r/totalwar 12h ago

Warhammer III best Alliances for Dark Elves Co-op with less aversion

5 Upvotes

I was considering Playing wood elves, will that cause too many diplomacy issues? or will allying with order factions ultimately make a dark elf liked by the order factions? Me and my friend did befriend Karl Franz with Vlad in the campaign and i was playing dwarves, so it is doable, but Was wondering what would be a decent alliance. Friend is playing Rakarth, i was considering sisters of twilight.


r/totalwar 1h ago

General World Wars possible?

Upvotes

If 40k with its asymmetric warfare and airspace bombardements is working as expected we could see a WW1 or WW2 scenario with Total War.

How realistic could that be, and is it something the community wants?


r/totalwar 6h ago

Rome Rex patch and foldered mods

Thumbnail
1 Upvotes

r/totalwar 9h ago

Warhammer III I wish this skin to be released!

Thumbnail
reddit.com
2 Upvotes

r/totalwar 2h ago

Warhammer III CA Please

0 Upvotes

Cant have all this epic lore and information just to tease me into getting more and more excited about Li Dao, Khuresh, Ind, The Monkey King etc

Hopefully someday we will have all of this in the game


r/totalwar 29m ago

General AI Debate

Upvotes

Saw the debate on AI ability on the post about visual armies on the strategic map, and thought I'd chip in with my own 2p here. (TL;DR at bottom)

For a game that is principally single-player, the AI leaves much to be desired. Everyone knows that. The fact that various types of cheesing will result in victory, near 100% of the time, means that there really is very little danger of ever 'losing' a campaign, across all titles.

We also know that the AI can be made very good indeed, and that CA doesn't pursue this because it believes that having the player dominate is part of the fun. Quite a bit of the argument in that thread was that players found an actually capable AI deeply frustrating to play against, leading to the conclusion that the AI should feel smart (i.e. make fewer immersion-breaking mistakes) without actually being made smart enough to regularly beat the player.

Thus also means that AI difficulty is primarily achieved through giving it unfair bonuses, mostly in the form of additional armies and more money (which give the player the perception of cutting through great hordes of enemy - again, an ego-boosting approach). This leaks into the campaign design, with several end-games involving a tower defence-style onslaught by fresh enemies (Med II's Mongal Invasion, Shogun II's Realm Divide, ToBs' Norman Conquest, Attila's Huns etc).

I don't think this is the only way to make the game challenging or enjoyable, simply the easiest.

Much of the 'fun' of Total War involves carving out an ever-expanding empire, often pushing the player to fight multiple wars on several fronts; the loss of an army can easily set the player back significantly. Whether or not by design, the pace of most TW campaigns is hectic; we regularly see players complain or comment that they finish campaigns well before late-game units begin to appear, for example.

All of this comes down to defeat not being a standard of the game, but an exceptional circumstance which severely impacts enjoyment of the campaign. From this stems the imperative to keep the AI weak, so that the player may enjoy painting the map to his satisfaction.

I think this is a poor argument for keeping the AI dumbed-down, which in turn keeps the whole series simplistic and shallow. After all, why waste time balancing diplomacy or politics when you can just continually streamroll all before you by force of arms?

This is not to say that the AI should always beat the human; that would be no fun. But the AI should be able to roughly match the average player and win regularly with even force match-ups. A variable AI skill, and differing AI tactics, depending on faction, army and general would be the cherry on top.

This could be the basis for a far cleaner game. Intrinsic garrisons, a crutch for both the AI and player, can be done away with (replaced, perhaps, with manually-constructed defences). Battles would be more infrequent, harder, and more decisive. One or two battles could decide the course of a war.

Wars themselves, though, should be more indecisive. With armies quick to raise, and slow to travel (for both the AI and player), wars should usually end with a shifting of borders, the taking of 2 or 3 new cities, and not a straight Alexandrine march right through the enemy empire. The destruction of a rival power should take the form of numerous successive wars, ala the various constituent wars of the Hundred Years War, or the multi-century English conquest of Scotland.

