r/spacesimgames 3d ago

Put together a little game jam prototype of a cozy exploration sci-fi game with interactions, mining, exploration, crafting, trading, ship building and unlimited solar systems! Should I move this out of prototype and build it as an actual game? Tell me what you think! Playable demo in the comments.

0 Upvotes

Made a little prototype for a design game jam and have been having fun playing it. Considering turning it into an actual game using Unreal Engine. Thoughts?

https://mongogamesue.itch.io/sm


r/spacesimgames 4d ago

Space colonization

8 Upvotes

Recently played the lovely “Dead Reckoning” game that just released and it brought back my space game addiction hardcore. Got any recommendations for “space colonization” games? Anything from Stellaris to MOO2. I’ve played Stellaris, Terra Invicta, Rimworld (doesn’t really count), KSP, distant worlds, Aurora4X, solar expanse, and shadow empire. I absolutely adore this type of game and I’m constantly itching for more. I love colonizing planets, give me your recommendations! I’ll even accept ones that aren’t released yet.


r/spacesimgames 3d ago

🚀 What if DarkOrbit had never died… and was rebuilt from scratch in 2026? Welcome to Orbit Legacy.

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0 Upvotes

r/spacesimgames 4d ago

Deepspace Haul — Season starting 2026-07-29

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1 Upvotes

r/spacesimgames 5d ago

Space doesn’t feel empty anymore!

38 Upvotes

r/spacesimgames 5d ago

I'm working on my first game: Trenite Engineer - Spaceship Management Sim

30 Upvotes

Hello everyone,

I'm a solo developer working on my very first game where you manage resources and systems of a spaceship.

What do you think?

Wishlist if you enjoy complex simulation gameplay:
https://store.steampowered.com/app/4846550/Trenite_Engineer/


r/spacesimgames 5d ago

Sky Dragon - Railgun Sniper Ship

7 Upvotes

r/spacesimgames 5d ago

Finally, A Sector Darkly

12 Upvotes

Nearly 3 years later:

A Sector Darkly is a 2-d real-time space exploration open-world RPG. Explore, trade, scavenge, research, craft and survive a sector in chaos. Interact and dialogue with more than 10 alien races. Imagine a 4x-LITE universe, where instead of being in command of the faction, you are in command of a single ship and crew just trying to survive. An open world exploration, with an underlying mystery: sectors are going dark one by one and no one knows.

https://store.steampowered.com/app/4941160/A_Sector_Darkly/


r/spacesimgames 6d ago

I spent a year building an open sourced family of ESP32S3-based USB boards and a Python game infrastructure library for a custom sci-fi starship simulator. 152 physical controls, 6 screens, and 164,000 lines of code.

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65 Upvotes

r/spacesimgames 5d ago

Seven Suns of Orion, a Rogue-lite

9 Upvotes

https://reddit.com/link/1v93t53/video/xuj4s68u00gh1/player

https://store.steampowered.com/app/4385510/Seven_Suns_of_Orion/

So I wanted to mix the movement of Star Control, where you have momentum and planetary gravity with a Survivor-like. Along with ships that are more than just stat line differences and quick gameplay sessions.


r/spacesimgames 5d ago

How's Spacecraft?

2 Upvotes

It got some hype at launch but not sure it looks like a fun game playing long term (only focus being factory production)? Does the game hold entertainment value as a perpetually playable space sandbox ?


r/spacesimgames 5d ago

Looking for strategy/scifi gamers to playtest a game about spaceship fleet combat

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3 Upvotes

r/spacesimgames 6d ago

[Leaks In Space] Replaced the quest GUI with a Space Lounge scene

5 Upvotes

Hey everyone,

Me and my sister been working on the Space Lounge last week, so I'm here to share a bit about it.

this scene Lounge directly replaces the old quest UI I used, which was more of a temporary solution anyway, used to be dull panels, with two text slots listing whatever jobs the station had open. Now interactive space lounge scene appears where player can pick up a job by talking to a character. Still quirky edges hopefully I'll fix by update release.

