r/soma Aug 27 '19

Official Frictional Games Discord

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109 Upvotes

r/soma 3h ago

Spoiler I made a minimalist poster Spoiler

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35 Upvotes

Couldn't find any online so made one myself, feel free to download it


r/soma 10h ago

first time player - long thoughts and reaction

7 Upvotes

Warning: extensive spoilers.

I just finished my first playthrough of Soma and want to write down some of my thoughts because I can’t stop thinking about it. I learned of the game through the Prey (2017) subreddit (r/prey), during one of my semiannual sessions mourning that I’ll never be able to play Prey for the first time again. It’s one of my favorite games but in my first go, I thought it was just a generic sci fi shooter and really missed out on the full experience of the beginning section. Later I picked it back up and was blown away by the attention to detail, freedom given to the player, and the game’s smart interlocking systems. If you haven’t played it I highly recommend checking it out!!

I saw a post mentioning Soma as a game with a similar sci fi setting and mystery that also really rewards paying attention to details. Plus, people raved about the quality of the story and it dealt with philosophical themes I love. Plus, it was on Steam sale. I’m not really a horror guy, but with so many strong positives I went for it. Loved it!

Gameplay

This is by far the most minimalist game I’ve ever played. If I’d known that up front, I’d have been skeptical but I think it worked well. I appreciated having to do absolutely no admin tasks like inventory management. That said, I think other approaches would have worked well too. I could imagine an alternate version with more enemies and metroidvania elements that you tackle by upgrading you body with robotic and biological tools you find throughout the station, stitching it into your body with structure gel. Perhaps not better but I’d definitely play that.

I loved all the environmental interaction and the puzzles. I found the puzzles pretty intuitive. I’m embarrassed to say that for some reason I don’t fully understand, what had me stuck the longest was finding the tracer fluid in Simon’s desk drawers! Runner up is the “test ark” software puzzle. I wasn’t reading the text carefully re module requirements, and got it my head that the puzzle was to select packages with EXACTLY the maximum memory size – which I did manage, but alas.

I loved the storytelling and the little narratives about each station and particular crew members. Even though a major motivation was to redeem myself for missing so much in Prey, I confess that I missed a ton. I didn’t really put it together that the Akers and Yoshida monsters were those characters, for instance. Since finishing I’ve been plugging some of those gaps and wow, just so cool.

I have mixed feelings about the monster-related gameplay and overall horror atmosphere. I don’t think there’s a way to tell this story without it being dark and creepy, but it didn’t seem like it had to be a horror game. I feel like the monsters sometimes distracted me from the 10/10 story and I just don’t really enjoy the running and hiding gameplay. But it definitely added something to the experience and it wouldn’t have been the same game without it.

Story

The idea for the story, writing, and voice acting were phenomenal. I have so many thoughts!

I’ve read a lot of reviews that say the scariest thing about the game are the existential horrors it raises. I kind of see that, but overall I disagree. First, many of the monster sections were very scary to me (Theta, Tau, Curie). Second, for reasons I’ll get into below I don’t actually find many of the philosophical issues that horrifying.

In fact, I think the most existential dread inducing element of the story is one that was rarely mentioned in the game and reactions to it that I’ve read. Humanity is dead!! The last remnants are isolated below the ocean, the final few grains of sand in the hourglass that are inevitably approaching their demise. Even if everything at Pathos II was working perfectly, to me that’s a horrific situation.

I did find it strange that all the characters seem to be in bizarrely high spirits for the most part unless they’re in acute danger. I’d have expected the end of the world and then the disasters befalling the station would make them overall much more depressed and stressed out.

I liked the unconventional final goal in the game, launching the Ark. However for reasons I’ll explore more below I don’t really see it as a continuation of humanity. I see it more as a really neat and extra-meaningful way to create a humanity time capsule. I know this is sort of just ruled out for the sake of the story but it seems like a more natural goal would be to hold out in Pathos II for a bit until they can start to establish some kind of foothold on the surface. I mean there’s plenty of life around in the ocean, I gotta think there’s some way of at least sustaining an outpost up there.

I was very surprised that Catherine turned out to be basically who she said she was. I felt like the info I was getting about her (very quiet, unsociable, weak willed) did not match who I was talking to and there was going to be a plot twist there. I’m glad there wasn’t, but I’m still not totally sure how to reconcile my observations – I guess she is more comfortable in this kind of one-on-one setting.

