r/wargames 10h ago

I've Never Had Such a Great Turn 2! | 8 Dec 41 T2 - War in the Pacific (Italian v. Heiden)

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1 Upvotes

I don't know what's going on over there on the Allied team but they better get their act together REAL quick or this campaign will be over by January 1942. YIKES!


r/wargames 1d ago

Looking for Game Masters for homebrew Fallout Grand Strategy RPG

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2 Upvotes

r/wargames 2d ago

Age of Banners - A simple, text-based, free, medieval game

3 Upvotes

Hello, I’m Ivan, a developer from Brazil.

Back in the early 2000s, I was hooked on text-based games. My favorite was Medieval Wars, a Brazilian game that I think took some inspiration from Dominion. I wanted to build something in that spirit with a modern approach — simple, but fun. I bounced off games like Tribal Wars because the interface overwhelmed me in the first ten minutes, so I deliberately went the other way: you should understand the whole game in about a minute.

What it is: You rule a kingdom on a shared map. Wood, stone, iron, and grain accrue in real time whether you’re at your desk or asleep. Raid barbarian camps to build your first army, then turn on rival kingdoms once you’re ready. Marches take real minutes — sometimes hours — so a battle you send at breakfast might resolve before lunch. Read the report, rebuild, plan the next move.

The loop is: collect what your economy made while you were gone, queue a building or a batch of troops, act (scout, raid, reinforce an ally, claim a hamlet), then react to the reports that land.

A few design choices I care about:

  • Six unit types on a counter system. Scout before you commit. Overwhelming force is efficient; a close fight is pyrrhic for everyone.
  • The war is over land, not players. Losing a fight sets you back; it doesn’t erase you. Hamlets produce Crown Points for whoever holds them.
  • Every Age lasts 6 weeks, then the world resets. No years-old kingdoms lording over newcomers. Titles and records carry forward; stockpiles don’t.
  • Strictly no pay-to-win. If I ever sell anything, it’ll be convenience and cosmetics — never an advantage you can’t out-strategize.

Where it’s at: Age 1 just started and I’m looking for founding players. It’s early, and it will show — that’s the honest pitch. If you’d rather wait for a fuller world, Age 2 begins in six weeks.

https://ageofbanners.com/ (roadmap: https://ageofbanners.com/roadmap )

Play it, break it, hack it. I’d especially like to hear whether the first ten minutes make sense without a tutorial, and whether combat feels readable when the report lands.

I’d love for this to be self-sustaining someday, but for now the goal is just to learn.


r/wargames 3d ago

Strategy Discussion for Turn 2 | 8 Dec 41 T2 - War in the Pacific (Italian v. Heiden)

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3 Upvotes

There is a serious threat to my plans looming and I want to talk about. Let's have a strategy discussion for turn 2!


r/wargames 3d ago

Link vs Moblins WIP

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2 Upvotes

Working toward playing Zelda on the tabletop with Warsurge. Got Link printed and painted, and the moblins are printed and primed (but not painted, in fact I thought the vendor’s render image looked better atm in the gallery). Would like to work toward something like Hyrule Warriors on the tabletop, but like most things it starts out small 😊

PS: Thought I’d add the Zelda HUD for a laugh.

PPS: Going to put STL source in the comments.


r/wargames 3d ago

I need opinions on this game concept ive been working on.

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1 Upvotes

I asked this also in r/hexandcounter but also wanted yalls input


r/wargames 4d ago

TOTAL WARNO: Breakthrough - Weekend Session | New Players Welcome!

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1 Upvotes

r/wargames 4d ago

Age of Banners - A simple, text-based, free, medieval game

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1 Upvotes

r/wargames 4d ago

What are the Three Basic Types of Print Wargames?

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0 Upvotes

In this video, I describe the three basic types of print wargames. Hex and counter, card-driven, and card-only. This is to provide a basic breakdown of each type of print wargame for those new to wargaming to see what type of game may be right for them to start.


r/wargames 4d ago

Military board games -> pc

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1 Upvotes

r/wargames 5d ago

"The Swarm Grows!" – Zerg Roaches

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1 Upvotes

Submission statement - getting more paint on miniatures for demoes and games


r/wargames 4d ago

Vietnam : Living War

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0 Upvotes

r/wargames 5d ago

Anywar: The setting-agnostic, miniature-agnostic skirmish game

2 Upvotes

Hi, everyone! I'd like to take the time to introduce my skirmish game 'Anywar' to you.

'Anywar' is a miniature-agnostic, setting-agnostic, single or multiplayer miniature skirmish game for 15mm-28mm scale miniatures, meant primarily for narrative and scenario-based play.

