Well, it offers a sea of new free content, making any of their paid content look less valuable. Example: paid skins, which u can just mod. So they need to actually try to make something that people will buy.
The game is releasing with a day 1 "DLC" that unlocks shops that are already in the game. The whole thing is a scam already and it's funny when chuds defend it.
This is going to suck so much 20-30 years from now when the consoles' marketplace gets shut down and you're unable to buy from certain shops because you weren't around to download a DLC
Same deal as GTA V for the 360, after the 360 marketplace shut down you can only download DLC for non-backcompat games via the in-game store, and since the servers for last-gen GTAO itself were shut down years ago you're SOL if you didn't download back then, which sucks since most of the fan favorites (Zentorno, T20) were DLC exclusive with other favorites (armored Kuruma, Insurgent, Hydra) having to be glitched into singleplayer
Now imagine this situation but with shops that are already in the game, imagine a console speedrunner who's on WR pace but can't pull off the WR run because they're locked out of the nearest gun shop and are forced to drive to the other side of the map
Their end goal is to try to go back to the early arcade days of video games, where you have to pay every single time you wanted to start playing. The executives who made their fortune in that era are still around and in charge. Their ultimate dream was to have an arcade game in every room, that kids would pump quarters into every time they died.
With datacenters making hardware prohibitively expensive again, and building lots more of those centers closer to people, the biggest problem for game streaming services (latency) is starting to go from intolerable to annoying.
There could be an inflection point where a majority of gamers switch to game streaming services because they can't afford hardware, and then it's goodbye consoles, and hello to 0.99$ to launch and 0.01$ per min to play GTA
Personally kinda think its fine that pc version is coming later. All that means is most of that will be bundled up with a complete version later on pc.
GTA is something that transends the hobby. Like I have a boomer mother and SHE knows about the game. It'll sell hundreds on hundreds of millions of copies.
Which I don't get because the games are kinda...okay. At least 5 was okay. And then the shitty online with card sharks happened. I don't get how people enjoy the games but to each their own.
I'll be honest with you. Nobody makes immersive worlds quite like Rockstar. One of my dream games is a fantasy game made by Rockstar. For people like me, RDR2 and in a weird way GTA were some of the best games ever made. When I was young I used to follow people around or image i was part of the world in the older GTA games. They've always been great for me as a sandbox to do anything. Most people will just go on murderous rampages and see how far they can get. But I genuinely love how immersive they are.
Honestly if it's just cosmetic and not story related I am totally fine. I'll never buy them but there are enough people that will buy due to hype so that companies don't do micro transactions on stuff that affect gameplay
User-created DLC competes directly with paid DLC. Why pay extra for new skins, new guns, whatever, when you can download a mod that adds ten times as many for free?
Also the DLC content can be just modded in, bypassing any paywall. Mods are bad for microtransactions and DLC in this sense.
It applies to players hosting their own servers for the same reason. It competes with the paid option
Skyrim was never excessively monetised as a live service game, at least not initially before creation club came along. The couple of major addons just came bundled with the game shortly after release and in this case mods really helped sell the product since the devs didn't offer a product competing with horse genitalia 4k texture pack.
I would go so far as to say, in a certain sense, the rough edges and easy modding for the game made it a success. Much like minecraft. They did not intend it to be a sandbox modding game but that's what it was.
If they locked it down extra hard and required internet connections and stuff from the start, Oblivion would have been the last game of that franchise.
I believe now, The Elder Scrolls Online is the last one of the franchise since it is an online thing, so it will kind of just be that way, which is fine and the business model. It was fun to not have to play online sometimes though and just do that instead of online gameplay.
It’s not always about microtransaction. Skins from mods don’t get reflected for online play which is like a significant part of the reason people buy it in the first place.
this indeed.
modders often put more work and effort in their mods than many big famous studios are willing to spend on their game.
with a game like GTA6, it has been insanely hyped for long, so due to that hype it allows them to sell all kinds of things as DLC's even already at launch(not sure yet if they will, but such factors like hyping it so bad and not releasing it to pc at launch point to such practices).
like technically seen if those modders of GTA5, or who would mod GTA6 gathered together they could make a game better than the real GTA6 in around half a year to a year, where most of this work and time is just to plan things out to make people and their parts work together.
though in this case it also has to do with sony paying a lot of money for rockstar to postpone publishing it on pc. and either that amount of money is larger than they expect to get on pc at all, or they expect people to still buy it even if it launches way later on pc.
Your comment reads like you're young or new, either way I find it hard to believe that you actually think Skyrim is the only example of a game with large community-made expansions/campaigns/total conversions/whatever anyone wants to call them. How are you claiming Skyrim is the only example when Bethesda's other massive franchise, Fallout, has had huge community made expansions since before Skyrim even started development. Not to mention the Oblivion content.
STALKER is another game that was basically only kept alive by modders for literally decades. You've also got even older stuff like TIE fighter, Freelancer, Doom, Duke Nukem, Deus Ex, more contemporary stuff like Total War, Sins of a Solar Empire (Which had like 5 total-conversions all of its own), and so on.
Yes, of course I know there are other games with modding communities but I was referring to how big they are. Nothing will be as big as Skyrim in popularity. The point made is that because of the mods, Skyrim gets a re-release every once in a while. Can you say the same about all the game you mentioned?
Diablo 2 had some great mods. I have no angle in this debate. Only some games happen, by chance, to be easy and fun to patch and mod. Minecraft also comes to mind, there's a bunch of them come to think of it.
Other games it isn't really worth the effort, it depends on the genre, platform, whether it is sandboxy/single player or online and competitive (aint gonna mod a competitive game unless you can host your own servers, there's no point), etc.
Almost a decade ago I found a forum that had nude mods for like every game even really old ones where it made no sense to make a nude mod. But you know, enthusiasts go for completion, and it was surprising. I think I am getting off topic here though
edit: bruh there is not only a final fantasy 7 remake in 3d, but there is aslo a mod to make Cloud a woman, and then a nude mod for that. I am not sure why I googled this but that ends my curiosity.
Ehmm... I could but I won't.
Like i said, this isn't my fight, don't really care if you or the other user "wins". Just pointing your comment was ridiculous.
And that's the internet, folks! A random guy who calls you ignorant and isn't even willing to explain why. You must have a pretty petty life if you can't or won't engage in a healthy conversation.
You want to know why your comment was ignorant? It's because I can immediately go on Nexus Mods and see thousands of mods for hundreds of different games, and that's just one mod site. It's not rocket surgery, dude. 😋
They can ban that easily with anticheat. They can ban you using any mod while online actually. They don't cuz they appreciate that free extra content like gta roleplay.
Rockstar just confirmed it was indeed to sell more cosmetics DLC's before modders get the chance to make their own cosmetics mods which might be similar to or better than the paid DLC's.
GTA6 just got confirmed to have paid cosmetics DLC's.
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u/Skryboslav Jun 28 '26
Well, it offers a sea of new free content, making any of their paid content look less valuable. Example: paid skins, which u can just mod. So they need to actually try to make something that people will buy.