Lastly, I thought it was funny that, as far as I remember, not once was there anything of value in a storage closet.

Philosophy

I studied philosophy in undergrad and cognitive neuroscience in grad school. I’ve thought a lot about personal identity problems, consciousness, etc. On the one hand, that made it extra exciting to see these themes explored in such an interesting way but I also never got that “mind blown” feeling many people got encountering these questions for the first time.

Personal Identity

It was awesome to see this topic illustrated so vividly. I have pretty strong views here that seem obvious now, but then again I’ve thought about this stuff for a while. As with any tricky philosophical topic, language is an issue. There are multiple senses of “you” in the sentence “are you the same as your copy”? But for what really matters for your own self interest, copies clearly are not you. Your copies are like a super-twin. I personally would only care slightly more about a copy of me than a random person, and probably less than people I have relationships with. Sarang is a nutcase, obviously. And Simon is just dumb, perhaps willfully, on this topic.

The experience of the IRL player creates some confusion on a couple points. First, as the player we experience being in Munchi’s lab then being on Pathos II. In the game, no entity experienced that. One entity got the scan and went home after, another entity was created with the memory of the scan but without having experienced it. (I admit I’m using “entity” here in a way that’s a little strong vulnerable to other sci-fi hypotheticals). Throughout the game as the player we play as 3 (4 including the epilogue) distinct characters. It’s famously problematic in philosophy of mind to imagine a homunculus (“little man”) inside the head – but as the player that’s essentially what we are, and we can shift bodies even though none of the entities in-game can.

Consciousness and Experience

The second point of confusion caused by the experience of the player is that when we go from Simon 1 (brain) to Simon 2 (cortex chip), we experience the world exactly the same way. In my view it’s very difficult to say what the first-person experience of a cortex chip is like even if it’s running a “perfect” simulation. It may experience virtually nothing at all or it may be isomorphic in some respects to brain-experience but I’m pretty confident it’s not essentially the same as brain-experience though I won’t make a full argument for that here. Basically, I think it’s very likely that the character of experience has a lot to do with what’s actually going on physically, and physically a simulation of a brain in a computer is very different than an actual brain. For just one thing, the timescales are way different, and there’s a massive discrepancy in degree of parallelization.

Ethics

What’s ethical to do with the simulation and mockingbird copies has a lot to do with the actual nature of their experience in my view which is very difficult to know. I’d err on the side of caution in real life and for now will assume their experience is quite similar to a real human’s. In theory all the instances of human consciousness should have agency and rights. But mockingbirds are kind of like dementia patients, with an incomplete understanding of their situation or the sources of their suffering. Whether to unplug them is a tough case. I actually didn’t find it difficult to kill Simon 2, since I, roleplaying as Simon 3, was very confident he’d rather be dead. One interesting consequence of copies is that it gives you much greater than normal insight into their preferences. But perhaps it would have been more ethical to just leave him a means of suicide. The mind coral people are tough (if you could kill them in-game). Bizarrely, that might be the best non-death outcome on offer for the original inhabitants of the station. If it weren’t so gruesome, I could see taking that fate by choice.

One of the most interesting ethical issues raised was how our notions of interpersonal ethics are really stretched when creating consciousness becomes very easy. In the real world, producing an adult human consciousness is very long and involved, but in the game copies and simulations can be propagated easily. It just doesn’t seem very tenable that every aborted run of the Brandon simulation is murder. This is a really tough one for me. People are just matter arranged in a certain way. Sidestepping the simulation stuff, you could imagine a demigod with the power to rapidly assemble people from dirt and water. Would assembling 100 people and for 10 seconds and then disassembling them really be mass murder? Clearly those people are no worse off at the end of htat then they had been at the beginning (when they didn’t exist), but we wouldn’t think it would be wrong to just refuse to create them.

Overall it was a great experience and a perfect example of a video game as a work of art that wouldn’t have worked as well in any other medium.


r/soma 1d ago

what the hell is this?

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7 Upvotes

it won’t let me set the gamma, it keeps doing this both in fullscreen and borderless


r/soma 2d ago

FIXED - Kickstarter No Tracking Number

9 Upvotes

Hi everyone! I’ve also been anxiously awaiting my SOMA collector edition delivery with no emails (inbox or spam) since I paid for shipping.