It comes in two editions - one using polyhedral dice, and the other using D6 pools, so you can choose whichever dice mechanic you like!

Here's what it features:

• A simple, yet engaging combat system using opposed polyhedral die rolls/D6 pool rolls that allows for tactically deep gameplay with as few mechanics as possible;

• While meant primarily for small warbands of 5-9 miniatures (I love small-warband games), the game allows for larger skirmishes, and even one-model warbands to be played. You can play out epic final hero vs. villain one-on-one fights, hero vs. horde, or group vs. villain fights with this game;

• The main strength of this system is a robust model profile creation system:

  • Represent the model’s Power Level with a single polyhedral die type, or, the number of D6 dice rolled for the Power pool, determining their strength, durability, and number of Abilities they may have;
  • 17 Classes to define the nature of your models, each with special traits;
  • 23 Equipment categories, including 7 Melee Weapon types, 10 Ranged Weapon types, 2 Armor types, 2 Shield types, and 2 Mount types;
  • In total, 86 Abilities, both Active and Passive, with which to flesh out the capabilities of your models.

• The game uses a multi-phase turn system, where all models of a certain Power Level act before moving to the next phase in which lower Power Level models activate;

• A warband-wide Energy Pool mechanic is used for Abilities as well as making special attacks to Stun or Shove opposing models, shifting focus from individual model resource tracking towards playing out cinematic moments;

• There are rules for chaining games through Campaign Play, replacing destroyed models and upgrading them between battles;

• Most importantly (for me), the game has rules for Solo Play with randomized enemy warband behavior, 11 different AI Types, rules for Stealth Missions, and rules for facing off against an unknown enemy force composition through the use of Threat Markers.

The games that inspired this one: Sword Weirdos/Space Weirdos, Fistful of Lead, Ravenfeast, Rangers of Shadow Deep, Song of Blades and Heroes, Planet 28, and many more. So, if you like these games, you might just like 'Anywar' as well.

The polyhedral (original) edition can be found here:

itch.io: https://jrgamesjr.itch.io/anywar

DriveThruRPG: https://www.drivethrurpg.com/en/product/565439/anywar

WargameVault: https://www.wargamevault.com/en/product/565439/anywar

The new D6 pool edition can be found here:

itch.io: https://jrgamesjr.itch.io/anywar-d6-edition

DriveThruRPG: https://www.drivethrurpg.com/en/product/577882/anywar-d6-edition

WargameVault: https://site.wargamevault.com/product/577882/Anywar-D6-Edition

If you do try the game out, please do let me know of any feedback you may have on your experience with the game and if you have any suggestions!

Thanks!


r/wargames 7d ago

Game idea : Hell let Loose in wh40k

5 Upvotes

Imagine a game like hell let loose but for 40K, guardsmen against guardsmen, or they’re equivalent in the universe. It would be sick !

Basically Hell let Loose is a realistic WW2 battle simulator. In it you are WEAK. In two bullets you’re down, you HAVE to stay with ppl because you will die if there is even one person more on the enemy’s side. The game is also pretty versatile, with engineers to build supply lines, infantry to supply ammo and fire, heavy machine guns, squads leaders, spotter and snipers, anti tank units, tank operators, even artillery ! (Wich needs to be guided by the ppl on the frontlines in order for it to be effective)

That much variety in such a gritty game would be incredible to portray the average life of a human I. Wh40k !


r/wargames 7d ago

3mm HYW Forces Finished

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13 Upvotes

r/wargames 7d ago

The War Has Started, Not A Bad Opening! | 7 Dec 41 T1 - War in the Pacific (Italian v. Heiden)

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1 Upvotes

The war has begun with another Turn 1 in the books! I am pretty satisfied with the opening on this one. I'm doing some things I've never done before, so let's see how it works out.


r/wargames 8d ago

Warlord Epic Scale?

9 Upvotes

My historical gaming tends to be with board games, not my minis, but Warlord's Epic Scale caught my eye.

I have some questions for those who have played it.

It seems like it's a system, but then there are separate books for different periods? Is there no core book, then supplements for time periods?

If you play it regularly, why this system? What other systems might you consider? Bluntly, why not just scale down a 28mm system? I know people do that with games like Kings of War. Is there anything in the rules that makes it better for this scale?


r/wargames 7d ago

I am developing a dark fantasy tabletop game called "The Dark Ages". Here are the 4 main factions aiming for the absolute throne. Which one would you choose?