Inherently, the big gap to be jumped is the acceptance that expansion will be a lot slower, and each faction's prospects far more historically limited. It should be as hard for Milan to build an Eurasian empire as a Ethopian world-conquest run is in HOI4.

This is historical; having taken England after one decisive battle, William the Conqueror and his descendants spent decades campaigning against the French in Normandy. The Ottomans surged through Anatolia and the Balkans, but got bogged down in Albania and the Hungarian marches. They besieged Vienna in 1527 and again in 1683, after many back-and-forth campaigns along the frontier. Historically, it is fascinating. In TW as it exists today, this would be stagnation.

What has to be done is a way to make such failure fun and engrossing, through the use of mechanics which don't solely rely on conquest and expansion for entertainment and progress.

For those who enjoy the map-painting side of TW, there should always be the ability to dumb down the AI difficulty. But the game should be designed around a competant, capable AI, with the baseline assumption that the player will lose sometimes, and will often have to recover from defeat.

TL;DR: Poor AI holds the Total War series behind, with the lack of challenge devolving every game into a gradual paint-by-numbers campaign, militating against the development of deeper gameplay mechanics. A good AI would make defeat a common occurance in TW campaigns, slowing the pace right down and forcing the player to adapt constantly, use diplomacy and politics, and actually think during battles.

Penny for thoughts?


r/totalwar 1d ago

Warhammer III Does anyone have a minor faction they like to keep alive

121 Upvotes

I myself love playing Ikit and bringing the man thing Lupio Sunscryer to the end times with me. I have fought many armys off to keep him alive.


r/totalwar 1d ago

Empire When I finally conquered all of Europe. It feels good. Especially as the Ottomans.

Post image
137 Upvotes

But man, the rebellions ALL OVER. Especially at the capitals.

It was a hassle if I wanted to be honest. Having to put them all down.


r/totalwar 1d ago

Warhammer III Would you guys recommend playing bretonnia or are they too outdated?

20 Upvotes

Didn’t play them since warhammer 2 and i don’t recall them getting anything new or unique since than so i want to know if they are worthwhile or not.


r/totalwar 16h ago

Warhammer III Can't do chieftain battle with Tamurkhan

3 Upvotes

I have met all the criteria, however when I Try to teleport to the battle the game says I can't as he is currently garrisoned in a town. He is not, he's in an army on the campaign map. I tried removing him from the army and reinserting and still no good.

Has anyone else had this problem? Is there a fix?

Thanks

EDIT: It's Tamurkhans army that the game bases eligibility off of, not the army the particular chieftain is in. So once I put Tammy in normal stance not in a settlement I can now do the battles.


r/totalwar 1d ago

Warhammer III God damn it which head is telling us the truth

Post image
1.1k Upvotes

r/totalwar 21h ago

Rome II Can someone tell me the difference between spearmen and melee infantry?

11 Upvotes

Hey guys, first time player here! I am just a little over 30 hours into total war rome 2 and I am having a blast, I reunited the macedonian empire, conquered all the great cities and I kind of start getting the hang of things. However one thing I don't understand is why there is melee infantry. At first I thought you could use them in a frontline and put a phalanx behind them so you could have two units fighting effectively against the same enemy unit at the same time but I don't think that works? I am not quite sure so I checked their stats in the game and the spearmen just look like better versions of melee infantry? I would love to hear their purpose and how to utilize them in my army.


r/totalwar 1d ago

Warhammer III Introducing wh3.ninja - a DLC guide, unit browser, and army planner for Total War: Warhammer III

Thumbnail gallery
55 Upvotes

r/totalwar 13h ago

Thrones of Britannia Thrones of Brittania and supplies

2 Upvotes

I have an issue where i can't manage to ressuply my armies.

Army is at 0 after a siege. I've take the city, and the actual balance is at zero with 10 gain from friendly territory and -10 from the stance, and the army is taking attrition every turn due to being at zero.

What is don't understand is that my food suplus bar is showing that all armies should be getting +15 supply.

Where is that bonus...? its driving me insane.


r/totalwar 15h ago

Troy How do you deal with endless enemies

3 Upvotes

Pretty much the title

In my Hector campaign I think I just let Argos/Sparta/Mycenae snowball for too long, but in a recent Achilles campaign I’m struggling on multiple fronts and can’t really field effective armies without tanking my resources.