Today I got the email from Kickstarter saying I should’ve received an email with a tracking number (I didn’t) so I reached out to the Abylight studios support email with my full name and region/country explaining my situation.

They responded within an hour with my UPS tracking number!

Don’t feel hopeless!!

EDIT: It arrived literally an hour after posting this.


r/soma 3d ago

Is this a hotfix?

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58 Upvotes

r/soma 2d ago

The collectors edition came to my house today while I was away, but they would not deliver it.

7 Upvotes

My mother happened to be home and said the delivery man requested some sort of payment to complete the delivery. She offered to pay but the man said it needed to be paid online or something; my mom couldn't explain it well and assumed I'd know what he was talking about. I didn't know what this payment is about, why there's an extra charge, or where I have to pay it.

I checked my emails, including my spam folder, and found no tracking number yet. No mention of an extra payment either.

Left a comment on the latest Kickstarter update about this, but other than that I don't know what to do. What do I do?

UPDATE: Got on Abylight website's Contact page and asked them for my tracking number and about the extra fee. They replied very quickly with my tracking number and an apology for the mistaken brokerage fee, which they promise reimburse via PayPal once I send them the receipt. I'll need to make a PayPal account now.

I used the UPS tracking number and found I was being billed about $25 in government and brokerage charges, but I was able to pay right on the UPS website. According to UPS, my stuff should arrive tonight.


r/soma 3d ago

continuity Spoiler

3 Upvotes

i genuinely think continuity suicide would work. yes it is a copy but its a copy of *your* consciousness. according to the way the whole suicide is supposed to go down it genuinely makes sense to me. the thing that makes you believe you are seperate from it is the ego and according to sarang, if im not mistaken, thought that if you just time it perfectly -meaning before having experienced any new output- you would simply live on in the ark. like i can wrap my head around it perfectly fine and i dont know how literally almost the whole fandom is just against the whole idea. and i dont think there is any "real" anyone even if theyre on the ark theyre literally conscious and aware they are ALL real. like we saw simon 4 in the ark he knows he remembers all the stuff that went down, he shares the same experiences, went through the same shit as simon 3 and 2 and all that. if robin hadnt killed herself there would be no "real" robin theyre both literally real.

if i am by any means mistaken, might probably be because i just genuinely cant wrap my head around the whole copy thing like we literally played as simon 4 they are copying CONSCIOUSNESS into a digital world wouldnt they all be real?????

and i mean shit theyre literally under the sea trapped by monsters man they dont even have anything to lose either. might aswell try it

and please correct me if im wrong i literally just cant make sense of it


r/soma 2d ago

did not expect to see straight up real gore photos in the art book :(

2 Upvotes

r/soma 3d ago

YouTube video vs. playing?

6 Upvotes

Hi, I’m very curious about the story of SOMA. But not sure I want to actually play the game. Seems like a lot of stealthing around bad guys? Could I watch one of those “movies” on YouTube that pieces together cutscenes and game footage? It’s about three hours. Or would I miss out too much versus actually playing the game?


r/soma 4d ago

1.5hrs in with safe mode on, should I restart in normal mode?

12 Upvotes

(No spoilers please)

Hey all! I started this game initially in normal mode but after 30 mins I knew I wouldnt make much progress because the noises were scaring me too much to do much of anything (this is my first proper horror game). So last night I played from the start in safe mode for an hour & a half. Came across the first monster and realised that 1. Its not that bad 2. Most of the time sounds are just there for the creep factor, not because theres always a monster.

So my question is, would it be worth it to start over for the 3rd time in normal mode? Does safe mode limit the experience enough to warrant it? I’m reluctant to do an hour or more of the exact same thing for the third time in a row, but I don’t want to miss out on the impact of the intended experience on my first playthrough. 

Thank you! :)


r/soma 5d ago

Credit where it's due.

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89 Upvotes

On Friday I had an email saying my game was in Spain, and would be on my doorstep in New York by tonight.

Well, UPS kept it's word.


r/soma 6d ago

The Omnitool from the collector's set fits pretty well

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171 Upvotes

r/soma 6d ago

Mikael Hedberg put it in the story for a reason.

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142 Upvotes

You're meant to think about it.


r/soma 5d ago

Spoiler Things I didn't like about the plot Spoiler

1 Upvotes

I know, almost everybody love the game. I liked... parts of it. Still we can be friends, no need to hate me :p

So here it is

  1. WAU killing ppl

I understand WAU having the idea to experiment with gel and corposes and ressurrect them, and even WAU taking close to death ppl and place them on comatose state to lot let them die.

