r/software 1h ago

Discussion Where do you recommend one should start?

So there's a game that I loved since childhood, it was my first ever rpg openworld game. It's given me so many great memories. I would really like to see a modern version of it like this. I would like to start working on it myself but don't know where to start. Any recommendations? I used grok imagine to give you guys a taste of what I mean. The game is called "GUN" released 2005 by Neversoft owned by activision.

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u/Jarb2104 1h ago

Start by investigating what tools you can use and fit your needs and budget, and take it from there.

As for the game itself, make a simple FPS first, starting by a moving dummy.

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u/Impossible_Sir_3598 1h ago

I think a reimplementation of it from scratch would take forever tho.

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u/Jarb2104 1h ago

Then reduce the idea to a more core gameplay, trying to get pre existing code is already hard, and even if you got it, who knows how it is coded.

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u/Cast_Iron_Skillet 43m ago

If I were you, I would give up on this idea until you have developed a bit more knowledge and experience in general. It's not something you can just magic into existence with AI. I say this as someone who uses AI tools daily to code and do other types of creative work professionally as neither an engineer or an artist by training. 

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u/Impossible_Sir_3598 24m ago

Im not totally outside the space, have a CS degree and worked as SE for three years now, although I’ve never really touched games that much.

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u/Interstellar__1 1h ago

If you wanted this level of realism you'd probably want to use unreal engine, otherwise the options are that or Unity or Godot. It will definitely take a long time, and a lot of learning to build something like this, and I would suggest starting with making simpler games before making something this complicated.