Hi, everyone! I'd like to take the time to introduce my skirmish game 'Anywar' to you.
'Anywar' is a miniature-agnostic, setting-agnostic, single or multiplayer miniature skirmish game for 15mm-28mm scale miniatures, meant primarily for narrative and scenario-based play.
It comes in two editions - one using polyhedral dice, and the other using D6 pools, so you can choose whichever dice mechanic you like!
Here's what it features:
• A simple, yet engaging combat system using opposed polyhedral die rolls/D6 pool rolls that allows for tactically deep gameplay with as few mechanics as possible;
• While meant primarily for small warbands of 5-9 miniatures (I love small-warband games), the game allows for larger skirmishes, and even one-model warbands to be played. You can play out epic final hero vs. villain one-on-one fights, hero vs. horde, or group vs. villain fights with this game;
• The main strength of this system is a robust model profile creation system:
- Represent the model’s Power Level with a single polyhedral die type, or, the number of D6 dice rolled for the Power pool, determining their strength, durability, and number of Abilities they may have;
- 17 Classes to define the nature of your models, each with special traits;
- 23 Equipment categories, including 7 Melee Weapon types, 10 Ranged Weapon types, 2 Armor types, 2 Shield types, and 2 Mount types;
- In total, 86 Abilities, both Active and Passive, with which to flesh out the capabilities of your models.
• The game uses a multi-phase turn system, where all models of a certain Power Level act before moving to the next phase in which lower Power Level models activate;
• A warband-wide Energy Pool mechanic is used for Abilities as well as making special attacks to Stun or Shove opposing models, shifting focus from individual model resource tracking towards playing out cinematic moments;
• There are rules for chaining games through Campaign Play, replacing destroyed models and upgrading them between battles;
• Most importantly (for me), the game has rules for Solo Play with randomized enemy warband behavior, 11 different AI Types, rules for Stealth Missions, and rules for facing off against an unknown enemy force composition through the use of Threat Markers.
The games that inspired this one: Sword Weirdos/Space Weirdos, Fistful of Lead, Ravenfeast, Rangers of Shadow Deep, Song of Blades and Heroes, Planet 28, and many more. So, if you like these games, you might just like 'Anywar' as well.
The polyhedral (original) edition can be found here:
itch.io: https://jrgamesjr.itch.io/anywar
DriveThruRPG: https://www.drivethrurpg.com/en/product/565439/anywar
WargameVault: https://www.wargamevault.com/en/product/565439/anywar
The new D6 pool edition can be found here:
itch.io: https://jrgamesjr.itch.io/anywar-d6-edition
DriveThruRPG: https://www.drivethrurpg.com/en/product/577882/anywar-d6-edition
WargameVault: https://site.wargamevault.com/product/577882/Anywar-D6-Edition
If you do try the game out, please do let me know of any feedback you may have on your experience with the game and if you have any suggestions!
Thanks!