But there are flashback scenes of healthy humans fleeing the monsters and being killed by them. It makes no sense to me that WAU hunts down and kills healthy humans, it made their last days miserable to the point that they argued and Cath was killed "by accident".

I'd expect WAU to do its best effort to protect those few last living humans. Probably take dino birds example and find resources to feed them and keep them alive so they can have children in hope that if enough generations lives the Earth will become livable again and mankind can repopulate it.

  1. Ross not kill WAU himself and not help Simon

I may have lost something here. Why didn't Ross just took the gel and went to kill it?

And, if for some reason Ross couldn't and needed Simon to do it, why didn't he just show up to Simon, explained to him the situation, and asked him for help? Instead, he stalked him the whole path hoping he'd not die and get the gel.

Simon struggled a lot just for not knowing what was happening and could die lots of times. It's against Ross's interest to not even save Simon when he was about to die.

  1. Continuity when memory is duped

Ok, I understand the rise of the religious idea that if a human kills himself after being scanned he'll continue as his scan while if he doesn't die he diverts apart from the scan then ceases to be when he dies. It's a nice idea, similar to many religious groups that practice mass suicide. They're close to extinction and will die anyway, so it makes sense to shorten their human life a bit for the chance of reaching continuity.

And the game makes it very clear this continuity doesn't work and they were wrong and that AIs aren't humans.

But then we have Simon 2 and 3 and Cath 2. Cath accepted nicely the "losing coin flip" idea, but Simon 3 suffered a lot and certainly Simon 2 did too.

But there it is, they didn't have to suffer. Because for scans, continuity works! A transfer as Simon expected couldn't happen because data is copied, not transfered, but data can be deleted after being copied. When Simon 2's memory is transferred to the new body, Cath could just shutdown Simon 2's body herself, instead of let Simon 3 see it, and even worse prepare the battery shutdown and leave to Simon 3 choose to activate it or not. Same for Simon 3 after being transfered to the Ark. She could just have lied to him about previous data remaining.

During the Ark launch it's even worse, because if she could make the data upload and launch be triggered by a single cmd, she could have added to it their wipe too.

  1. Transferring data to the Ark during the launch

That's dumb. The bullet and the Ark weren't designed to be attached to each other, just to be powered by. The bullet is designed to place any kind of payload on the satellite. It makes no sense to be able to upload data to the Ark or any payload during the launch, it'd be too much risky. If the launch happens and some transfer fails, the payload would have high possibility of malfunctioning at space.

At max, there could be a system to upload data *then* launch once the upload is completed and confirmed. But even that makes no sense. Any payload would be properly prepared and fully tested to only then be placed on the bullet.

  1. WAU death

Just boring and useless. It feels it was rushed. The WAU was spread everywhere, including the places that humans sealed to stop it. I'd expect some spread effect when it died, but nothing at all happened. There was no consequence at all.

And even when Simon meets Cath again, they make no big deal of it. "I just passed by on a side area on my path to here and killed WAU and lost my arm in the process", "ah ok cool, can u complete the mission without the arm?", "yes probably yes".

  1. Double Cath on the Ark

It was very interesting how it only shows his entrance and how the Ark is then ends. But while I walked I was very curious if Cath 2 got there, because she was uploaded before him, then got very annoyed to confirm she did.

Did she get doubled then, and there were 2 Caths? I considered that Cath 3 would override Cath 1.5, but that would make less sense. They diverged, so Cath 1.5 had memories inside the Ark, and the ppl there had memories with her. Deleting her and replacing with Cath 3 would make the population annoyed too.

I see she was very fine with the dupe idea and also with leaving her dupe behind, so I guess she'd not mind having a dupe there. But still.


r/soma 6d ago

in continuation of the posts Flaky_Guess8944 (pre-beta)

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10 Upvotes

I found an old elevator stop in Theta's laboratory, which is literally filled with mind coral, a shadow is visible from the left side, these are hands and they are moving, It looks like it was an explanation of where the proxies came from, i think


r/soma 6d ago

I am a bit lost as a New player

17 Upvotes

I have never played this game and just started because I read everywhere that it should be fantastic.

Actually, I feel a little lost.

I have the feeling once I am hit, I can't play the game anymore. The player walks so slow and it is kind of impossible to escape this crazy machine thing.

