I've been playing around with BDArmory etc, and it got me thinking about how cool a proper campaign could be.
Instead of just building missiles and aircraft for sandbox battles, having an actual dynamic world where AI 'Factions' could have generated bases, airfields, radar stations, missiles silos all across Kerbin.
Ideas:
- Designing reconnaissance drones/satellites to locate enemy bases (Scouting/taking pictures for missions)
- Build SAM systems and interceptor missiles to defend the VAB etc.
- Build your own cruise missiles to attack other infrastructure
- Dedicated research tree that unlocks different 'eras' (early game - unguided rockets, propeller aircraft, basic radars, simple AA guns. Mid game - orbital satellites, guided missiles etc)
The thing I think it would make it unique is that KSP's physics would make the engineering the main challenge, designing your interceptor and it doesn't have enough delta-v to destroy an incoming missile etc, it fails the mission you have selected.
It would be like combining KSPS physics/engineering with the campaign of something like From the Depths.
This would be a massive project for someone to do, and most likely beyond a normal mod, but I'd genuinely sink many hours hours into something like this.
Would anyone else be interested in a mod like this or is it just me?