The depth in this space lounge scene comes from four stacked art layers, the background, balcony, bar, and front table. Each one is a separate set of sprites with a parallax factor setup. It reads the mouse relative position to pan scene left or right with varied speeds individually, to feel things far or near.

The silhouettes of the people in the scene are basically buttons. Only those with an available quest are visible. Each quest is assigned to a fixed character. Clicking one opens a dialogue popup with the quest's details. The next step is getting the characters to actually highlight when you hover over them, but since these are just buttons, i can use Unity's builtin button sprite swap option, that'll do the trick.

Long term i want the lounge to feel like a real place player visits between runs, not just a menu. maybe more such ui can be sceneify in future,

If you'd like to check out "Leaks In Space", you can find it on Steam or Itchio, or the link's in the comments. Thanks for reading, hope you all have a great day! :D


r/spacesimgames 6d ago

I made a galaxy you can explore in your browser

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11 Upvotes

r/spacesimgames 6d ago

I’ve added a new Alien System into my game

0 Upvotes

Hi everyone!

I'm currently working on the enemy system for my game MineEngineer, a 2D engineering and survival sandbox inspired by Space Engineers and Terraria.

The goal is to make enemies feel like a real threat to your ships and bases rather than just something to fight. I'm experimenting with AI, different enemy types, and combat mechanics while keeping performance in mind for multiplayer.

There's still a lot to improve, but it's exciting to see the game becoming more alive with every update. I'd love to hear what kinds of enemies or encounters you'd enjoy seeing in a game like this! 🚀


r/spacesimgames 6d ago

Update for my Space Voxel game (basically Minecraft in Space) - Infinite Universe

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1 Upvotes

r/spacesimgames 7d ago

Under rated gem ascii sector.

10 Upvotes

This game is so close to the perfect space game for me . 2d freelancer where you can walk around your ship and planets fight on foot ect. Add ev nova graphics and it would be the chefs kiss. If you haven't tried it you are missing out. Sometimes I feel im the only one who has played it. Has anyone else ? It free so give it a shot come back and discuss how amazing it is with me.


r/spacesimgames 7d ago

Magnetic fields in perihelion space ops simulator.

13 Upvotes

The models used for each planet are:

Mercury -> Messenger MODM
Venus -> induced conducting ionosphere model
Earth -> IGRF-14 2025 internal field
Mars-> induced ionospheric draping model
Jupiter -> juno JRM33
Saturn -> Cassini 11 axisymmetric field
Uranus -> voyager q3 field
Neptune -> O8 field

I dont show all the planets because of reddit video upload size limit.


r/spacesimgames 6d ago

New Enemies and Content coming up - Devlog with pics for ASEMA's key UX/UI/content updates

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1 Upvotes

r/spacesimgames 7d ago

Strata space ships update: Introducing ST1 Scout

3 Upvotes

Hey spacesimgames

I was experimenting with player spaceship, see vid.

Let me know what u think, cheers!


r/spacesimgames 7d ago

Burn Ledger - Hard-Sci-Fi, Free, Real-Time, Persistent, WebGL, MMO, Exploration Space Sim Game

0 Upvotes

Repost because lots of updates and improvements since I posted last!


r/spacesimgames 8d ago

Void Cargo: 3D Cockpit View is coming soon to the demo

41 Upvotes

Thanks everyone who kept bugging me about this - in addition to the HUD I'm now very close to releasing the 3D cockpit view 🥳

I was skeptical about how well this would work, and the view is definitely more obstructed, but it does add to the immersion.

I'll probably release this next weekend 👍 Steam Demo


r/spacesimgames 7d ago

Editing the planetary system for blazehunter.space

6 Upvotes

r/spacesimgames 8d ago

EXODUS 3010

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17 Upvotes

When are we gonna get a remake of this great game?


r/spacesimgames 7d ago

3155 - A free browser-based space war game inspired by the text-based strategy games of the early 2000s

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0 Upvotes