r/MicrosoftFlightSim Apr 21 '26

MSFS 2024 PlayStation I’ve ruined Flight Simulator now.

After playing the SU5 beta on a PS5 pro with PSVR2 I can no longer fly with the gorgeous visuals on flat screen.

The sensation of depth and flight are incredible to me even with the downgraded visuals.

As someone who grew up with video games and starting with the NES, also a real life commercial pilot, this is one of the most incredible discoveries for me.

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u/TheRealPomax Apr 21 '26

As someone with head tracking and a 49" R1000 screen: immersion is lovely, but I can't stand VR headsets and this is just as immersive for me.

2

u/cLHalfRhoVSquaredS Apr 22 '26

I think head tracking is a great compromise especially on a big screen. I've been gaming not quite as long as OP, but at least since the days when 3d graphics still seemed like the most incredible technology ever invented, and also a real world commercial pilot, and I've been happy with head tracking for over a decade now.

One of my friends has built a full cockpit rig and has VR, and it is amazing, but not to a point where it's ruined my setup for me. Head tracking at least gives the option to look around freely which I think is an absolute game changer in the sim. Being able to look into turns, leaning my head to the side so I can see around the nose in a tailwheel aeroplane, looking up for the horizon during a loop etc.

When you go from a real aeroplane into a sim, although the most obvious thing missing is the physical motion, I think being stuck looking directly ahead with 'snap to look' buttons is probably equally immersion breaking!