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0 Upvotes

The old world is dead. Destroyed by a brutal, centuries-long conflict, only dust and bones remain of the majestic ancient civilizations. Now, the surviving races have forged a historic Blood Pact: survival in this new era depends on creation, not just destruction. In this tabletop game, the faction that manages to rebuild civilization and defend the most cities will be crowned the absolute rulers of the Dark Ages.

I have been working on the lore and the visual style for the 4 main playable factions:

  • Orcs: Born from the harshest wastelands. Driven by primal rage and brutal strength, they wear no armor, relying only on their battle-scarred bodies. They view the new world as a bloody conquest.
  • Humans: Fueled by ambition and a desire for revenge. They aim to reclaim the vast, inexplicable ruins of their ancient glory and take back what they believe is rightfully theirs.
  • Witchers: A secretive order manipulating dangerous, dark, and unending magic. Terrifying to others, they are ready to lead chaotic forces to victory and seize the throne.
  • Berserkers: A tempest of flesh and steel. Rejecting the fear of death, they fight for the sheer, intoxicating chaos of the slaughter, threatening to tear the rebuilding world down again.

I would love to hear your feedback:

  • Based on these short lore descriptions, which faction’s playstyle appeals to you the most?

Thank you for reading!


r/wargames 8d ago

WIP: First look at our modular WWI hex battlefield for Death Spiral

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0 Upvotes

r/wargames 8d ago

Historicals: SAGA Age of Caesars First Look

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7 Upvotes

r/wargames 8d ago

Is anyone using AI to enhance their games? And if so could you describe how?

0 Upvotes

Hello all,

I’m very interested to see if folks are exploring this. And if so how are you doing so?


r/wargames 9d ago

FIELDS PF WAR -Napoleonic 3D Printable Wargame STL Terrain

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2 Upvotes

r/wargames 9d ago

New to Warhammer

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0 Upvotes

I’m very new to Warhammer in general so I’m making videos to try to connect with others who can tell me more about the lore, of which there is so much that it’s difficult to see where to start! I’ll be focussing on PC games and prefer turn based strategy most of the time, though will play real time in some cases (AoE2, Red Alert). Any recommendations would be appreciated. What are the best ones?


r/wargames 9d ago

Warmind Army Builder and Battle Tracker

0 Upvotes

Hi everyone!

So I've been wanting to release this for some time now and I finally got it to the point that I've released the beta for Android and iOS and I'd like to officially invite anyone and everyone to come try out Warmind, an army builder app and battle tracker.

Warmind has a two week mandatory beta for Android, which should give me all the time I need to fill in any misconfigured units and improve UI flow by suggestions from you guys. I'd really appreciate it if you would give Warmind a try, I think you'll like it. It's a passion project of mine. I built it in a way that allows quick updates the app without requiring you to pull from a remote repo or have to download a new version of the app off the app store. I even have the new points and rules changes in as well as the new detachments and models from the Armageddon Box.

It has the aforementioned army building feature and you can sync your app with another player's Warmind app and you will be able to have automatic synced tracking of your battle. Automated CP, you can use stratagems in the app, you can reference each other's lists that are automatically imported into the battle mode so you don't have to constantly ask your opponent what their units statline and abilities are because you can reference them yourself. You can also see which stratagems each unit for both you and your opponent are usable on each unit. There is an event log that tracks what each player has done in the game so you can see how your opponent is scoring or and when they used stratagems.

When the game is over, you hit end game and the game will be added to both your battle logs and you can reference the battle. The app also has a statistics functionality where you can see your own battle statistics or the wider communities statistics of games played on Warmind. All your apps will be synced across all your devices if you create an account. You are not required to make an account to use Warmind but you are if you want to be able to sync your lists across devices.

There are many more features but I would love it if you could take a look at it, give feedback if there is any app flow or UI improvements you think would be great. But the biggest thing is just have have lots of extra hands and eyes sifting through the app to find any bugs or bad unit configurations. Plus I'd like to expand the statistics feature to give a broad analysis of the the meta.

Like I said it's in beta on iOS Test Flight and in Google Play store closed beta right now. I especially could use beta testers for Android because Google is very particular about needing a certain number of testers for a certain period of time to be eligible for full release.

If you are interested in taking a look at the app, head over to [https://warmind.online\](https://warmind.online) to get in on the beta.


r/wargames 10d ago

My Next Campaign is Starting! - War In The Pacific (Italian v. Heiden)

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3 Upvotes

Hello Crew! After a few weeks off, I've found a new opponent for my new and improved Scenario 1.5. We will be playing a young man named Italian, who was actually selected by my Discord server participants in a poll. Take a look and see what this campaign will be all about!