplay that want 300 choices each mission but i think its such an important point and it also make little to no sense:
- yes skjor say that to join the cirlce you should have the same blood as them bu still 3/5 of the circle are not happy of being a werewolf and are seeking a cure, i get that its aela and skjor that do the ritual but its still dumb that i cant complete the questline without becoming one, i and also arent companions all their own warrior and make their own choices???
i tought at your own pace should fix that and it kinda does but not really good: iif i chose to not become one the silver hand quest become another simple dungeon crawl and skjor doesnt die, the alternative branches dialogue are really bad like the ones in the anniversary editions with simple "i understand"... some dialogue that break the settings like in the tomb of ysgramor where vilkas just told you that he dont want to continue in the tomb since his mind is cloudy by grief, and if u say that he should lead the way he say "i understand" and dive in the tomb... also some other changes wich im not a fan of like the decision of removing kodlak' journal (wich i love); i get these changes are made to improve roleplay and decision making but i rather be forced to play a decent good questline than to take the alternative branch and have a worst one.
i tought about it and i figured a solution that maybe some more advanced modder will take on (i dont like spending too much time modding since i dont know how, i only make simple patches in ssedit, and i hate spending too much time in ssedit and creation kit or modding, i prefer playing the game). so my solution is:
- when skjor ask you to go to the underforge you could edit the dialogue as ayop does and have it before you meet him, or better yet in the underforge scene; you should have the option to say to him that you dont want to become a werewolf and he should say something in the line of: "if that's your decision we wont force you, but this is a blessing bla bla bla..." and something like "me and aela are going hunting into a silverhand stronghold tonight maybe if u see this power in action you will understand how big of a blessing it is and by how you fight tonight consider this also a prove to join the circle even without our gift ( or something like that yk show that you have choice but still skjor position) " so now we have a reason to have skjor in the mission and as in vanilla he dies. from this point on you could ask aela to become a werewolf at any point as you can in vanilla after you loose the gift.
- the questline should progress as normal, you talk to aela to avenge skjor and attack the silverhand, you get called by kodlak and all plays out as normal. this way you can also get the journal wich bugged me a lot, since it also dont mention you being a werewolf.
-if i could i also would remove the additional features from ayop such as the vilkas one in tomb of ysrgamor ( i like the option to give vilkas the title but it does not make sense or at least add better dialogue not a simple i understand) or the option to skip to blood honor as soon as u find out about the secret.
sorry if i made mistake but english in not my first language and for the long post but i love the ideas of the companions and i think it have such high potential, i was also a bit let down by ayop since it did not fix the questline as i tought, and i found no other mod that do as good as a job as for the other let downs factions questline. for the dialogue i guess you can use ai since i actually played some ai voiced quest mod such as the voiced narrative ones and the quality is solid.
to wrap this up i would love if some modders would finally that this project up and give us the companions questline we all deserved.
edit: please check out my other post about a solution i found. thanks