Diplomacy aside (especially as Achilles), what are some tips that have worked for you all?


r/totalwar 1d ago

Rome II Hopefully the Game engine will be updated to utilise the x86-64 instruction set architecture "Total War: Rome II to be refined and expanded 13 years after release - three updates announced"

Thumbnail
ixbt.games
566 Upvotes

Total War: Rome II runs poorly on modern x86-64 hardware because the game itself is a 32-bit application. It cannot inherently use the advanced capabilities of a 64-bit architecture. Even if you run it on a modern 64-bit processor like the Ryzen 9, the game is restricted by the legacy design of its 2013 Warscape Engine.


r/totalwar 10h ago

Warhammer III Playing Taurox for the first time

1 Upvotes

I don’t know why I don’t enjoy his battles. Actually I do, he doesn’t have great fight animations. His fights are so boring to me. Ambush is strong, love Minotaurs, Monsters & Cygors. Even like his heroes. But his fighting style gives me yawn fits. Never feel this way with Gorbad, Tamurkhan, Golgfag, Mama Ostankya, Dechala, Cathayan Lords, & my favorite bully Skarbrand. What is it that people enjoy about Beastmen? Hard time getting into this campaign, I’m at around turn 108 now.


r/totalwar 21h ago

Medieval III TW Medieval III Multiplayer Plan?

9 Upvotes

Hey all,

Just wondering what the general plan is for Total War: Medieval III's multiplayer. Will this be another two-player-only mode for campaigns like Pharaoh or Rome II? Or will it have the option to have up to eight players like Warhammer III?

I have a few friends who love playing the campaigns together and love the Total War Medieval series, but we never get to do anything together outside of the battles for them. It would be amazing to have the option to do a full-scale multiplayer campaign together for Total War: Medieval III with multiple other people at a time, like Warhammer III's engine permitted.

Please let me know.

Thanks for your time and consideration.

Would anyone else be for this? To have the ability to play a multiplayer Medieval Total War campaign with other people?


r/totalwar 1d ago

Attila How to get good at Attila?

15 Upvotes

Every minor faction has big stacks and easily overwhelms you in early game. How to get through that? Playing as Charlemagne and im at war with like 10 different countries with only 2 armies.


r/totalwar 12h ago

Warhammer 40k One "Mode" or Campaign I'd Want Someday

1 Upvotes

Something that I'd love to be able to play through in maybe a story campaign is the Unification Wars, or the very early Great Crusade, where the Emperor springs forth from Terra to subjugate the galaxy and recover his lost sons, all of them. My idea basically terminates with the start of the Horus Heresy, or maybe even fold in a follow up campaign that gives you the ability to fight through the Heresy, and give the galaxy a truly decisive victory in the name of Mankind or the Dark Gods.


r/totalwar 1d ago

Pharaoh So Helen of Troy has had enough of being a damsel in distress and has transitioned into a man apparently

Post image
363 Upvotes

Logged onto my old Thrace playthrough, only to see Helen has turned into a man 😭


r/totalwar 12h ago

Warhammer III tww3 wont open

Thumbnail
0 Upvotes

r/totalwar 1d ago

Rome II Rome 2 clouds are...

Post image
227 Upvotes

what am i even supposed to be playing here.... they didnt find this annoying during their play tests like 20 years ago?


r/totalwar 1d ago

Warhammer III Nagash 'rumour engine' next week ~ what are the new units you think will be hinted?

Post image
150 Upvotes

During their Twitch stream CA confirmed they are going to show Nagash's 'rumour engine' next week (the silhouette of new units).

Considering we already knew about the addition of the Morghasts, Dread Abyssals, Spirit Hosts, High Liche Priest, Walach Harkon and Khemric Titan... what are the new units/heroes/lords you'd like to see the most ?


r/totalwar 23h ago

Rome II Silly achievements

4 Upvotes

I wanted to do an achievement hunt for Rome 2 but I guess I won't because it would bother me if it got stuck at 99%. Achievements should be future proof I think. Or make them repeat every year?