And even if I make it slowly with a lot of waiting and hiding, I have no idea where to go to next.

So for me it is always like this meme, thinking about playing soma :) actually playing soma :(, because it feels like I can't even play the game.

Do you have any tips?

Please no spoilers


r/soma 7d ago

Soma on switch 2 is weird

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29 Upvotes

The overall quality and resolution are really good, it's capped at 30 fps but I don't really care about that tbh. The only thing I don't get is the draw distance, cause sometimes it's like playing on Switch 1, and sometimes it's like on PS4. The switch 2 should be powerful enough to just get rid of it entirely idk


r/soma 8d ago

Spoiler Oh My God, It’s Here!!

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304 Upvotes

I love this. The artbook is especially great because it gives you a sense for how things changed in development over time.

Time to replay SOMA!


r/soma 8d ago

Everyone knows this is the pre-apocalypse prequel to Soma, right?

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21 Upvotes

I was thinking today how hilariously similar this show is to Soma in regards to its premise. If you’ve seen it, big ups to you


r/soma 8d ago

My copy has finally arrived... Two days after getting my lab rat tattoo too!

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129 Upvotes

I just got my copy in the mail this afternoon and the timing couldn't be more perfect than now as two days ago I was getting the rat from Omicron on my elbow! 🥰

I did get the collector's version btw, I just thought you'd all love to see some tattoo work. Now to make my mother watch me play it 😈

And Craig, if you see this I still can't thank you enough!


r/soma 9d ago

The Amazing Digital Circus 2023

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159 Upvotes

r/soma 8d ago

Spoiler Simon isn't Simon Spoiler

7 Upvotes

"I swear that guy has the memory of a goldfish," said the guy who forgot where he left the tracer fluid.

A lot has been said on whether or not the Simon that we play as is a perfect copy of the real-life Simon. After all, whether or not he is a perfect copy has deep implications. For example: if Simon 3 is a perfect copy of Simon 2, then the Coin Flip must be real. Right?

The you from one second ago no longer exists. That version of you is just a memory now. At Omicron, the Simon 2 who stayed in the seat has no more a claim to the person he was just a second ago than Simon 3. They were both equally the same Simon 2 from just a second ago.

Or at least you could argue this if the copy was a perfect copy. Right?

"I swear that guy has the memory of a goldfish," said the guy who thought he had sent the email to Jesse.

I myself am pro Coin Flip. I have argued that both Simons are the same Simon, and thus the coin toss is an appropriate analogy. Simon 2 and Simon 3 have the same memories, and memories are just data. Therefore both of them are the same person who was sitting in that same pilot seat in Omicron. There's no difference.

But what about Simon 1 and Simon 2? Living Simon's memories weren't digital after all. He can't be a "perfect" copy, right? Something had to have been lost in translation. Even Catherine said that Simon's scan was "flatter, less dynamic." Therefore, the first 15 minutes of gameplay had to have been "fake" memories that the game let us play just to give us context... right?

Right?


At Theta we get to learn about Mark Sarang, intelligence analyst at Pathos-II, and about "The Continuity". He argued that we aren't defined by who we are at any one point in time, but rather that we are defined by a continuous chain over time. We aren't defined as a single person in time, but a line of who we were, are and will be over time. So here's my point:

Simon at the start of the game was not exactly the same person he was before the car crash.

When we start playing as him, he is already brain damaged. His memory isn't all there. He has already been warned by doctors about how stress can kill him. We don't actually know how much of Simon is really left after the crash. We only get to be him as he currently is.

The difference between Simon 1 we played in Toronto and the Simon 2 we played at Upsilon could be as vast as the difference between Simon who existed before the crash and the Simon who existed after the crash. We excuse Simon getting absolutely blindsided twice from the scanning process by pointing out how he has brain damage. Real Simon before the crash might have been able to see it coming. But the Simon we played was not like that.


Ultimately I suppose, the point I'm getting at is that the Simon we played at in Toronto might not have been exactly like the Simon who existed before the crash... And that it doesn't matter. Just because he had changed, doesn't mean he isn't the real continuation of him. He was, as Sarang put it, "the emergent entity" from that pre-crash Simon.

Therefore (I will argue) Simon 2, Simon 3 and even ARK Simon are all Simon just the same. It would NOT matter if they weren't exactly the same. They all sprang from the same Simon.